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Integration of OCCT 6.5.0 from SVN
This commit is contained in:
333
src/Image/Image_AveragePixelInterpolation.cxx
Executable file
333
src/Image/Image_AveragePixelInterpolation.cxx
Executable file
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#include <Image_AveragePixelInterpolation.ixx>
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Image_AveragePixelInterpolation::Image_AveragePixelInterpolation() {}
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Standard_Boolean Image_AveragePixelInterpolation::Interpolate(
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const Handle(Image_Image)& aImage,
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const Standard_Real FX, const Standard_Real FY,
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const Standard_Integer LowX,
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const Standard_Integer LowY,
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const Standard_Integer UpX,
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const Standard_Integer UpY,
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Aspect_Pixel& aPixel ) const
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{
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if ( aImage->IsKind(STANDARD_TYPE(Image_DIndexedImage))) {
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return Interpolate( Handle(Image_DIndexedImage)::DownCast( aImage ),
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FX,FY,LowX,LowY,UpX,UpY,(Aspect_IndexPixel &)aPixel ) ;
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}
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else if ( aImage->IsKind(STANDARD_TYPE(Image_DColorImage))) {
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return Interpolate( Handle(Image_DColorImage)::DownCast( aImage ),
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FX,FY,LowX,LowY,UpX,UpY,(Aspect_ColorPixel &)aPixel ) ;
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}
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else {
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return Image_PixelInterpolation::Interpolate( aImage,
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FX,FY,LowX,LowY,UpX,UpY,aPixel ) ;
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}
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}
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Standard_Boolean Image_AveragePixelInterpolation::Interpolate(
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const Handle(Image_DColorImage)& aImage,
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const Standard_Real FX, const Standard_Real FY,
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const Standard_Integer LowX,
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const Standard_Integer LowY,
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const Standard_Integer UpX,
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const Standard_Integer UpY,
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Aspect_ColorPixel& aPixel ) const
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{ Standard_Integer NX[3], NY[3] ;
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Standard_Real NZ[3] ;
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Standard_Real R,G,B ;
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static Quantity_Color Col ;
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Standard_Boolean SamePixels = 1 ;
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if ( FX < 0. ) NX[0] = Standard_Integer(FX-0.5) ;
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else NX[0] = Standard_Integer(FX+0.5) ;
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if ( FY < 0. ) NY[0] = Standard_Integer(FY-0.5) ;
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else NY[0] = Standard_Integer(FY+0.5) ;
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if ( NX[0] < LowX || NX[0] > UpX ||
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NY[0] < LowY || NY[0] > UpY ) {
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return Standard_False ;
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}
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else if ( ( FX-NX[0] ) == 0. && ( FY-NY[0] ) == 0. ) {
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aImage->Pixel( NX[0], NY[0], aPixel );
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return Standard_True ;
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}
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else {
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if ( ( FX-NX[0] ) >= 0. ) { NX[1] = NX[0]+1 ; NY[1] = NY[0] ; }
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else { NX[1] = NX[0]-1 ; NY[1] = NY[0] ; }
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if ( ( FY-NY[0] ) >= 0. ) { NX[2] = NX[0] ; NY[2] = NY[0]+1 ; }
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else { NX[2] = NX[0] ; NY[2] = NY[0]-1 ; }
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if ( NX[1] < LowX || NX[1] > UpX || NY[1] < LowY || NY[1] > UpY ||
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NX[2] < LowX || NX[2] > UpX || NY[2] < LowY || NY[2] > UpY ) {
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aImage->Pixel( NX[0], NY[0], aPixel );
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}
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else {
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NZ[0] = aImage->Pixel( NX[0],NY[0] ).Value().Red() ;
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NZ[1] = aImage->Pixel( NX[1],NY[1] ).Value().Red() ;
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NZ[2] = aImage->Pixel( NX[2],NY[2] ).Value().Red() ;
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if ( NZ[0] == NZ[1] && NZ[0] == NZ[2] ) {
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R = NZ[0] ;
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}
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else {
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R = ( NZ[0] + NZ[1] + NZ[2] ) / 3. ;
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SamePixels = 0 ;
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}
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NZ[0] = aImage->Pixel( NX[0],NY[0] ).Value().Green() ;
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NZ[1] = aImage->Pixel( NX[1],NY[1] ).Value().Green() ;
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NZ[2] = aImage->Pixel( NX[2],NY[2] ).Value().Green() ;
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if ( NZ[0] == NZ[1] && NZ[0] == NZ[2] ) {
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G = NZ[0] ;
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}
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else {
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G = ( NZ[0] + NZ[1] + NZ[2] ) / 3. ;
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SamePixels = 0 ;
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}
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NZ[0] = aImage->Pixel( NX[0],NY[0] ).Value().Blue() ;
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NZ[1] = aImage->Pixel( NX[1],NY[1] ).Value().Blue() ;
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NZ[2] = aImage->Pixel( NX[2],NY[2] ).Value().Blue() ;
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if ( NZ[0] == NZ[1] && NZ[0] == NZ[2] ) {
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B = NZ[0] ;
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}
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else {
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B = ( NZ[0] + NZ[1] + NZ[2] ) / 3. ;
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SamePixels = 0 ;
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}
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if ( SamePixels ) {
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aPixel.SetValue( aImage->Pixel( NX[0],NY[0] ).Value() );
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}
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else {
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Col.SetValues( R, G, B, Quantity_TOC_RGB ) ;
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aPixel.SetValue( Col ) ;
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}
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}
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return Standard_True ;
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}
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}
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Standard_Boolean Image_AveragePixelInterpolation::Interpolate(
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const Handle(Image_DIndexedImage)& aImage,
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const Standard_Real FX, const Standard_Real FY,
