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Integration of OCCT 6.5.0 from SVN
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198
src/VrmlData/VrmlData_IndexedLineSet.hxx
Executable file
198
src/VrmlData/VrmlData_IndexedLineSet.hxx
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// File: VrmlData_IndexedLineSet.hxx
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// Created: 01.08.07 09:06
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// Author: Alexander GRIGORIEV
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// Copyright: Open Cascade 2007
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#ifndef VrmlData_IndexedLineSet_HeaderFile
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#define VrmlData_IndexedLineSet_HeaderFile
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#include <VrmlData_Geometry.hxx>
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#include <VrmlData_Coordinate.hxx>
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#include <VrmlData_Color.hxx>
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//#include <Quantity_Color.hxx>
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/**
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* Data type to store a set of polygons.
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*/
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class VrmlData_IndexedLineSet : public VrmlData_Geometry
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor.
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*/
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inline VrmlData_IndexedLineSet ()
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: myArrPolygons (0L),
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myArrColorInd (0L),
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myNbPolygons (0),
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myNbColors (0),
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myColorPerVertex (Standard_True)
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{}
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/**
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* Constructor.
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*/
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inline VrmlData_IndexedLineSet (const VrmlData_Scene& theScene,
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const char * theName,
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const Standard_Boolean isColorPerVertex
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= Standard_True)
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: VrmlData_Geometry (theScene, theName),
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myArrPolygons (0L),
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myArrColorInd (0L),
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myNbPolygons (0),
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myNbColors (0),
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myColorPerVertex (isColorPerVertex)
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{}
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/**
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* Query the Coordinates.
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*/
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inline const Handle(VrmlData_Coordinate)&
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Coordinates () const { return myCoords; }
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/**
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* Set the nodes
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*/
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inline void SetCoordinates (const Handle(VrmlData_Coordinate)& theCoord)
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{ myCoords = theCoord; }
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/**
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* Query the Colors.
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*/
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inline const Handle(VrmlData_Color)&
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Colors () const { return myColors; }
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/**
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* Set the Color node
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*/
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inline void SetColors (const Handle(VrmlData_Color)& theColors)
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{ myColors = theColors; }
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// ========================================================================
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// =========================== POLYLINES =================================
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/**
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* Query the array of polygons
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*/
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inline size_t Polygons (const Standard_Integer**& arrPolygons) const
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{ arrPolygons = myArrPolygons; return myNbPolygons; }
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/**
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* Query one polygon.
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* @param iPolygon
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* rank of the polygon [0 .. N-1]
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* @param outIndice
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* <tt>[out]</tt> array of vertex indice
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* @return
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* number of vertice in the polygon - the dimension of outIndice array
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*/
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inline Standard_Integer
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Polygon (const Standard_Integer iPolygon,
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const Standard_Integer *& outIndice)
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{ return * (outIndice = myArrPolygons[iPolygon])++; }
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/**
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* Set the polygons
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*/
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inline void SetPolygons (const Standard_Integer nPolygons,
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const Standard_Integer ** thePolygons)
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{ myNbPolygons = nPolygons; myArrPolygons = thePolygons; }
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// ========================================================================
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// ================================ COLORS ================================
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/**
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* Query the array of color indice
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* @param arrColorInd
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* <tt>[out]</tt> array of colorIndex as it is described in VRML2.0 spec
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* @return
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* Number of integers in the array arrColorInd.
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*/
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inline size_t ArrayColorInd (const Standard_Integer**& arrColorInd) const
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{ arrColorInd = myArrColorInd; return myNbColors; }
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/**
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* Query a color for one node in the given element. The color is
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* interpreted according to fields myColors, myArrColorInd,
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* myColorPerVertex, as defined in VRML 2.0.
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* @param iFace
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* rank of the polygon [0 .. N-1]
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* @param iVertex
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* rank of the vertex in the polygon [0 .. M-1]. This parameter is ignored
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* if (myColorPerVertex == False)
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* @return
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* Color value (RGB); if the color is indefinite then returns (0., 0., 0.)
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*/
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Standard_EXPORT Quantity_Color
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GetColor (const Standard_Integer iFace,
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const Standard_Integer iVertex);
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/**
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* Set the colors array of indice
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*/
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inline void SetColorInd (const Standard_Integer nIndice,
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const Standard_Integer ** theIndice)
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{ myNbColors = nIndice; myArrColorInd = theIndice; }
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/**
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* Set the boolean value "colorPerVertex"
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*/
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inline void SetColorPerVertex (const Standard_Boolean isColorPerVertex)
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{ myColorPerVertex = isColorPerVertex; }
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/**
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* Query the shape. This method checks the flag myIsModified; if True it
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* should rebuild the shape presentation.
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*/
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Standard_EXPORT virtual const Handle(TopoDS_TShape)&
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TShape ();
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node)
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Clone (const Handle(VrmlData_Node)& theOther)const;
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/**
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* Read the Node from input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Read (VrmlData_InBuffer& theBuffer);
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/**
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* Write the Node to output stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Write (const char * thePrefix) const;
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/**
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* Returns True if the node is default, so that it should not be written.
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*/
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Standard_EXPORT virtual Standard_Boolean
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IsDefault () const;
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private:
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// ---------- PRIVATE FIELDS ----------
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Handle(VrmlData_Coordinate) myCoords;
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Handle(VrmlData_Color) myColors;
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const Standard_Integer ** myArrPolygons;
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const Standard_Integer ** myArrColorInd;
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Standard_Size myNbPolygons;
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Standard_Size myNbColors;
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Standard_Boolean myColorPerVertex;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI (VrmlData_IndexedLineSet)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_IndexedLineSet, VrmlData_Geometry)
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#endif
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