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0026844: Visualization, OpenGl_Flipper - fix issues within Core Profile and OpenGL ES
Remove outdated code lines.
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@ -66,11 +66,6 @@ void OpenGl_Flipper::Render (const Handle(OpenGl_Workspace)& theWorkspace) const
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{
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{
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// Check if rendering is to be in immediate mode
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// Check if rendering is to be in immediate mode
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const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
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const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
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#if !defined(GL_ES_VERSION_2_0)
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GLint aCurrMode = GL_MODELVIEW;
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glGetIntegerv (GL_MATRIX_MODE, &aCurrMode);
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if (!myIsEnabled)
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if (!myIsEnabled)
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{
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{
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// restore matrix state
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// restore matrix state
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@ -78,7 +73,6 @@ void OpenGl_Flipper::Render (const Handle(OpenGl_Workspace)& theWorkspace) const
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// Apply since we probably in the middle of something.
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// Apply since we probably in the middle of something.
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aContext->ApplyModelViewMatrix();
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aContext->ApplyModelViewMatrix();
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return;
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return;
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}
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}
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@ -140,6 +134,4 @@ void OpenGl_Flipper::Render (const Handle(OpenGl_Workspace)& theWorkspace) const
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// load transformed model-view matrix
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// load transformed model-view matrix
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aContext->WorldViewState.SetCurrent (aMatrixMV);
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aContext->WorldViewState.SetCurrent (aMatrixMV);
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aContext->ApplyWorldViewMatrix();
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aContext->ApplyWorldViewMatrix();
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#endif
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}
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}
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