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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-09-13 14:27:08 +03:00

0025282: Visualization, OpenGl_PrimitiveArray - provide built-in GLSL programs as alternative to FFP

Enumerations Visual3d_TypeOfModel, V3d_TypeOfShadingModel.
- Remove unused values V3d_MULTICOLOR, V3d_HIDDEN, Visual3d_TOM_INTERP_COLOR.
- Add per-pixel shading mode - V3d_PHONG, Visual3d_TOM_FRAGMENT.

Draw Harness command vrenderparams.
Add option -shadingModel to setup Shading Model.

OpenGl_Caps::ffpEnable - new option to switch FFP/built-in GLSL programs.
OpenGl_ShaderManager - add built-in GLSL programs.

Draw Harness command vcaps.
- Fix command syntax to meet coding rules.
- Add option -ffp to activate/disable built-in GLSL programs.

GLSL API changes.
- Rename vertex attribute occColor -> occVertColor.
- Introduce vec4 occColor uniform variable for light-less shaders.
- Introduce float occPointSize uniform variable for marker programs.

OpenGl_VertexBuffer::bindAttribute() - activate normalization for non-GL_FLOAT types,
since color attribute is defined as 32-bit vector of 4 unsigned byte values.

OpenGl_Context - add methods SetColor4fv() and SetPointSize()
for parameters redirection to active GLSL program
(as alternative to glColor4fv() and glPointSize()).

OpenGl_ShaderProgram - define default precision for float types
in Fragment Shader within OpenGL ES 2.0+ context.

OpenGl_AspectMarker, initialize Aspect_TOM_O_POINT display list
in the same way as sprite texture.

OpenGl_Texture, do not use sized internal formats on OpenGL ES.
This commit is contained in:
kgv
2014-10-02 13:46:27 +04:00
committed by bugmaster
parent 25b97fac40
commit 8625ef7e94
40 changed files with 1261 additions and 445 deletions

