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0025154: Collections in BRepMesh package are named in non-conformant manner
- BRepMesh converted to nocdlpack, - Collections are defined in namespace BRepMesh, - Doxygen comments corrected to use @ instead of \.
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@@ -23,7 +23,7 @@
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#include <BRepMesh_CircleTool.hxx>
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#include <BRepMesh_Triangle.hxx>
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#include <BRepMesh_Edge.hxx>
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#include <BRepMesh_Collections.hxx>
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#include <BRepMesh.hxx>
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#include <BRepMesh_DataStructureOfDelaun.hxx>
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#include <BRepMesh_GeomTool.hxx>
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@@ -40,24 +40,24 @@ public:
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DEFINE_STANDARD_ALLOC
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//! Creates the triangulation with an empty Mesh data structure.
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Standard_EXPORT BRepMesh_Delaun (BRepMeshCol::Array1OfVertexOfDelaun& theVertices);
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Standard_EXPORT BRepMesh_Delaun (BRepMesh::Array1OfVertexOfDelaun& theVertices);
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//! Creates the triangulation with an existent Mesh data structure.
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Standard_EXPORT BRepMesh_Delaun (const Handle(BRepMesh_DataStructureOfDelaun)& theOldMesh,
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BRepMeshCol::Array1OfVertexOfDelaun& theVertices);
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BRepMesh::Array1OfVertexOfDelaun& theVertices);
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//! Creates the triangulation with an existant Mesh data structure.
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Standard_EXPORT BRepMesh_Delaun (const Handle(BRepMesh_DataStructureOfDelaun)& theOldMesh,
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BRepMeshCol::Array1OfInteger& theVertexIndices);
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BRepMesh::Array1OfInteger& theVertexIndices);
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//! Initializes the triangulation with an array of vertices.
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Standard_EXPORT void Init (BRepMeshCol::Array1OfVertexOfDelaun& theVertices);
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Standard_EXPORT void Init (BRepMesh::Array1OfVertexOfDelaun& theVertices);
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//! Removes a vertex from the triangulation.
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Standard_EXPORT void RemoveVertex (const BRepMesh_Vertex& theVertex);
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//! Adds some vertices into the triangulation.
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Standard_EXPORT void AddVertices (BRepMeshCol::Array1OfVertexOfDelaun& theVertices);
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Standard_EXPORT void AddVertices (BRepMesh::Array1OfVertexOfDelaun& theVertices);
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//! Modify mesh to use the edge.
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//! @return True if done
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@@ -70,19 +70,19 @@ public:
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}
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//! Gives the list of frontier edges.
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inline BRepMeshCol::HMapOfInteger Frontier() const
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inline BRepMesh::HMapOfInteger Frontier() const
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{
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return getEdgesByType (BRepMesh_Frontier);
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}
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//! Gives the list of internal edges.
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inline BRepMeshCol::HMapOfInteger InternalEdges() const
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inline BRepMesh::HMapOfInteger InternalEdges() const
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{
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return getEdgesByType (BRepMesh_Fixed);
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}
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//! Gives the list of free edges used only one time
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inline BRepMeshCol::HMapOfInteger FreeEdges() const
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inline BRepMesh::HMapOfInteger FreeEdges() const
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{
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return getEdgesByType (BRepMesh_Free);
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}
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@@ -121,86 +121,86 @@ private:
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InsertBefore
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};
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typedef NCollection_DataMap<Standard_Integer, BRepMeshCol::MapOfInteger> DataMapOfMap;
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typedef NCollection_DataMap<Standard_Integer, BRepMesh::MapOfInteger> DataMapOfMap;
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//! Add boundig box for edge defined by start & end point to
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//! the given vector of bounding boxes for triangulation edges.
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void fillBndBox (BRepMeshCol::SequenceOfBndB2d& theBoxes,
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const BRepMesh_Vertex& theV1,
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const BRepMesh_Vertex& theV2);
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void fillBndBox (BRepMesh::SequenceOfBndB2d& theBoxes,
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const BRepMesh_Vertex& theV1,
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const BRepMesh_Vertex& theV2);
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//! Gives the list of edges with type defined by the input parameter.
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//! If the given type is BRepMesh_Free returns list of edges
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//! that have number of connected elements less or equal 1.
