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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0024814: Avoid using explicit names of Handle classes

Sources corrected replacing Handle_XXX by Handle(XXX)
This commit is contained in:
abv
2014-04-09 18:48:28 +04:00
parent 6fc9d72d9d
commit 857ffd5e57
211 changed files with 697 additions and 697 deletions

View File

@@ -319,7 +319,7 @@ void Visual3d_ContextView::SetTextureEnv(const Handle(Graphic3d_TextureEnv)& ATe
}
Handle_Graphic3d_TextureEnv Visual3d_ContextView::TextureEnv() const
Handle(Graphic3d_TextureEnv) Visual3d_ContextView::TextureEnv() const
{
return MyTextureEnv;
}

View File

@@ -1306,7 +1306,7 @@ Standard_Boolean Visual3d_View::DisplayImmediate (const Handle(Graphic3d_Structu
if (theIsSingleView)
{
Handle_Visual3d_HSetOfView aViews = MyViewManager->DefinedView();
Handle(Visual3d_HSetOfView) aViews = MyViewManager->DefinedView();
for (Visual3d_SetIteratorOfSetOfView aViewIter (aViews->Set()); aViewIter.More(); aViewIter.Next())
{
if (aViewIter.Value().Access() != this)