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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0028180: Visualization, TKOpenGl - Performance of Shaded presentation dropped due to FFP disabled by default

FFP state management (light sources, matrices, clipping planes) has been
moved to OpenGl_ShaderManager for consistency with Programmable Pipeline.

OpenGl_Context::BindProgram() does not re-bind already active Program.
OpenGl_PrimitiveArray::Render() does not reset active Program at the end.

OpenGl_Context::ApplyModelViewMatrix() now checks if matrix differs
from already set one before modifying state in Shader Manager.
This allows avoing redundant state changes, matrix uploads onto GPU
and re-computation of inversed matrices.

NCollection_Mat4 has been extended with equality check operators for proper comparison.

OpenGl_ShaderManager - the tracking Material state has been added.
Removed unreachable states OPENGL_NS_RESMAT, OPENGL_NS_TEXTURE and OPENGL_NS_WHITEBACK.

Fixed resetting FFP material state after displaying GL_COLOR_ARRAY vertices;
the Material state within Shader Manager is now
invalidated within OpenGl_VertexBuffer::unbindFixedColor().

OpenGl_Workspace::ApplyAspectFace() - fixed invalidating Material State
when only Highlighting style is changing.
This commit is contained in:
kgv
2016-12-22 12:48:16 +03:00
parent decdee7d3f
commit 8613985b2a
28 changed files with 861 additions and 816 deletions

View File

@@ -175,6 +175,23 @@ public:
return *((NCollection_Vec3<Element_t>* )&v[1]);
}
//! Check this vector with another vector for equality (without tolerance!).
bool IsEqual (const NCollection_Vec4& theOther) const
{
return v[0] == theOther.v[0]
&& v[1] == theOther.v[1]
&& v[2] == theOther.v[2]
&& v[3] == theOther.v[3];
}
//! Check this vector with another vector for equality (without tolerance!).
bool operator== (const NCollection_Vec4& theOther) { return IsEqual (theOther); }
bool operator== (const NCollection_Vec4& theOther) const { return IsEqual (theOther); }
//! Check this vector with another vector for non-equality (without tolerance!).
bool operator!= (const NCollection_Vec4& theOther) { return !IsEqual (theOther); }
bool operator!= (const NCollection_Vec4& theOther) const { return !IsEqual (theOther); }
//! Raw access to the data (for OpenGL exchange).
const Element_t* GetData() const { return v; }
Element_t* ChangeData() { return v; }