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0024406: Visualization - crash on re-usage of the same primitive array

Redesign Graphic3d_ArrayOfPrimitives
Store vertices data in buffer objects managed using smart-pointers
- no more low-level memory corruption by memory releasing after VBO creation.
Remove broken hasEdgeInfos.

Interleave vertex attributes (position, color, normal, uv) in single buffer.
Remove from Graphic3d_ArrayOfPrimitives methods ::Orientate().
Remove structures Graphic3d_PrimitiveArray, CALL_DEF_PARRAY.
Add support for 2D vertex arrays.

Graphic3d_Group - remove array or primitive arrays.
Introduce more universal method Graphic3d_Group::AddPrimitiveArray().

Fix warning
This commit is contained in:
kgv
2014-04-17 18:01:04 +04:00
committed by apn
parent c002793be1
commit 871fa1038d
45 changed files with 2346 additions and 1980 deletions

View File

@@ -56,14 +56,8 @@ void AIS_Triangulation::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aP
Standard_Boolean hasVNormals = myTriangulation->HasNormals();
Standard_Boolean hasVColors = (myFlagColor == 1);
Handle(Graphic3d_ArrayOfTriangles) anArray =
new Graphic3d_ArrayOfTriangles ( myNbNodes, //maxVertexs
myNbTriangles * 3,//maxEdges
hasVNormals, //hasVNormals
hasVColors, //hasVColors
Standard_False, //hasTexels
Standard_True //hasEdgeInfos
);
Handle(Graphic3d_ArrayOfTriangles) anArray = new Graphic3d_ArrayOfTriangles (myNbNodes, myNbTriangles * 3,
hasVNormals, hasVColors, Standard_False);
Handle(Graphic3d_Group) TheGroup = Prs3d_Root::CurrentGroup(aPresentation);
Handle(Graphic3d_AspectFillArea3d) aspect = myDrawer->ShadingAspect()->Aspect();