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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

Integration of OCCT 6.5.0 from SVN

This commit is contained in:
bugmaster
2011-03-16 07:30:28 +00:00
committed by bugmaster
parent 4903637061
commit 7fd59977df
16375 changed files with 3882564 additions and 0 deletions

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// File: Select3D_Projector.cxx
// Created: Fri Mar 13 11:08:32 1992
// Author: Christophe MARION
// <cma@sdsun2>
#define IMP240100 //GG
// Change RefToPix()/Convert() to Project() method.
#include <Select3D_Projector.ixx>
#include <Precision.hxx>
#include <gp_Ax3.hxx>
#include <gp_Vec.hxx>
#include <gp_Vec2d.hxx>
// formula for derivating a perspective, from Mathematica
// X'[t] X[t] Z'[t]
// D1 = -------- + -------------
// Z[t] Z[t] 2
// 1 - ---- f (1 - ----)
// f f
//=======================================================================
//function : Select3D_Projector
//purpose :
//=======================================================================
Select3D_Projector::Select3D_Projector(const Handle(V3d_View)& aViou):
myPersp(aViou->Type()==V3d_PERSPECTIVE),
myFocus(aViou->Focale()),
myD1(1,0),
myD2(0,1),
myD3(1,1),
myView(aViou)
{
Standard_Real Xat,Yat,Zat,XUp,YUp,ZUp,DX,DY,DZ;
//Standard_Boolean Pers=Standard_False;
aViou->At(Xat,Yat,Zat);
aViou->Up(XUp,YUp,ZUp);
aViou->Proj(DX,DY,DZ);
gp_Pnt At (Xat,Yat,Zat);
gp_Dir Zpers (DX,DY,DZ);
gp_Dir Ypers (XUp,YUp,ZUp);
gp_Dir Xpers = Ypers.Crossed(Zpers);
gp_Ax3 Axe (At, Zpers, Xpers);
myScaledTrsf.SetTransformation(Axe);
myGTrsf.SetTrsf(myScaledTrsf);
Scaled();
}
Select3D_Projector::Select3D_Projector () :
myPersp(Standard_False),myFocus(0),myD1(1,0),myD2(0,1),myD3(1,1)
{
Scaled();
SetDirection();
}
//=======================================================================
//function : Select3D_Projector
//purpose :
//=======================================================================
Select3D_Projector::Select3D_Projector
(const gp_Ax2& CS) :
myPersp(Standard_False), myFocus(0)
{
myScaledTrsf.SetTransformation(CS);
myGTrsf.SetTrsf(myScaledTrsf);
Scaled();
SetDirection();
}
//=======================================================================
//function : Select3D_Projector
//purpose :
//=======================================================================
Select3D_Projector::Select3D_Projector
(const gp_Ax2& CS,
const Standard_Real Focus) :
myPersp(Standard_True), myFocus(Focus)
{
myScaledTrsf.SetTransformation(CS);
myGTrsf.SetTrsf(myScaledTrsf);
Scaled();
SetDirection();
}
//=======================================================================
//function : Select3D_Projector
//purpose :
//=======================================================================
Select3D_Projector::Select3D_Projector
(const gp_Trsf& T,
const Standard_Boolean Persp,
const Standard_Real Focus) :
myPersp(Persp),
myFocus(Focus),
myScaledTrsf(T)
{
myGTrsf.SetTrsf(myScaledTrsf);