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BRepMeshCol::HMapOfInteger getEdgesByType (const BRepMesh_DegreeOfFreedom theEdgeType) const;
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BRepMesh::HMapOfInteger getEdgesByType (const BRepMesh_DegreeOfFreedom theEdgeType) const;
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//! Create super mesh and run triangulation procedure.
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void perform (Bnd_Box2d& theBndBox,
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BRepMeshCol::Array1OfInteger& theVertexIndices);
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void perform (Bnd_Box2d& theBndBox,
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BRepMesh::Array1OfInteger& theVertexIndices);
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//! Build the super mesh.
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void superMesh (const Bnd_Box2d& theBox);
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//! Computes the triangulation and adds the vertices,
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//! edges and triangles to the Mesh data structure.
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void compute (BRepMeshCol::Array1OfInteger& theVertexIndices);
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void compute (BRepMesh::Array1OfInteger& theVertexIndices);
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//! Adjust the mesh on the frontier.
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void frontierAdjust();
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//! Find left polygon of the given edge and call meshPolygon.
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Standard_Boolean meshLeftPolygonOf (const Standard_Integer theEdgeIndex,
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const Standard_Boolean isForward,
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BRepMeshCol::HMapOfInteger theSkipped = NULL);
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Standard_Boolean meshLeftPolygonOf (const Standard_Integer theEdgeIndex,
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const Standard_Boolean isForward,
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BRepMesh::HMapOfInteger theSkipped = NULL);
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//! Find next link starting from the given node and has maximum
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//! angle respect the given reference link.
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//! Each time the next link is found other neighbor links at the pivot
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//! node are marked as leprous and will be excluded from consideration
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//! next time until a hanging end is occured.
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Standard_Integer findNextPolygonLink (const Standard_Integer& theFirstNode,
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const Standard_Integer& thePivotNode,
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const BRepMesh_Vertex& thePivotVertex,
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const gp_Vec2d& theRefLinkDir,
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const BRepMeshCol::SequenceOfBndB2d& theBoxes,
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const BRepMeshCol::SequenceOfInteger& thePolygon,
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const BRepMeshCol::HMapOfInteger theSkipped,
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const Standard_Boolean& isSkipLeprous,
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BRepMeshCol::MapOfInteger& theLeprousLinks,
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BRepMeshCol::MapOfInteger& theDeadLinks,
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Standard_Integer& theNextPivotNode,
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gp_Vec2d& theNextLinkDir,
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Bnd_B2d& theNextLinkBndBox);
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Standard_Integer findNextPolygonLink (const Standard_Integer& theFirstNode,
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const Standard_Integer& thePivotNode,
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const BRepMesh_Vertex& thePivotVertex,
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const gp_Vec2d& theRefLinkDir,
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const BRepMesh::SequenceOfBndB2d& theBoxes,
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const BRepMesh::SequenceOfInteger& thePolygon,
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const BRepMesh::HMapOfInteger theSkipped,
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const Standard_Boolean& isSkipLeprous,
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BRepMesh::MapOfInteger& theLeprousLinks,
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BRepMesh::MapOfInteger& theDeadLinks,
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Standard_Integer& theNextPivotNode,
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gp_Vec2d& theNextLinkDir,
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Bnd_B2d& theNextLinkBndBox);
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//! Check is the given link intersects the polygon boundaries.
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//! Returns bounding box for the given link trough the theLinkBndBox parameter.
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Standard_Boolean checkIntersection (const BRepMesh_Edge& theLink,
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const BRepMeshCol::SequenceOfInteger& thePolygon,
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const BRepMeshCol::SequenceOfBndB2d& thePolyBoxes,
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const Standard_Boolean isConsiderEndPointTouch,
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const Standard_Boolean isConsiderPointOnEdge,
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const Standard_Boolean isSkipLastEdge,
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Bnd_B2d& theLinkBndBox) const;
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Standard_Boolean checkIntersection (const BRepMesh_Edge& theLink,
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const BRepMesh::SequenceOfInteger& thePolygon,
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const BRepMesh::SequenceOfBndB2d& thePolyBoxes,
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const Standard_Boolean isConsiderEndPointTouch,
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const Standard_Boolean isConsiderPointOnEdge,
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const Standard_Boolean isSkipLastEdge,
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Bnd_B2d& theLinkBndBox) const;
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//! Triangulatiion of a closed polygon described by the list
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//! of indexes of its edges in the structure.
