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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

Integration of OCCT 6.5.0 from SVN

This commit is contained in:
bugmaster
2011-03-16 07:30:28 +00:00
committed by bugmaster
parent 4903637061
commit 7fd59977df
16375 changed files with 3882564 additions and 0 deletions

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// File: StepFEA_ConstantSurface3dElementCoordinateSystem.cxx
// Created: Thu Dec 26 15:06:35 2002
// Author: data exchange team
// Generator: ExpToCas (EXPRESS -> CASCADE/XSTEP Translator) V1.2
// Copyright: Open CASCADE 2002
#include <StepFEA_ConstantSurface3dElementCoordinateSystem.ixx>
//=======================================================================
//function : StepFEA_ConstantSurface3dElementCoordinateSystem
//purpose :
//=======================================================================
StepFEA_ConstantSurface3dElementCoordinateSystem::StepFEA_ConstantSurface3dElementCoordinateSystem ()
{
}
//=======================================================================
//function : Init
//purpose :
//=======================================================================
void StepFEA_ConstantSurface3dElementCoordinateSystem::Init (const Handle(TCollection_HAsciiString) &aRepresentationItem_Name,
const Standard_Integer aAxis,
const Standard_Real aAngle)
{
StepFEA_FeaRepresentationItem::Init(aRepresentationItem_Name);
theAxis = aAxis;
theAngle = aAngle;
}
//=======================================================================
//function : Axis
//purpose :
//=======================================================================
Standard_Integer StepFEA_ConstantSurface3dElementCoordinateSystem::Axis () const
{
return theAxis;
}
//=======================================================================
//function : SetAxis
//purpose :
//=======================================================================
void StepFEA_ConstantSurface3dElementCoordinateSystem::SetAxis (const Standard_Integer aAxis)
{
theAxis = aAxis;
}
//=======================================================================
//function : Angle
//purpose :
//=======================================================================
Standard_Real StepFEA_ConstantSurface3dElementCoordinateSystem::Angle () const
{
return theAngle;
}
//=======================================================================
//function : SetAngle
//purpose :
//=======================================================================
void StepFEA_ConstantSurface3dElementCoordinateSystem::SetAngle (const Standard_Real aAngle)
{
theAngle = aAngle;
}