Scaled();
SetDirection();
}
//=======================================================================
//function : Select3D_Projector
//purpose :
//=======================================================================
Select3D_Projector::Select3D_Projector
(const gp_Trsf& T,
const Standard_Boolean Persp,
const Standard_Real Focus,
const gp_Vec2d& v1,
const gp_Vec2d& v2,
const gp_Vec2d& v3) :
myPersp(Persp),
myFocus(Focus),
myScaledTrsf(T),
myD1(v1),
myD2(v2),
myD3(v3)
{
myGTrsf.SetTrsf(myScaledTrsf);
Scaled();
}
//=======================================================================
//function : Select3D_Projector
//purpose :
//=======================================================================
Select3D_Projector::Select3D_Projector
(const gp_GTrsf& GT,
const Standard_Boolean Persp,
const Standard_Real Focus) :
myPersp(Persp),
myFocus(Focus),
myGTrsf(GT)
{
Scaled();
SetDirection();
}
void Select3D_Projector::Delete()
{}
//=======================================================================
//function : Set
//purpose :
//=======================================================================
void Select3D_Projector::Set
(const gp_Trsf& T,
const Standard_Boolean Persp,
const Standard_Real Focus)
{
myPersp = Persp;
myFocus = Focus;
myScaledTrsf = T;
Scaled();
SetDirection();
}
//=======================================================================
//function : Scaled
//purpose :
//=======================================================================
#include <gp_Mat.hxx>
static Standard_Integer TrsfType(const gp_GTrsf& Trsf) {
const gp_Mat& Mat = Trsf.VectorialPart();
if( (Abs(Mat.Value(1,1)-1.0) < 1e-15)
&& (Abs(Mat.Value(2,2)-1.0) < 1e-15)
&& (Abs(Mat.Value(3,3)-1.0) < 1e-15)) {
return(1); //-- top
}
else if( (Abs(Mat.Value(1,1)-0.7071067811865476) < 1e-15)
&& (Abs(Mat.Value(1,2)+0.5) < 1e-15)
&& (Abs(Mat.Value(1,3)-0.5) < 1e-15)
&& (Abs(Mat.Value(2,1)-0.7071067811865476) < 1e-15)
&& (Abs(Mat.Value(2,2)-0.5) < 1e-15)
&& (Abs(Mat.Value(2,3)+0.5) < 1e-15)
&& (Abs(Mat.Value(3,1)) < 1e-15)
&& (Abs(Mat.Value(3,2)-0.7071067811865476) < 1e-15)
&& (Abs(Mat.Value(3,3)-0.7071067811865476) < 1e-15)) {
return(0); //--
}
else if( (Abs(Mat.Value(1,1)-1.0) < 1e-15)
&& (Abs(Mat.Value(2,3)-1.0) < 1e-15)
&& (Abs(Mat.Value(3,2)+1.0) < 1e-15)) {
return(2); //-- front
}
else if( (Abs(Mat.Value(1,1)-0.7071067811865476) < 1e-15)
&& (Abs(Mat.Value(1,2)-0.7071067811865476) < 1e-15)
&& (Abs(Mat.Value(1,3)) < 1e-15)
&& (Abs(Mat.Value(2,1)+0.5) < 1e-15)
&& (Abs(Mat.Value(2,2)-0.5) < 1e-15)
&& (Abs(Mat.Value(2,3)-0.7071067811865476) < 1e-15)
&& (Abs(Mat.Value(3,1)-0.5) < 1e-15)
&& (Abs(Mat.Value(3,2)+0.5) < 1e-15)
&& (Abs(Mat.Value(3,3)-0.7071067811865476) < 1e-15)) {
return(3); //-- axo
}
return(-1);
}
void Select3D_Projector::Scaled (const Standard_Boolean On)
{
myType=-1;
if (!On) {
if (!myPersp) {
//myGTrsf.SetTranslationPart(gp_XYZ(0.,0.,0.));
myType=TrsfType(myGTrsf);
}
}
myInvTrsf = myGTrsf;
myInvTrsf.Invert();
