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0027921: Visualization - add missing Graphic3d_AspectText3d method defining label transparency
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@ -30,7 +30,6 @@
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#include <V3d_Viewer.hxx>
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#include <V3d_Viewer.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(AIS_TextLabel,AIS_InteractiveObject)
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IMPLEMENT_STANDARD_RTTIEXT(AIS_TextLabel,AIS_InteractiveObject)
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//=======================================================================
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//=======================================================================
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@ -61,12 +60,20 @@ void AIS_TextLabel::SetColor (const Quantity_Color& theColor)
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}
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}
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//=======================================================================
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//=======================================================================
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//function : SetColor
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//function : SetTransparency
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//purpose :
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//purpose :
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//=======================================================================
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//=======================================================================
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void AIS_TextLabel::SetColor (const Quantity_NameOfColor theColor)
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void AIS_TextLabel::SetTransparency (const Standard_Real theValue)
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{
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{
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SetColor (Quantity_Color (theColor));
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Quantity_ColorRGBA aTextColor (myDrawer->TextAspect()->Aspect()->Color());
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aTextColor.SetAlpha (Standard_ShortReal(1.0 - theValue));
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Quantity_ColorRGBA aSubColor (myDrawer->TextAspect()->Aspect()->ColorSubTitle());
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aSubColor.SetAlpha (aTextColor.Alpha());
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myDrawer->TextAspect()->Aspect()->SetColor (aTextColor);
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myDrawer->TextAspect()->Aspect()->SetColorSubTitle (aSubColor);
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myDrawer->SetTransparency (Standard_ShortReal(theValue));
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}
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}
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//=======================================================================
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//=======================================================================
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@ -233,7 +240,6 @@ void AIS_TextLabel::SetColorSubTitle (const Quantity_Color& theColor)
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myDrawer->TextAspect()->Aspect()->SetColorSubTitle(theColor);
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myDrawer->TextAspect()->Aspect()->SetColorSubTitle(theColor);
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}
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}
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#include <Graphic3d_ArrayOfPoints.hxx>
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//=======================================================================
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//=======================================================================
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//function : Compute
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//function : Compute
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//purpose :
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//purpose :
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@ -36,7 +36,13 @@ public:
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Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
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Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
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//! Setup color of entire text.
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//! Setup color of entire text.
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Standard_EXPORT virtual void SetColor (const Quantity_NameOfColor theColor) Standard_OVERRIDE;
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virtual void SetColor (const Quantity_NameOfColor theColor) Standard_OVERRIDE { SetColor (Quantity_Color (theColor)); }
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//! Setup transparency within [0, 1] range.
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Standard_EXPORT virtual void SetTransparency (const Standard_Real theValue) Standard_OVERRIDE;
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//! Removes the transparency setting.
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virtual void UnsetTransparency() Standard_OVERRIDE { SetTransparency (0.0); }
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//! Material has no effect for text label.
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//! Material has no effect for text label.
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virtual void SetMaterial (const Graphic3d_NameOfMaterial ) Standard_OVERRIDE {}
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virtual void SetMaterial (const Graphic3d_NameOfMaterial ) Standard_OVERRIDE {}
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@ -77,6 +77,9 @@ public:
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//! Modifies the color.
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//! Modifies the color.
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void SetColor (const Quantity_Color& theColor) { myColor.SetRGB (theColor); }
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void SetColor (const Quantity_Color& theColor) { myColor.SetRGB (theColor); }
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//! Modifies the color.
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void SetColor (const Quantity_ColorRGBA& theColor) { myColor = theColor; }
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//! Modifies the expansion factor (height/width ratio)
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//! Modifies the expansion factor (height/width ratio)
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//! If the factor is less than 1, the characters will
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//! If the factor is less than 1, the characters will
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//! be higher than they are wide.
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//! be higher than they are wide.
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@ -144,6 +147,10 @@ public:
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//! and the color of background for the TODT_DEKALE TextDisplayType.
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//! and the color of background for the TODT_DEKALE TextDisplayType.
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void SetColorSubTitle (const Quantity_Color& theColor) { myColorSubTitle.SetRGB (theColor); }
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void SetColorSubTitle (const Quantity_Color& theColor) { myColorSubTitle.SetRGB (theColor); }
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//! Modifies the color of the subtitle for the TODT_SUBTITLE TextDisplayType
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//! and the color of background for the TODT_DEKALE TextDisplayType.
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void SetColorSubTitle (const Quantity_ColorRGBA& theColor) { myColorSubTitle = theColor; }
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//! Returns TRUE when the Text Zoomable is on.
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//! Returns TRUE when the Text Zoomable is on.
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bool GetTextZoomable() const { return myTextZoomable; }
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bool GetTextZoomable() const { return myTextZoomable; }
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