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Integration of OCCT 6.5.0 from SVN

This commit is contained in:
bugmaster
2011-03-16 07:30:28 +00:00
committed by bugmaster
parent 4903637061
commit 7fd59977df
16375 changed files with 3882564 additions and 0 deletions

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src/gp/gp_Dir2d.cxx Executable file
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// File gp_Dir2d.cxx , REG 27/10/90 nouvelle version
// JCV 08/01/90 Modifs suite a l'introduction des classes XY et Mat2d dans gp
#include <gp_Dir2d.ixx>
Standard_Real gp_Dir2d::Angle (const gp_Dir2d& Other) const
{
// Commentaires :
// Au dessus de 45 degres l'arccos donne la meilleur precision pour le
// calcul de l'angle. Sinon il vaut mieux utiliser l'arcsin.
// Les erreurs commises sont loin d'etre negligeables lorsque l'on est
// proche de zero ou de 90 degres.
// En 2D les valeurs angulaires sont comprises entre -PI et PI
Standard_Real Cosinus = coord.Dot (Other.coord);
Standard_Real Sinus = coord.Crossed (Other.coord);
if (Cosinus > -0.70710678118655 && Cosinus < 0.70710678118655) {
if (Sinus > 0.0) return acos (Cosinus);
else return - acos (Cosinus);
}
else {
if (Cosinus > 0.0) return asin (Sinus);
else {
if (Sinus > 0.0) return Standard_PI - asin (Sinus);
else return -Standard_PI - asin (Sinus);
}
}
}
void gp_Dir2d::Mirror (const gp_Ax2d& A2)
{
const gp_XY& XY = A2.Direction().XY();
Standard_Real A = XY.X();
Standard_Real B = XY.Y();
Standard_Real X = coord.X();
Standard_Real Y = coord.Y();
Standard_Real M1 = 2.0 * A * B;
Standard_Real XX = ((2.0 * A * A) - 1.0) * X + M1 * Y;
Standard_Real YY = M1 * X + ((2.0 * B * B) - 1.0) * Y;
coord.SetCoord(XX,YY);
}
void gp_Dir2d::Transform (const gp_Trsf2d& T)
{
if (T.Form() == gp_Identity || T.Form() == gp_Translation) { }
else if (T.Form() == gp_PntMirror) { coord.Reverse(); }
else if (T.Form() == gp_Scale) {
if (T.ScaleFactor() < 0.0) { coord.Reverse(); }
}
else {
coord.Multiply (T.HVectorialPart());
Standard_Real D = coord.Modulus();
coord.Divide(D);
if (T.ScaleFactor() < 0.0) { coord.Reverse(); }
}
}
void gp_Dir2d::Mirror (const gp_Dir2d& V)
{
const gp_XY& XY = V.coord;
Standard_Real A = XY.X();
Standard_Real B = XY.Y();
Standard_Real X = coord.X();
Standard_Real Y = coord.Y();
Standard_Real M1 = 2.0 * A * B;
Standard_Real XX = ((2.0 * A * A) - 1.0) * X + M1 * Y;
Standard_Real YY = M1 * X + ((2.0 * B * B) - 1.0) * Y;
coord.SetCoord(XX,YY);
}
gp_Dir2d gp_Dir2d::Mirrored (const gp_Dir2d& V) const
{
gp_Dir2d Vres = *this;
Vres.Mirror (V);
return Vres;
}
gp_Dir2d gp_Dir2d::Mirrored (const gp_Ax2d& A) const
{
gp_Dir2d V = *this;
V.Mirror (A);
return V;
}