mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-08-09 13:22:24 +03:00
Replacing french comments by english one
This commit is contained in:
@@ -49,7 +49,7 @@ void StdPrs_HLRPolyShape::Add(const Handle (Prs3d_Presentation)& aPresentation,
|
||||
// find vertices not under ancestors.
|
||||
TopAbs_ShapeEnum E = aShape.ShapeType();
|
||||
if (E == TopAbs_COMPOUND) {
|
||||
// il faut presenter les vertex isoles a defaut de les cacher.
|
||||
// it is necessary to present isolated vertexes instead of hiding them.
|
||||
for (ex.Init(aShape, TopAbs_VERTEX, TopAbs_EDGE); ex.More(); ex.Next()) {
|
||||
StdPrs_WFShape::Add(aPresentation, ex.Current(), aDrawer);
|
||||
}
|
||||
@@ -109,7 +109,7 @@ void StdPrs_HLRPolyShape::Add(const Handle (Prs3d_Presentation)& aPresentation,
|
||||
}
|
||||
|
||||
|
||||
// stockage dans le groupe:
|
||||
// storage in the group:
|
||||
|
||||
HLRBRep_ListIteratorOfListOfBPoint ItB;
|
||||
|
||||
|
@@ -34,7 +34,7 @@ void StdPrs_ShadedPoleSurface::Add(
|
||||
{
|
||||
if ( ! aDrawer->ShadingAspectGlobal() ) {
|
||||
|
||||
// Si la surface est fermee, on ne tracera pas les faces tournant le dos:
|
||||
// If the surface is closed, the faces from back-side are not traced:
|
||||
|
||||
|
||||
Handle(Graphic3d_AspectFillArea3d) Asp = aDrawer->ShadingAspect()->Aspect();
|
||||
|
@@ -40,7 +40,7 @@ void StdPrs_ShadedSurface::Add(const Handle(Prs3d_Presentation)& aPresentation,
|
||||
|
||||
if ( ! aDrawer->ShadingAspectGlobal() ) {
|
||||
|
||||
// Si la surface est fermee, on ne tracera pas les faces tournant le dos:
|
||||
// If the surface is closed, the faces from back-side are not traced:
|
||||
|
||||
Handle(Graphic3d_AspectFillArea3d) Asp = aDrawer->ShadingAspect()->Aspect();
|
||||
|
||||
@@ -129,7 +129,7 @@ void StdPrs_ShadedSurface::Add(const Handle(Prs3d_Presentation)& aPresentation,
|
||||
DU = (U2-U1)/ N1;
|
||||
DV = (V2-V1)/ N2;
|
||||
|
||||
// Calcul de la premiere ligne;
|
||||
// Calculation of the first line;
|
||||
|
||||
for ( i = 1; i<= N2+1; i++) {
|
||||
aSurface.D1(U1 , V1 + DV * (i-1),P,D1U,D1V);
|
||||
|
Reference in New Issue
Block a user