mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-08-14 13:30:48 +03:00
0024358: TKV3d - connected structures are not re-computed on device lost
Graphic3d_StructureManager::ReComputeStructures() method was corrected to consider all child (connected) structures. Corrected remarks: added image dump in test case; corrected method name.
This commit is contained in:
@@ -1117,7 +1117,7 @@ void Visual3d_View::Update (const Handle(Visual3d_Layer)& AnUnderLayer, const Ha
|
||||
|
||||
if (MyGraphicDriver->IsDeviceLost())
|
||||
{
|
||||
MyViewManager->ReComputeStructures();
|
||||
MyViewManager->RecomputeStructures();
|
||||
MyGraphicDriver->ResetDeviceLostFlag();
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user