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0024087: Eliminate compiler warning C4244 in MSVC++ with warning level 4
Most of the compiler warnings C4244 have been eliminated.
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@@ -728,9 +728,9 @@ Handle(Graphic3d_Texture2D) MeshVS_NodalColorPrsBuilder::CreateTexture() const
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{
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const Quantity_Color& aSrcColor = myTextureColorMap.Value (Standard_Integer(aCol) + 1);
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Image_ColorRGBA& aColor = aData.ChangeValue (0, aCol);
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aColor.r() = int(255.0 * aSrcColor.Red());
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aColor.g() = int(255.0 * aSrcColor.Green());
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aColor.b() = int(255.0 * aSrcColor.Blue());
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aColor.r() = Standard_Byte(255.0 * aSrcColor.Red());
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aColor.g() = Standard_Byte(255.0 * aSrcColor.Green());
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aColor.b() = Standard_Byte(255.0 * aSrcColor.Blue());
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aColor.a() = 0xFF;
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}
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@@ -738,9 +738,9 @@ Handle(Graphic3d_Texture2D) MeshVS_NodalColorPrsBuilder::CreateTexture() const
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const Quantity_Color& aLastColorSrc = myTextureColorMap.Last();
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const Image_ColorRGBA aLastColor =
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{{
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int(255.0 * aLastColorSrc.Red()),
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int(255.0 * aLastColorSrc.Green()),
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int(255.0 * aLastColorSrc.Blue()),
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Standard_Byte(255.0 * aLastColorSrc.Red()),
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Standard_Byte(255.0 * aLastColorSrc.Green()),
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Standard_Byte(255.0 * aLastColorSrc.Blue()),
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0xFF
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}};
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@@ -752,9 +752,9 @@ Handle(Graphic3d_Texture2D) MeshVS_NodalColorPrsBuilder::CreateTexture() const
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const Image_ColorRGBA anInvalidColor =
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{{
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int(255.0 * myInvalidColor.Red()),
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int(255.0 * myInvalidColor.Green()),
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int(255.0 * myInvalidColor.Blue()),
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Standard_Byte(255.0 * myInvalidColor.Red()),
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Standard_Byte(255.0 * myInvalidColor.Green()),
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Standard_Byte(255.0 * myInvalidColor.Blue()),
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0xFF
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}};
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for (Standard_Size aCol = 0; aCol < anImage->SizeX(); ++aCol)
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