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0024406: Visualization - crash on re-usage of the same primitive array
Redesign Graphic3d_ArrayOfPrimitives Store vertices data in buffer objects managed using smart-pointers - no more low-level memory corruption by memory releasing after VBO creation. Remove broken hasEdgeInfos. Interleave vertex attributes (position, color, normal, uv) in single buffer. Remove from Graphic3d_ArrayOfPrimitives methods ::Orientate(). Remove structures Graphic3d_PrimitiveArray, CALL_DEF_PARRAY. Add support for 2D vertex arrays. Graphic3d_Group - remove array or primitive arrays. Introduce more universal method Graphic3d_Group::AddPrimitiveArray(). Fix warning
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@@ -346,7 +346,7 @@ namespace OpenGl_Raytrace
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{
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OpenGl_PrimitiveArray* anArray = dynamic_cast< OpenGl_PrimitiveArray* > (theNode->elem);
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return anArray != NULL
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&& anArray->PArray()->type >= TelPolygonsArrayType;
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&& anArray->DrawMode() >= GL_TRIANGLES;
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}
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// =======================================================================
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