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0024358: TKV3d - connected structures are not re-computed on device lost

Graphic3d_StructureManager::ReComputeStructures() method was corrected to consider all child (connected) structures.
Corrected remarks: added image dump in test case; corrected method name.
This commit is contained in:
aba
2014-02-13 13:09:42 +04:00
committed by apn
parent 5495fa7e65
commit 8bb96a9760
4 changed files with 53 additions and 5 deletions

View File

@@ -369,13 +369,26 @@ const Handle(Graphic3d_GraphicDriver)& Graphic3d_StructureManager::GraphicDriver
}
void Graphic3d_StructureManager::ReComputeStructures()
void Graphic3d_StructureManager::RecomputeStructures()
{
// Go through all unique structures including child (connected) ones and ensure that they are computed.
Graphic3d_MapOfStructure aStructNetwork;
for (Graphic3d_MapIteratorOfMapOfStructure anIter(MyDisplayedStructure); anIter.More(); anIter.Next())
{
Handle(Graphic3d_Structure) aStructure = anIter.Key();
anIter.Key()->Network (anIter.Key(), Graphic3d_TOC_DESCENDANT, aStructNetwork);
}
aStructure->Clear();
aStructure->Compute();
RecomputeStructures (aStructNetwork);
}
void Graphic3d_StructureManager::RecomputeStructures (const Graphic3d_MapOfStructure& theStructures)
{
for (Graphic3d_MapIteratorOfMapOfStructure anIter (theStructures); anIter.More(); anIter.Next())
{
Handle(Graphic3d_Structure) aStruct = anIter.Key();
aStruct->Clear();
aStruct->Compute();
}
}