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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-09-08 14:17:06 +03:00

0028417: Using PRECOMPILED HEADER to speed up compilation time

Use of Cotire tool is introduced for acceleration of CMake builds, by usage of precompiled headers.
CMake option BUILD_USE_PCH is added to enable / disable use of precompiled headers

When precompiled headers are used, additional compiler macros are defined globally in the build system to avoid problems due to different order of included files:
- NOMINMAX is defined on Windows to prevent defining "min" and "max" as macros by windows.h
- STRSAFE_NO_DEPRECATE and _SCL_SECURE_NO_WARNINGS are defined on Windows to prevent declaring functions of standard C library as deprecated by #pragma, and other warnings in system headers
- GL_GLEXT_LEGACY and GLX_GLEXT_LEGACY are defined to ensure that only OCCT's own glext.h is used
- __STDC_FORMAT_MACROS is defined to have standard C print format macros always defined

Code is corrected to avoid conflicts with system headers and in case of compiling together as unity builds (partially):
- Some locally defined variables in TKV3d, TKHLR are renamed to be unique
- Duplicated definitions of macros and global functions are eliminated in TKSTEP
- Useless header WNT_UInt.hxx is removed
- Usage of local variables conflicting with X11 macro is avoided in Draw_Viewer.cxx
- Local variables in AIS_ConcentricRelation.cxx are renamed to avoid conflict with macros defined in windows.h
- HXX files containing code are renamed to PXX or merged with corresponding CXX files.

IVtkTools classes are corrected to avoid compiler warnings disabled in non-PCH builds by inclusion of VTK headers.

Useless pragmas disabling warnings on MSVC are removed
This commit is contained in:
abv
2017-06-29 20:17:39 +03:00
committed by bugmaster
parent a07cff6957
commit 896faa7296
91 changed files with 5213 additions and 1746 deletions

View File

@@ -286,3 +286,34 @@ endif()
if (BUILD_SHARED_LIBS)
target_link_libraries (${PROJECT_NAME} ${USED_TOOLKITS_BY_CURRENT_PROJECT} ${USED_EXTERNAL_LIBS_BY_CURRENT_PROJECT})
endif()
# use Cotire to accelerate build via usage of precompiled headers
if (BUILD_USE_PCH)
if (WIN32)
# prevent definition of min and max macros through inclusion of Windows.h
# (for cotire builds)
add_definitions("-DNOMINMAX")
# avoid warnings on deprecated names from standard C library (see strsafe.h)
add_definitions("-DSTRSAFE_NO_DEPRECATE")
# avoid "std::Equal1" warning in QANCollection_Stl.cxx in debug mode
# suggesting using msvc "Checked Iterators"
add_definitions("-D_SCL_SECURE_NO_WARNINGS")
endif()
# Exclude system-provided glext.h.
# These macros are already defined within OpenGl_GlFunctions.hxx,
# however we have to duplicate them here for building TKOpenGl with PCH.
add_definitions("-DGL_GLEXT_LEGACY")
add_definitions("-DGLX_GLXEXT_LEGACY")
# workaround for old gcc
if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
add_definitions("-D__STDC_FORMAT_MACROS")
endif()
# unity builds are not used since they do not add speed but cause conflicts
# in TKV3d
set_target_properties(${PROJECT_NAME} PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
cotire(${PROJECT_NAME})
endif()