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0027818: Visualization - provide an interface to define highlight presentation properties
- introduces a wrapper for setting up highlight properties: Graphic3d_HighlightStyle; - API of all methods that use highlight or selection color is changed to deal with Graphic3d_HighlightStyle; - highlight in shading mode now supports transparency, implemented via blending; - transparency for selection can also be set, but implementing custom entity owners with additional presentation on application level; - methods PrsMgr_PresentationManager::Highlight, PrsMgr_PresentationManager::BoundBox that highlight object with hard-coded color are removed; - deprecated methods of SelectMgr_EntityOwner, that use presentation manager's highlight method, were removed; - methods of IsHilighted AIS context with selection color checks were replaced; - added API to store dynamic and selection highlight to Prs3d_Drawer class; - customization of dynamic and selection highlight for particular objects is now available through SelectMgr_SelectableObject::HilightAttributes(); - AIS_InteractiveContext highlight methods were updated to support individual highlight styles of interactive objects; - introduced new command - vselprops, that allows to customize global selection and highlight properties like autoactivation, pixel tolerance and colors; - Draw Harness commands vautoactivatesel and vselprecision were removed, use vselprops instead; - fixed bug in command's parser; - test case for issue #27818
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@@ -331,7 +331,7 @@ void Sample2D_Face::ClearSelected ()
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//Method for advanced customizable highlighting of picked object
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void Sample2D_Face::HilightOwnerWithColor ( const Handle(PrsMgr_PresentationManager3d)& thePM,
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const Quantity_NameOfColor theColor,
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const Handle(Graphic3d_HighlightStyle)& theStyle,
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const Handle(SelectMgr_EntityOwner)& theOwner)
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{
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Handle( Prs3d_Presentation ) aHighlightPrs;
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@@ -347,7 +347,7 @@ void Sample2D_Face::HilightOwnerWithColor ( const Handle(PrsMgr_PresentationMana
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Prs3d_Root::NewGroup ( aHighlightPrs );
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Handle (Graphic3d_Group) aHilightGroup = Prs3d_Root::CurrentGroup(aHighlightPrs);
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Handle(Graphic3d_AspectLine3d) aLineAspect =
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new Graphic3d_AspectLine3d(theColor, Aspect_TOL_SOLID,2);
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new Graphic3d_AspectLine3d(theStyle->Color(), Aspect_TOL_SOLID,2);
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switch(theOwner->Priority())
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{
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case 7:
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