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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

Replacing french comments by english one

This commit is contained in:
bugmaster
2011-04-28 16:28:27 +00:00
committed by bugmaster
parent 94354caf54
commit 81bba7173e
140 changed files with 4625 additions and 4701 deletions

View File

@@ -198,12 +198,11 @@ AIS_StatusOfDetection AIS_InteractiveContext::MoveTo(const Standard_Integer XPix
if ( !myLocalContexts( myCurLocalIndex )->Filter()->IsOk( selector->OnePicked() ) )
return AIS_SOD_AllBad;
// si c'est le meme qu'au coup precedent -> fin
// Does nothing if previously detected object is equal to the current one
if ( selector->OnePicked()->Selectable() == myLastPicked )
return AIS_SOD_OnlyOneDetected;
//si le precedent est un objet courant, on ne le desilighte pas, sinon si
// Previously detected object is unhilighted if it is not selected or hilighted
// with selection color if it is selected. Such highlighting with selection color
// is needed only if myToHilightSelected flag is true. In this case previously detected
@@ -233,7 +232,6 @@ AIS_StatusOfDetection AIS_InteractiveContext::MoveTo(const Standard_Integer XPix
myLastinMain = myLastPicked;
else
myLastinColl = myLastPicked;
// si l'objet detecte n'est pas courant, on le hilighte...
#ifdef IMP191001
// Highlight detected object if it is not selected or myToHilightSelected flag is true
if ( !myLastPicked.IsNull() &&
@@ -297,8 +295,8 @@ AIS_StatusOfPick AIS_InteractiveContext::Select(const Standard_Integer XPMin,
const Handle(V3d_View)& aView,
const Standard_Boolean updateviewer)
{
// on prend tous les objets detectes par le selecteur, on vide les precedents objets courants,
// on met les nouveaux...
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->Select(XPMin,YPMin,XPMax,YPMax,aView,updateviewer);
@@ -367,8 +365,8 @@ AIS_StatusOfPick AIS_InteractiveContext::Select(const TColgp_Array1OfPnt2d& aPol
const Handle(V3d_View)& aView,
const Standard_Boolean updateviewer)
{
// on prend tous les objets detectes par le selecteur, on vide les precedents objets courants,
// on met les nouveaux...
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->Select(aPolyline,aView,updateviewer);
@@ -439,7 +437,7 @@ AIS_StatusOfPick AIS_InteractiveContext::Select(const Standard_Boolean updatevie
if(myWasLastMain)
return myLocalContexts(myCurLocalIndex)->Select(updateviewer);
else
// on a picke dans le collecteur, il faut faire un traitement special...
// picking was done in the collector, special processing is required...
{
myLocalContexts(myCurLocalIndex)->SetSelected(myLastPicked,updateviewer);
return AIS_SOP_OneSelected;
@@ -624,7 +622,7 @@ AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect( const TColgp_Array1OfPnt2d
void AIS_InteractiveContext::SetCurrentObject(const Handle(AIS_InteractiveObject)& anIObj,
const Standard_Boolean updateviewer)
{
// traitement d'un cas singulier...
// single case processing...
if(NbCurrents()==1 && anIObj->State()==1){
Quantity_NameOfColor HiCol;
Standard_Boolean HasHiCol;
@@ -660,7 +658,7 @@ void AIS_InteractiveContext::SetCurrentObject(const Handle(AIS_InteractiveObject
sel->Next();
}
// ajout pour ne pas faire d'updateviewer intempestif...
// added to avoid untimely viewer update...
AIS_Selection::ClearAndSelect(anIObj);
anIObj->State(1);
Quantity_NameOfColor HiCol;