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Replacing french comments by english one

This commit is contained in:
bugmaster
2011-04-28 16:28:27 +00:00
committed by bugmaster
parent 94354caf54
commit 81bba7173e
140 changed files with 4625 additions and 4701 deletions

View File

@@ -22,8 +22,8 @@
//=======================================================================
//function : ConcaveSide
//purpose : calcule le cote concave au voisinage de la frontiere
// de 2 faces.
//purpose : calculate the concave face at the neighborhood of the border of
// 2 faces.
//=======================================================================
Standard_Integer ChFi3d::ConcaveSide(const BRepAdaptor_Surface& S1,
@@ -111,9 +111,9 @@ Standard_Integer ChFi3d::ConcaveSide(const BRepAdaptor_Surface& S1,
}
}
else {
//les faces sont localement tangentes on bidouille!!
//the faces are locally tangent - this is fake!
if(dint1.Dot(dint2) < 0.){
//ici c'est une regularite oubliee
//This is a forgotten regularity
gp_Vec DDU, DDV, DDUV;
S1.D2(p2d1.X(),p2d1.Y(),pt1,DU1,DV1,DDU,DDV,DDUV);
DU1 += ( DU1 * dint1 < 0) ? -DDU : DDU;
@@ -143,15 +143,15 @@ Standard_Integer ChFi3d::ConcaveSide(const BRepAdaptor_Surface& S1,
}
else {
#ifdef DEB
cout<<"ConcaveSide : pas de cote concave"<<endl;
cout<<"ConcaveSide : no concave face"<<endl;
#endif
//ce 10 montre que la face en bout est dans le prolongement de l'une des deux faces d'appui
//This 10 shows that the face at end is in the extension of one of two base faces
return 10;
}
}
else {
//ici ca rebrousse, on prend des points dans les faces
//ni trop pres ni trop loin, comme on peut.
//here it turns back, the points are taken in faces
//neither too close nor too far as much as possible.
Standard_Real u,v;
#ifdef DEB
// Standard_Real deport = 1000*BRep_Tool::Tolerance(E);