View File

@@ -31,7 +31,20 @@ namespace
{
static const TEL_COLOUR myDefaultColor = {{ 1.0F, 1.0F, 1.0F, 1.0F }};
static const TCollection_AsciiString THE_EMPTY_KEY;
};
//! Draw inner point as filled rectangle
static Handle(TColStd_HArray1OfByte) fillPointBitmap (const Standard_Integer theSize)
{
// draw inner point as filled rectangle
const Standard_Integer aNumOfBytes = (theSize / 8 + (theSize % 8 ? 1 : 0)) * theSize;
Handle(TColStd_HArray1OfByte) aBitMap = new TColStd_HArray1OfByte (0, aNumOfBytes - 1);
for (Standard_Integer anIter = 0; anIter < aBitMap->Length(); ++anIter)
{
aBitMap->SetValue (anIter, 255);
}
return aBitMap;
}
}
// Following Section relates to default markers
@@ -1544,15 +1557,13 @@ void OpenGl_AspectMarker::Release (OpenGl_Context* theCtx)
// function : BuildSprites
// purpose :
// =======================================================================
void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace)& theWorkspace,
void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Context)& theCtx,
const Handle(Graphic3d_MarkerImage)& theMarkerImage,
const Aspect_TypeOfMarker theType,
const Standard_ShortReal theScale,
const TEL_COLOUR& theColor,
Standard_ShortReal& theMarkerSize)
{
const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
// generate key for shared resource
TCollection_AsciiString aNewKey = THE_EMPTY_KEY;
TCollection_AsciiString aNewKeyA = THE_EMPTY_KEY;
@@ -1566,13 +1577,13 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
{
if (SpriteKey.IsEmpty())
{
aContext->DelayedRelease (Sprite);
theCtx->DelayedRelease (Sprite);
Sprite.Nullify();
}
else
{
Sprite.Nullify(); // we need nullify all handles before ReleaseResource() call
aContext->ReleaseResource (SpriteKey, Standard_True);
theCtx->ReleaseResource (SpriteKey, Standard_True);
}
}
SpriteKey = aNewKey;
@@ -1583,13 +1594,13 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
{
if (SpriteAKey.IsEmpty())
{
aContext->DelayedRelease (SpriteA);
theCtx->DelayedRelease (SpriteA);
SpriteA.Nullify();
}
else
{
SpriteA.Nullify(); // we need nullify all handles before ReleaseResource() call
aContext->ReleaseResource (SpriteAKey, Standard_True);
theCtx->ReleaseResource (SpriteAKey, Standard_True);
}
}
SpriteAKey = aNewKeyA;
@@ -1603,8 +1614,8 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
}
if (!aNewKey.IsEmpty()
&& aContext->GetResource<Handle(OpenGl_PointSprite)> (aNewKeyA, SpriteA) // alpha sprite could be shared
&& aContext->GetResource<Handle(OpenGl_PointSprite)> (aNewKey, Sprite))
&& theCtx->GetResource<Handle(OpenGl_PointSprite)> (aNewKeyA, SpriteA) // alpha sprite could be shared
&& theCtx->GetResource<Handle(OpenGl_PointSprite)> (aNewKey, Sprite))
{
// reuse shared resource
if (!Sprite->IsDisplayList())
@@ -1622,16 +1633,16 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
Sprite = new OpenGl_PointSprite();
if (!aNewKey.IsEmpty())
{
aContext->ShareResource (aNewKey, Sprite);
theCtx->ShareResource (aNewKey, Sprite);
if (!hadAlreadyAlpha)
{
aContext->ShareResource (aNewKeyA, SpriteA);
theCtx->ShareResource (aNewKeyA, SpriteA);
}
}
if (!aContext.IsNull()
&& aContext->IsGlGreaterEqual (2, 0)
&& !aContext->caps->pntSpritesDisable)
if (!theCtx.IsNull()
&& theCtx->IsGlGreaterEqual (2, 0)
&& !theCtx->caps->pntSpritesDisable)
{
// Creating texture resource for using it with point sprites
Handle(Graphic3d_MarkerImage) aNewMarkerImage;
@@ -1645,7 +1656,6 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
else
{
// Creating image from default bitmap
Handle(TColStd_HArray1OfByte) aBitMap;
Handle(Graphic3d_MarkerImage) aMarkerImage1, aMarkerImage2;
const Standard_ShortReal aDelta = 0.1F;
@@ -1656,13 +1666,9 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
{
case Aspect_TOM_O_POINT:
{
const Standard_Integer aSize = theScale > 7 ? 7 : (Standard_Integer )(theScale + 0.5F);
const Standard_Integer aNumOfBytes = (aSize / 8 + (aSize % 8 ? 1 : 0)) * aSize;
aBitMap = new TColStd_HArray1OfByte (0, aNumOfBytes - 1);
for (Standard_Integer anIter = 0; anIter < aBitMap->Length(); anIter++)
{
aBitMap->SetValue (anIter, 255);
}
// draw inner point as filled rectangle