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//! (negative index means reversed edge)
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void meshPolygon (BRepMeshCol::SequenceOfInteger& thePolygon,
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BRepMeshCol::SequenceOfBndB2d& thePolyBoxes,
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BRepMeshCol::HMapOfInteger theSkipped = NULL);
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void meshPolygon (BRepMesh::SequenceOfInteger& thePolygon,
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BRepMesh::SequenceOfBndB2d& thePolyBoxes,
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BRepMesh::HMapOfInteger theSkipped = NULL);
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//! Triangulatiion of a closed simple polygon (polygon without glued edges and loops)
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//! described by the list of indexes of its edges in the structure.
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//! (negative index means reversed edge)
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void meshSimplePolygon (BRepMeshCol::SequenceOfInteger& thePolygon,
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BRepMeshCol::SequenceOfBndB2d& thePolyBoxes);
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void meshSimplePolygon (BRepMesh::SequenceOfInteger& thePolygon,
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BRepMesh::SequenceOfBndB2d& thePolyBoxes);
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//! Triangulation of closed polygon containing only three edges.
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inline Standard_Boolean meshElementaryPolygon (const BRepMeshCol::SequenceOfInteger& thePolygon);
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inline Standard_Boolean meshElementaryPolygon (const BRepMesh::SequenceOfInteger& thePolygon);
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//! Creates the triangles beetween the given node and the given polyline.
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void createTriangles (const Standard_Integer theVertexIndex,
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BRepMeshCol::MapOfIntegerInteger& thePoly);
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void createTriangles (const Standard_Integer theVertexIndex,
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BRepMesh::MapOfIntegerInteger& thePoly);
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//! Add a triangle based on the given oriented edges into mesh
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inline void addTriangle (const Standard_Integer (&theEdgesId)[3],
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@@ -209,8 +209,8 @@ private:
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//! Deletes the triangle with the given index and adds the free edges into the map.
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//! When an edge is suppressed more than one time it is destroyed.
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void deleteTriangle (const Standard_Integer theIndex,
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BRepMeshCol::MapOfIntegerInteger& theLoopEdges);
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void deleteTriangle (const Standard_Integer theIndex,
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BRepMesh::MapOfIntegerInteger& theLoopEdges);
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//! Returns start and end nodes of the given edge in respect to its orientation.
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void getOrientedNodes (const BRepMesh_Edge& theEdge,
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@@ -219,21 +219,21 @@ private:
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//! Processes loop within the given polygon formed by range of its
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//! links specified by start and end link indices.
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void processLoop (const Standard_Integer theLinkFrom,
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const Standard_Integer theLinkTo,
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const BRepMeshCol::SequenceOfInteger& thePolygon,
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const BRepMeshCol::SequenceOfBndB2d& thePolyBoxes);
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void processLoop (const Standard_Integer theLinkFrom,
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const Standard_Integer theLinkTo,
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const BRepMesh::SequenceOfInteger& thePolygon,
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const BRepMesh::SequenceOfBndB2d& thePolyBoxes);
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//! Creates new link based on the given nodes and updates the given polygon.
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Standard_Integer createAndReplacePolygonLink (const Standard_Integer theNodes[],
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const gp_Pnt2d thePnts [],
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const Standard_Integer theRootIndex,
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const ReplaceFlag theReplaceFlag,
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BRepMeshCol::SequenceOfInteger& thePolygon,
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BRepMeshCol::SequenceOfBndB2d& thePolyBoxes);
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Standard_Integer createAndReplacePolygonLink (const Standard_Integer theNodes[],
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const gp_Pnt2d thePnts [],
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const Standard_Integer theRootIndex,
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const ReplaceFlag theReplaceFlag,
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BRepMesh::SequenceOfInteger& thePolygon,
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BRepMesh::SequenceOfBndB2d& thePolyBoxes);
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//! Creates the triangles on new nodes.
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void createTrianglesOnNewVertices (BRepMeshCol::Array1OfInteger& theVertexIndices);
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void createTrianglesOnNewVertices (BRepMesh::Array1OfInteger& theVertexIndices);
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//! Cleanup mesh from the free triangles.
