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0024814: Avoid using explicit names of Handle classes
Sources corrected replacing Handle_XXX by Handle(XXX)
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@@ -319,7 +319,7 @@ void Visual3d_ContextView::SetTextureEnv(const Handle(Graphic3d_TextureEnv)& ATe
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}
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Handle_Graphic3d_TextureEnv Visual3d_ContextView::TextureEnv() const
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Handle(Graphic3d_TextureEnv) Visual3d_ContextView::TextureEnv() const
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{
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return MyTextureEnv;
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}
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@@ -1306,7 +1306,7 @@ Standard_Boolean Visual3d_View::DisplayImmediate (const Handle(Graphic3d_Structu
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if (theIsSingleView)
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{
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Handle_Visual3d_HSetOfView aViews = MyViewManager->DefinedView();
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Handle(Visual3d_HSetOfView) aViews = MyViewManager->DefinedView();
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for (Visual3d_SetIteratorOfSetOfView aViewIter (aViews->Set()); aViewIter.More(); aViewIter.Next())
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{
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if (aViewIter.Value().Access() != this)
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