const Standard_Integer aSize = theScale > 7 ? 7 : (Standard_Integer )(theScale + 0.5F);
Handle(TColStd_HArray1OfByte) aBitMap = fillPointBitmap (aSize);
aMarkerImage2 = new Graphic3d_MarkerImage (aBitMap, aSize, aSize);
}
case Aspect_TOM_O_PLUS:
@@ -1756,18 +1762,18 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
theMarkerSize = Max ((Standard_ShortReal )anImage->Width(),(Standard_ShortReal )anImage->Height());
Sprite->Init (aContext, *anImage.operator->(), Graphic3d_TOT_2D);
Sprite->Init (theCtx, *anImage.operator->(), Graphic3d_TOT_2D);
if (!hadAlreadyAlpha)
{
if (anImageA.IsNull()
&& Sprite->GetFormat() != GL_ALPHA8
&& Sprite->GetFormat() != GL_ALPHA
&& !aNewMarkerImage.IsNull())
{
anImageA = aNewMarkerImage->GetImageAlpha();
}
if (!anImageA.IsNull())
{
SpriteA->Init (aContext, *anImageA.operator->(), Graphic3d_TOT_2D);
SpriteA->Init (theCtx, *anImageA.operator->(), Graphic3d_TOT_2D);
}
}
}
@@ -1776,7 +1782,7 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
#if !defined(GL_ES_VERSION_2_0)
// Creating list with bitmap for using it in compatibility mode
GLuint aBitmapList = glGenLists (1);
Sprite->SetDisplayList (aContext, aBitmapList);
Sprite->SetDisplayList (theCtx, aBitmapList);
Standard_Integer aWidth, aHeight, anOffset, aNumOfBytes;
if (theType == Aspect_TOM_USERDEFINED && !theMarkerImage.IsNull())
@@ -1817,6 +1823,14 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
glNewList (aBitmapList, GL_COMPILE);
switch (theType)
{
case Aspect_TOM_O_POINT:
{
// draw inner point as filled rectangle
const Standard_Integer aSize = theScale > 7 ? 7 : (Standard_Integer )(theScale + 0.5F);
Handle(TColStd_HArray1OfByte) aBitMap = fillPointBitmap (aSize);
glBitmap (aSize, aSize, (GLfloat )(0.5f * aSize), (GLfloat )(0.5f * aSize),
0.0f, 0.0f, &aBitMap->Array1().Value (aBitMap->Lower()));
}
case Aspect_TOM_O_PLUS:
case Aspect_TOM_O_STAR:
case Aspect_TOM_O_X:
@@ -1826,9 +1840,12 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
GetMarkerBitMapParam (Aspect_TOM_O, theScale, aWidth, aHeight, anOffset, aNumOfBytes);
glBitmap ((GLsizei )aWidth, (GLsizei )aHeight, (GLfloat )(0.5f * aWidth), (GLfloat )(0.5f * aHeight),
0.f, 0.f, (const GLubyte* )&OpenGl_AspectMarker_myMarkerRaster[anOffset]);
GetMarkerBitMapParam (Aspect_TypeOfMarker (theType - Aspect_TOM_O_POINT), theScale, aWidth, aHeight, anOffset, aNumOfBytes);
glBitmap ((GLsizei )aWidth, (GLsizei )aHeight, (GLfloat )(0.5f * aWidth), (GLfloat )(0.5f * aHeight),
0.f, 0.f, (const GLubyte* )&OpenGl_AspectMarker_myMarkerRaster[anOffset]);
if (theType != Aspect_TOM_O_POINT)
{
GetMarkerBitMapParam (Aspect_TypeOfMarker (theType - Aspect_TOM_O_POINT), theScale, aWidth, aHeight, anOffset, aNumOfBytes);
glBitmap ((GLsizei )aWidth, (GLsizei )aHeight, (GLfloat )(0.5f * aWidth), (GLfloat )(0.5f * aHeight),
0.f, 0.f, (const GLubyte* )&OpenGl_AspectMarker_myMarkerRaster[anOffset]);
}
break;
}
case Aspect_TOM_BALL:
@@ -1890,11 +1907,10 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
// function : BuildShader
// purpose :
// =======================================================================
void OpenGl_AspectMarker::Resources::BuildShader (const Handle(OpenGl_Workspace)& theWS,
void OpenGl_AspectMarker::Resources::BuildShader (const Handle(OpenGl_Context)& theCtx,
const Handle(Graphic3d_ShaderProgram)& theShader)
{
const Handle(OpenGl_Context)& aContext = theWS->GetGlContext();
if (!aContext->IsGlGreaterEqual (2, 0))
if (!theCtx->IsGlGreaterEqual (2, 0))
{
return;
}
@@ -1902,7 +1918,7 @@ void OpenGl_AspectMarker::Resources::BuildShader (const Handle(OpenGl_Workspace)
// release old shader program resources
if (!ShaderProgram.IsNull())
{
aContext->ShaderManager()->Unregister (ShaderProgramId, ShaderProgram);
theCtx->ShaderManager()->Unregister (ShaderProgramId, ShaderProgram);
ShaderProgramId.Clear();
ShaderProgram.Nullify();
}
@@ -1911,7 +1927,7 @@ void OpenGl_AspectMarker::Resources::BuildShader (const Handle(OpenGl_Workspace)
return;
}
aContext->ShaderManager()->Create (theShader, ShaderProgramId, ShaderProgram);
theCtx->ShaderManager()->Create (theShader, ShaderProgramId, ShaderProgram);
}
// =======================================================================