1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0031279: Visualization, TKOpenGl - environment background is misplaced within Ray-Tracing

Fixed problem with misplacing background texture in Ray-Tracing.

An environment background is always drawn using a perspective matrix.
This commit is contained in:
mzernova
2020-01-13 10:21:10 +03:00
committed by bugmaster
parent 4e8371cb1f
commit 832a6f4412
4 changed files with 80 additions and 6 deletions

View File

@@ -1026,6 +1026,7 @@ static const char Shaders_RaytraceBase_fs[] =
" int aTrsfId;\n"
"\n"
" float aRaytraceDepth = MAXFLOAT;\n"
" float aRefractionIdx = 0.0;\n"
"\n"
" for (int aDepth = 0; aDepth < NB_BOUNCES; ++aDepth)\n"
" {\n"
@@ -1037,11 +1038,30 @@ static const char Shaders_RaytraceBase_fs[] =
" {\n"
" vec4 aColor = vec4 (0.0);\n"
"\n"
" if (bool(uEnvMapForBack) || aWeight.w == 0.0f /* reflection */)\n"
" if (bool(uEnvMapForBack) || aWeight.w == 0.0 /* reflection */)\n"
" {\n"
" float aTime = IntersectSphere (theRay, uSceneRadius);\n"
" float aRadius = uSceneRadius;\n"
" vec3 aTexCoord = vec3 (0.0);\n"
"\n"
" aColor = FetchEnvironment (theRay.Direct * aTime + theRay.Origin, uSceneRadius, aWeight.w != 0.0);\n"
" if (aDepth == 0 || (aRefractionIdx == 1.0 && aWeight.w != 0.0))\n"
" {\n"
" vec2 aPixel = uEyeSize * (vPixel - vec2 (0.5)) * 2.0;\n"
" vec2 anAperturePnt = sampleUniformDisk() * uApertureRadius;\n"
" vec3 aLocalDir = normalize (vec3 (aPixel * uFocalPlaneDist - anAperturePnt, uFocalPlaneDist));\n"
" vec3 aDirect = uEyeView * aLocalDir.z +\n"
" uEyeSide * aLocalDir.x +\n"
" uEyeVert * aLocalDir.y;\n"
" \n"
" aTexCoord = aDirect * uSceneRadius;\n"
" aRadius = length (aTexCoord);\n"
" }\n"
" else\n"
" {\n"
" float aTime = IntersectSphere (theRay, uSceneRadius);\n"
" aTexCoord = theRay.Direct * aTime + theRay.Origin;\n"
" }\n"
"\n"
" aColor = FetchEnvironment (aTexCoord, aRadius, aWeight.w != 0.0);\n"
" }\n"
" else\n"
" {\n"
@@ -1170,6 +1190,7 @@ static const char Shaders_RaytraceBase_fs[] =
" if (aOpacity.x != 1.0f)\n"
" {\n"
" aWeight *= aOpacity.y;\n"
" aRefractionIdx = aOpacity.z;\n"
"\n"
" if (aOpacity.z != 1.0f)\n"
" {\n"