}
//=======================================================================
//function : Project
//purpose :
//=======================================================================
void Select3D_Projector::Project (const gp_Pnt& P, gp_Pnt2d& Pout) const
{
if(!myView.IsNull()){
Standard_Real Xout,Yout;
// V3d_View
#ifdef IMP240100
myView->Project(P.X(),P.Y(),P.Z(),Xout,Yout);
#else
Standard_Integer Xp,Yp;
myView->RefToPix(P.X(),P.Y(),P.Z(),Xp,Yp);
myView->Convert(Xp,Yp,Xout,Yout);
#endif
Pout.SetCoord(Xout,Yout);
}
else{
if(myType!=-1) {
Standard_Real X,Y;
switch (myType) {
case 0: { //-- axono standard
Standard_Real x07 = P.X()*0.7071067811865475;
Standard_Real y05 = P.Y()*0.5;
Standard_Real z05 = P.Z()*0.5;
X=x07-y05+z05;
Y=x07+y05-z05;
//-- Z=0.7071067811865475*(P.Y()+P.Z());
break;
}
case 1: { //-- top
X=P.X(); Y=P.Y(); //-- Z=P.Z();
Pout.SetCoord(X,Y);
break;
}
case 2: {
X=P.X(); Y=P.Z(); //-- Z=-P.Y();
Pout.SetCoord(X,Y);
break;
}
case 3: {
Standard_Real xmy05 = (P.X()-P.Y())*0.5;
Standard_Real z07 = P.Z()*0.7071067811865476;
X=0.7071067811865476*(P.X()+P.Y());
Y=-xmy05+z07;
Pout.SetCoord(X,Y);
//-- Z= xmy05+z07;
break;
}
default: {
gp_Pnt P2 = P;
Transform(P2);
if (myPersp) {
Standard_Real R = 1.-P2.Z()/myFocus;
Pout.SetCoord(P2.X()/R,P2.Y()/R);
}
else
Pout.SetCoord(P2.X(),P2.Y());
break;
}
}
}
else {
gp_Pnt P2 = P;
Transform(P2);
if (myPersp) {
Standard_Real R = 1.-P2.Z()/myFocus;
Pout.SetCoord(P2.X()/R,P2.Y()/R);
}
else
Pout.SetCoord(P2.X(),P2.Y());
}
}
}
//=======================================================================
//function : Project
//purpose :
//=======================================================================
/* ====== TYPE 0 (??)
(0.7071067811865476, -0.5 , 0.4999999999999999)
(0.7071067811865475, 0.5000000000000001, -0.5 )
(0.0, 0.7071067811865475, 0.7071067811865476)
====== TYPE 1 (top)
(1.0, 0.0, 0.0)
(0.0, 1.0, 0.0)
(0.0, 0.0, 1.0)
======= TYPE 2 (front)
(1.0, 0.0 , 0.0)
(0.0, 1.110223024625157e-16 , 1.0)
(0.0, -1.0 , 1.110223024625157e-16)
======= TYPE 3
( 0.7071067811865476, 0.7071067811865475, 0.0)
(-0.5 , 0.5000000000000001, 0.7071067811865475)
( 0.4999999999999999, -0.5 , 0.7071067811865476)
*/
void Select3D_Projector::Project (const gp_Pnt& P,
Standard_Real& X,
Standard_Real& Y,
Standard_Real& Z) const
{
if(!myView.IsNull()){
// Standard_Real Xout,Yout;
// V3d_View
#ifdef IMP240100
myView->Project(P.X(),P.Y(),P.Z(),X,Y);
#else
Standard_Integer Xp,Yp;
myView->RefToPix(P.X(),P.Y(),P.Z(),Xp,Yp);
myView->Convert(Xp,Yp,X,Y);
#endif
}
else{
if(myType!=-1) {
switch (myType) {
case 0: { //-- axono standard
Standard_Real x07 = P.X()*0.7071067811865475;
Standard_Real y05 = P.Y()*0.5;
Standard_Real z05 = P.Z()*0.5;
X=x07-y05+z05;
Y=x07+y05-z05;
Z=0.7071067811865475*(P.Y()+P.Z());
break;
}
case 1: { //-- top
X=P.X(); Y=P.Y(); Z=P.Z();
break;
}
case 2: {
X=P.X(); Y=P.Z(); Z=-P.Y();
break;
}
case 3: {
Standard_Real xmy05 = (P.X()-P.Y())*0.5;