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void cleanupMesh();
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@@ -249,35 +249,35 @@ private:
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const Standard_Integer thePrevElementId);
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//! Remove internal triangles from the given polygon.
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void cleanupPolygon (const BRepMeshCol::SequenceOfInteger& thePolygon,
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const BRepMeshCol::SequenceOfBndB2d& thePolyBoxes);
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void cleanupPolygon (const BRepMesh::SequenceOfInteger& thePolygon,
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const BRepMesh::SequenceOfBndB2d& thePolyBoxes);
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//! Checks is the given vertex lies inside the polygon.
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Standard_Boolean isVertexInsidePolygon (const Standard_Integer& theVertexId,
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const BRepMeshCol::VectorOfInteger& thePolygonVertices) const;
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Standard_Boolean isVertexInsidePolygon (const Standard_Integer& theVertexId,
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const BRepMesh::VectorOfInteger& thePolygonVertices) const;
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//! Remove all triangles and edges that are placed inside the polygon or crossed it.
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void killTrianglesAroundVertex (const Standard_Integer theZombieNodeId,
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const BRepMeshCol::VectorOfInteger& thePolyVertices,
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const BRepMeshCol::MapOfInteger& thePolyVerticesFindMap,
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const BRepMeshCol::SequenceOfInteger& thePolygon,
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const BRepMeshCol::SequenceOfBndB2d& thePolyBoxes,
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BRepMeshCol::MapOfInteger& theSurvivedLinks,
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BRepMeshCol::MapOfIntegerInteger& theLoopEdges);
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void killTrianglesAroundVertex (const Standard_Integer theZombieNodeId,
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const BRepMesh::VectorOfInteger& thePolyVertices,
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const BRepMesh::MapOfInteger& thePolyVerticesFindMap,
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const BRepMesh::SequenceOfInteger& thePolygon,
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const BRepMesh::SequenceOfBndB2d& thePolyBoxes,
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BRepMesh::MapOfInteger& theSurvivedLinks,
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BRepMesh::MapOfIntegerInteger& theLoopEdges);
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//! Checks is the given link crosses the polygon boundary.
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//! If yes, kills its triangles and checks neighbor links on boundary intersection. Does nothing elsewhere.
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void killTrianglesOnIntersectingLinks (const Standard_Integer& theLinkToCheckId,
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const BRepMesh_Edge& theLinkToCheck,
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const Standard_Integer& theEndPoint,
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const BRepMeshCol::SequenceOfInteger& thePolygon,
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const BRepMeshCol::SequenceOfBndB2d& thePolyBoxes,
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BRepMeshCol::MapOfInteger& theSurvivedLinks,
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BRepMeshCol::MapOfIntegerInteger& theLoopEdges);
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void killTrianglesOnIntersectingLinks (const Standard_Integer& theLinkToCheckId,
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const BRepMesh_Edge& theLinkToCheck,
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const Standard_Integer& theEndPoint,
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const BRepMesh::SequenceOfInteger& thePolygon,
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const BRepMesh::SequenceOfBndB2d& thePolyBoxes,
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BRepMesh::MapOfInteger& theSurvivedLinks,
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BRepMesh::MapOfIntegerInteger& theLoopEdges);
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//! Kill triangles bound to the given link.
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void killLinkTriangles (const Standard_Integer& theLinkId,
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BRepMeshCol::MapOfIntegerInteger& theLoopEdges);
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void killLinkTriangles (const Standard_Integer& theLinkId,
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BRepMesh::MapOfIntegerInteger& theLoopEdges);
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//! Calculates distances between the given point and edges of triangle.
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Standard_Real calculateDist (const gp_XY theVEdges[3],
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@@ -297,9 +297,9 @@ private:
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gp_Pnt2d& theIntPnt) const;
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//! Returns area of the loop of the given polygon defined by indices of its start and end links.
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Standard_Real polyArea (const BRepMeshCol::SequenceOfInteger& thePolygon,
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const Standard_Integer theStartIndex,
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const Standard_Integer theEndIndex) const;
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Standard_Real polyArea (const BRepMesh::SequenceOfInteger& thePolygon,
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const Standard_Integer theStartIndex,
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const Standard_Integer theEndIndex) const;
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private:
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