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Replacing french comments by english one
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@@ -8,7 +8,6 @@
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//Modif on jul-21-97 : changement en harray1 pour eventuelles connexions ...
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#include <Select3D_SensitiveFace.ixx>
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#include <Select3D_Projector.hxx>
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#include <SelectBasics_BasicTool.hxx>
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#include <gp_Pnt2d.hxx>
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#include <gp_Pnt.hxx>
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@@ -30,8 +29,8 @@
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#define AutoInitFlags(aflag) (aflag = 0)
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//==================================================
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// Function: faire disparaitre ce constructeur a la prochaine version...
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// Purpose : simplement garde pour ne pas perturber la version update
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// Function: Hide this constructor to the next version...
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// Purpose : simply avoid interfering with the version update
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//==================================================
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Select3D_SensitiveFace::
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@@ -82,9 +81,9 @@ Matches(const Standard_Real X,
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Bnd_Box2d(mybox2d).Get(Xmin,Ymin,Xmax,Ymax);
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DMin2 = gp_XY(Xmax-Xmin,Ymax-Ymin).SquareModulus();
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}
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// calcul d'un critere de distance mini...
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// au depart Dmin = taille de la boite englobante 2D,
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// ensuite distance mini du polyedre ou du cdg...
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// calculation of a criterion of minimum distance...
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// from start Dmin = size of the bounding box 2D,
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// then min. distance of the polyhedron or cdg...
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Standard_Real aTol2 = aTol*aTol;
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gp_XY CDG(0.,0.);
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@@ -111,16 +110,18 @@ Matches(const Standard_Real X,
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Standard_Real V1V1 = V1.SquareModulus();
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DMin2 =
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(V1V1 <=aTol2) ?
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Min(DMin2,V.SquareModulus()): // si le segment est trop petit...
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Min(DMin2,V.SquareModulus()): // if the segment is too small...
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Min(DMin2,Vector*Vector/V1V1);
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//cdg ...
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gp_XY PlaneTest(CDG);PlaneTest-=((Select3D_Pnt2d*)mypolyg2d)[I-1];
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Standard_Real valtst = PlaneTest^V1;
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if(isplane2d && Abs(valtst)>aTol) isplane2d=Standard_False;
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}
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if (isplane2d)
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{
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return Select3D_SensitiveEntity::Matches(X,Y,aTol,DMin);
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if(isplane2d) {
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Select3D_SensitiveEntity::Matches(X,Y,aTol,DMin);
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return Standard_True;
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}
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//detection d'une auto - intersection dans le polygon 2D; si oui on sort
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// if (!AutoComputeFlag(myautointer)) {
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@@ -134,7 +135,7 @@ Matches(const Standard_Real X,
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// if (AutoInterFlag(myautointer)) return Standard_True;
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// //
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//sinon on regarde si le point est dans la face...
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//otherwise it is checked if the point is in the face...
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TColgp_Array1OfPnt2d aArrayOf2dPnt(1, mynbpoints);
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Points2D(aArrayOf2dPnt);
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CSLib_Class2d TheInOutTool(aArrayOf2dPnt,aTol,aTol,Xmin,Ymin,Xmax,Ymax);
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@@ -150,11 +151,10 @@ Matches(const Standard_Real X,
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res = Standard_True;
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}
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}
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if (res)
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{
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return Select3D_SensitiveEntity::Matches(X,Y,aTol,DMin);
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}
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return Standard_False;
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if(res)
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Select3D_SensitiveEntity::Matches(X,Y,aTol,DMin);
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return res;
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}
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//=======================================================================
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@@ -230,17 +230,8 @@ void Select3D_SensitiveFace::Dump(Standard_OStream& S,const Standard_Boolean Ful
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//=======================================================================
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Standard_Real Select3D_SensitiveFace::ComputeDepth(const gp_Lin& EyeLine) const
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{
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Standard_Real aDepth = Precision::Infinite();
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Standard_Real aDepthMin = !mylastprj.IsNull() ? mylastprj->DepthMin() : -Precision::Infinite();
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Standard_Real aDepthMax = !mylastprj.IsNull() ? mylastprj->DepthMax() : Precision::Infinite();
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Standard_Real aDepthTest;
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for (Standard_Integer i = 0; i < mynbpoints - 1; i++)
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{
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aDepthTest = ElCLib::Parameter (EyeLine, ((Select3D_Pnt* )mypolyg3d)[i]);
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if (aDepthTest < aDepth && (aDepthTest > aDepthMin) && (aDepthTest < aDepthMax))
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{
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aDepth = aDepthTest;
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}
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}
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return aDepth;
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Standard_Real val(Precision::Infinite());
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for(Standard_Integer i=0;i<mynbpoints-1;i++)
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val = Min(val,ElCLib::Parameter(EyeLine,((Select3D_Pnt*)mypolyg3d)[i]));
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return val;
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}
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