Standard_Real z07 = P.Z()*0.7071067811865476;
X=0.7071067811865476*(P.X()+P.Y());
Y=-xmy05+z07;
Z= xmy05+z07;
break;
}
default: {
gp_Pnt P2 = P;
Transform(P2);
P2.Coord(X,Y,Z);
break;
}
}
}
else {
gp_Pnt P2 = P;
Transform(P2);
P2.Coord(X,Y,Z);
if (myPersp) {
Standard_Real R = 1 - Z / myFocus;
X = X / R;
Y = Y / R;
}
}
}
}
//=======================================================================
//function : Project
//purpose :
//=======================================================================
void Select3D_Projector::Project (const gp_Pnt& P,
const gp_Vec& D1,
gp_Pnt2d& Pout,
gp_Vec2d& D1out) const
{
gp_Pnt PP = P;
Transform(PP);
gp_Vec DD1 = D1;
Transform(DD1);
if (myPersp) {
Standard_Real R = 1. - PP.Z() / myFocus;
Pout .SetCoord(PP .X()/R , PP.Y()/R);
D1out.SetCoord(DD1.X()/R + PP.X()*DD1.Z()/(myFocus * R*R),
DD1.Y()/R + PP.Y()*DD1.Z()/(myFocus * R*R));
}
else {
Pout .SetCoord(PP .X(),PP .Y());
D1out.SetCoord(DD1.X(),DD1.Y());
}
}
//=======================================================================
//function : BoxAdd
//purpose :
//=======================================================================
void Select3D_Projector::BoxAdd
(const gp_Pnt2d& P,
Bnd_Box& B) const
{
gp_Vec2d V(P.X(),P.Y());
gp_Pnt PP(myD1 * V, myD2 * V, myD3 * V);
B.Add(PP);
}
//=======================================================================
//function : Shoot
//purpose :
//=======================================================================
gp_Lin Select3D_Projector::Shoot
(const Standard_Real X,
const Standard_Real Y) const
{
gp_Lin L;
if (myPersp) {
L = gp_Lin(gp_Pnt(0,0, myFocus),
gp_Dir(X,Y,-myFocus));
}
else {
L = gp_Lin(gp_Pnt(X,Y,0),
gp_Dir(0,0,-1));
}
Transform(L, myInvTrsf);
return L;
}
//=======================================================================
//function : SetDirection
//purpose :
//=======================================================================
void Select3D_Projector::SetDirection ()
{
gp_Vec V1(1,0,0);
Transform(V1);
if ((Abs(V1.X()) + Abs(V1.Y())) < Precision::Angular()) V1.SetCoord(1,1,0);
gp_Vec2d D1(V1.X(),V1.Y());
myD1.SetCoord(-D1.Y(),D1.X());
gp_Vec V2(0,1,0);
Transform(V2);
if ((Abs(V2.X()) + Abs(V2.Y())) < Precision::Angular()) V2.SetCoord(1,1,0);
gp_Vec2d D2(V2.X(),V2.Y());
myD2.SetCoord(-D2.Y(),D2.X());
gp_Vec V3(0,0,1);
Transform(V3);
if ((Abs(V3.X()) + Abs(V3.Y())) < Precision::Angular()) V3.SetCoord(1,1,0);
gp_Vec2d D3(V3.X(),V3.Y());
myD3.SetCoord(-D3.Y(),D3.X());
}
void Select3D_Projector::SetView(const Handle(V3d_View)& aViou)
{
myView = aViou;
myPersp = aViou->Type()==V3d_PERSPECTIVE;
myFocus= aViou->Focale();
Standard_Real Xat,Yat,Zat,XUp,YUp,ZUp,DX,DY,DZ;
//Standard_Boolean Pers=Standard_False;
aViou->At(Xat,Yat,Zat);
aViou->Up(XUp,YUp,ZUp);
aViou->Proj(DX,DY,DZ);
gp_Pnt At (Xat,Yat,Zat);
gp_Dir Zpers (DX,DY,DZ);
gp_Dir Ypers (XUp,YUp,ZUp);
gp_Dir Xpers = Ypers.Crossed(Zpers);
gp_Ax3 Axe (At, Zpers, Xpers);
myScaledTrsf.SetTransformation(Axe);
Scaled();
}