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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

Replacing french comments by english one

This commit is contained in:
bugmaster
2011-04-28 16:28:27 +00:00
committed by bugmaster
parent 94354caf54
commit 81bba7173e
140 changed files with 4625 additions and 4701 deletions

View File

@@ -860,8 +860,8 @@ Standard_Boolean AIS_InteractiveContext::KeepTemporary(const Handle(AIS_Interact
if(myObjects.IsBound(anIObj)) return Standard_False;
if(WhichContext!=-1 && !myLocalContexts.IsBound(WhichContext)) return Standard_False;
// Protection : si on essaye de conserver un objet temporaire
// qui n'est pas dans le contexte local actif... rob 11-06-97
// Protection : if one tries to preserve a temporary object
// which is not in the local active context... rob 11-06-97
Standard_Integer IsItInLocal = myCurLocalIndex;
Standard_Boolean Found(Standard_False);
@@ -1798,8 +1798,8 @@ void AIS_InteractiveContext::SetDisplayMode(const Handle(AIS_InteractiveObject)&
Handle(AIS_GlobalStatus) STATUS = myObjects(anIObj);
// ENDCLE
#ifndef OCC4373
// l'objet interactif n'avait pas de mode propre : OldMode = Mode Session
// avait deja un mode propre : OldMode = ancien mode Propre
// the interactive object has no mode : OldMode = Mode Session
// already has a mode : OldMode = old mode Propre
Standard_Integer OldMode = anIObj->HasDisplayMode() ? anIObj->DisplayMode(): myDisplayMode;
@@ -2004,7 +2004,7 @@ void AIS_InteractiveContext::SetDeviationCoefficient(
if(!anIObj->HasInteractiveContext())
anIObj->SetContext(this);
// A Modifier apres descente des methodes concernees de AIS_Shape dans InteractiveObject
// To be modified after the related methods of AIS_Shape are passed to InteractiveObject
if(anIObj->Type()!=AIS_KOI_Object && anIObj->Type()!=AIS_KOI_Shape) return;
if(anIObj->Signature()!=0) return;
(*((Handle(AIS_Shape)*)&anIObj))->SetOwnDeviationCoefficient(aCoefficient);
@@ -2047,7 +2047,7 @@ void AIS_InteractiveContext::SetHLRDeviationCoefficient(
if(!anIObj->HasInteractiveContext())
anIObj->SetContext(this);
// A Modifier apres descente des methodes concernees de AIS_Shape dans InteractiveObject
// To be modified after the related methods of AIS_Shape are passed to InteractiveObject
if(anIObj->Type()!=AIS_KOI_Object && anIObj->Type()!=AIS_KOI_Shape) return;
if(anIObj->Signature()!=0) return;
(*((Handle(AIS_Shape)*)&anIObj))->SetOwnHLRDeviationCoefficient(aCoefficient);
@@ -2092,7 +2092,7 @@ void AIS_InteractiveContext::SetDeviationAngle(
if(!anIObj->HasInteractiveContext())
anIObj->SetContext(this);
// A Modifier apres descente des methodes concernees de AIS_Shape dans InteractiveObject
// To be modified after the related methods of AIS_Shape are passed to InteractiveObject
if(anIObj->Type()!=AIS_KOI_Shape) return;
if(anIObj->Signature()!=0) return;
(*((Handle(AIS_Shape)*)&anIObj))->SetOwnDeviationAngle(anAngle);
@@ -2134,7 +2134,7 @@ void AIS_InteractiveContext::SetAngleAndDeviation(
if(!anIObj->HasInteractiveContext())
anIObj->SetContext(this);
// A Modifier apres descente des methodes concernees de AIS_Shape dans InteractiveObject
// To be modified after the related methods of AIS_Shape are passed to InteractiveObject
if(anIObj->Type()!=AIS_KOI_Shape) return;
if(anIObj->Signature()!=0) return;
(*((Handle(AIS_Shape)*)&anIObj))->SetAngleAndDeviation(anAngle);
@@ -2162,7 +2162,7 @@ void AIS_InteractiveContext::SetHLRAngleAndDeviation(
if(!anIObj->HasInteractiveContext())
anIObj->SetContext(this);
// A Modifier apres descente des methodes concernees de AIS_Shape dans InteractiveObject
// To be modified after the related methods of AIS_Shape are passed to InteractiveObject
if(anIObj->Type()!=AIS_KOI_Shape) return;
if(anIObj->Signature()!=0) return;
(*((Handle(AIS_Shape)*)&anIObj))->SetHLRAngleAndDeviation(anAngle);
@@ -2205,7 +2205,7 @@ void AIS_InteractiveContext::SetHLRDeviationAngle(
if(!anIObj->HasInteractiveContext())
anIObj->SetContext(this);
// A Modifier apres descente des methodes concernees de AIS_Shape dans InteractiveObject
// To be modified after the related methods of AIS_Shape are passed to InteractiveObject
if( anIObj->Type()!=AIS_KOI_Shape) return;
if(anIObj->Signature()!=0) return;
(*((Handle(AIS_Shape)*)&anIObj))->SetOwnHLRDeviationAngle(anAngle);
@@ -3004,7 +3004,7 @@ Standard_Boolean AIS_InteractiveContext::IsInLocal(const Handle_AIS_InteractiveO
Standard_Integer& TheIndex) const
{
if(anIObj.IsNull()) return Standard_False;
// s'il existe au point neutre on retourne l'index 0
// if it exists at neutral point 0 index is returned
if(myObjects.IsBound(anIObj)) {
TheIndex = 0;
return Standard_False;
@@ -3048,7 +3048,7 @@ void AIS_InteractiveContext::InitAttributes()
HLA->SetWidth(1);
HLA->SetTypeOfLine(Aspect_TOL_DASH);
// tolerance a 4 pixels...
// tolerance to 4 pixels...
#ifdef BUC60688
SetSensitivity();
#else