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0024406: Visualization - crash on re-usage of the same primitive array
Redesign Graphic3d_ArrayOfPrimitives Store vertices data in buffer objects managed using smart-pointers - no more low-level memory corruption by memory releasing after VBO creation. Remove broken hasEdgeInfos. Interleave vertex attributes (position, color, normal, uv) in single buffer. Remove from Graphic3d_ArrayOfPrimitives methods ::Orientate(). Remove structures Graphic3d_PrimitiveArray, CALL_DEF_PARRAY. Add support for 2D vertex arrays. Graphic3d_Group - remove array or primitive arrays. Introduce more universal method Graphic3d_Group::AddPrimitiveArray(). Fix warning
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@@ -29,7 +29,7 @@ class NCollection_Vec4
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public:
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//! Returns the number of components.
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static size_t Length()
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static int Length()
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{
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return 4;
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}
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