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const Standard_Integer LowX,
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const Standard_Integer LowY,
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const Standard_Integer UpX,
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const Standard_Integer UpY,
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Aspect_IndexPixel& aPixel ) const
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{ Standard_Integer NX[3], NY[3] ;
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Standard_Real NZ[3] ;
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if ( FX < 0. ) NX[0] = Standard_Integer(FX-0.5) ;
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else NX[0] = Standard_Integer(FX+0.5) ;
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if ( FY < 0. ) NY[0] = Standard_Integer(FY-0.5) ;
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else NY[0] = Standard_Integer(FY+0.5) ;
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if ( NX[0] < LowX || NX[0] > UpX ||
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NY[0] < LowY || NY[0] > UpY ) {
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return Standard_False ;
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}
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else if ( ( FX-NX[0] ) == 0. && ( FY-NY[0] ) == 0. ) {
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aImage->Pixel( NX[0], NY[0], aPixel );
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return Standard_True ;
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}
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else {
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if ( ( FX-NX[0] ) >= 0. ) { NX[1] = NX[0]+1 ; NY[1] = NY[0] ; }
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else { NX[1] = NX[0]-1 ; NY[1] = NY[0] ; }
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if ( ( FY-NY[0] ) >= 0. ) { NX[2] = NX[0] ; NY[2] = NY[0]+1 ; }
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else { NX[2] = NX[0] ; NY[2] = NY[0]-1 ; }
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if ( NX[1] < LowX || NX[1] > UpX || NY[1] < LowY || NY[1] > UpY ||
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NX[2] < LowX || NX[2] > UpX || NY[2] < LowY || NY[2] > UpY ) {
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aImage->Pixel( NX[0], NY[0], aPixel );
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}
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else {
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NZ[0] = aImage->Pixel( NX[0],NY[0] ).Value() ;
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NZ[1] = aImage->Pixel( NX[1],NY[1] ).Value() ;
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NZ[2] = aImage->Pixel( NX[2],NY[2] ).Value() ;
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if ( NZ[0] == NZ[1] && NZ[0] == NZ[2] ) {
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aPixel.SetValue( Standard_Integer( NZ[0] ) ) ;
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}
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else {
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aPixel.SetValue( Standard_Integer((NZ[0]+NZ[1]+NZ[2])/3.) ) ;
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}
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}
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return Standard_True ;
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}
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}
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//##############################################################################
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#ifdef OLD
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Standard_Boolean Image_AveragePixelInterpolation::Interpolate(
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const Handle(Image_DColorImage)& aImage,
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const Standard_Real FX, const Standard_Real FY,
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const Standard_Integer LowX,
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const Standard_Integer LowY,
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const Standard_Integer UpX,
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const Standard_Integer UpY,
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Aspect_ColorPixel& aPixel ) const
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{ Standard_Integer NX = Standard_Integer(FX) ;
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Standard_Integer NY = Standard_Integer(FY) ;
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Standard_Integer X,Y ;
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Standard_Real SD, SR, SG, SB, R, G, B ;
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if ( NX < ( LowX-1 ) || NX > UpX ||
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NY < ( LowY-1 ) || NY > UpY ) {
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return Standard_False ;
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}
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else {
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if ( FX < 0. ) NX-- ;
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if ( FY < 0. ) NY-- ;
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SR = SG = SB = SD = 0. ;
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// (0,0)
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X = NX ; Y = NY ;
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if ( !( X < LowX || X > UpX ||
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Y < LowY || Y > UpY ) ) {
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aImage->Pixel( X,Y ).Value().Values( R, G, B, Quantity_TOC_RGB ) ;
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SR += R ; SG += G ; SB += B ; SD += 1. ;
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}
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// (1,0)
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X = NX+1 ; Y = NY ;
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if ( !( X < LowX || X > UpX || Y < LowY || Y > UpY ) ) {
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aImage->Pixel( X,Y ).Value().Values( R, G, B, Quantity_TOC_RGB ) ;
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SR += R ; SG += G ; SB += B ; SD += 1. ;
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}
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// (0,1)
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X = NX ; Y = NY+1 ;
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if ( !( X < LowX || X > UpX ||
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Y < LowY || Y > UpY ) ) {
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aImage->Pixel( X,Y ).Value().Values( R, G, B, Quantity_TOC_RGB ) ;
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SR += R ; SG += G ; SB += B ; SD += 1. ;
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}
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// (1,1)
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X = NX+1 ; Y = NY+1 ;
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if ( !( X < LowX || X > UpX ||
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Y < LowY || Y > UpY ) ) {
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aImage->Pixel( X,Y ).Value().Values( R, G, B, Quantity_TOC_RGB ) ;
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SR += R ; SG += G ; SB += B ; SD += 1. ;
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}
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// Result
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if ( SD != 0. ) {
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SR /= SD ; SG /= SD ; SB /= SD ;
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aPixel.SetValue( Quantity_Color( SR, SG, SB, Quantity_TOC_RGB ) ) ;
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return Standard_True ;
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}
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else {
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return Standard_False ;
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}
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}
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}
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Standard_Boolean Image_AveragePixelInterpolation::Interpolate(
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const Handle(Image_DIndexedImage)& aImage,
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const Standard_Real FX, const Standard_Real FY,
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const Standard_Integer LowX,
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const Standard_Integer LowY,
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const Standard_Integer UpX,
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const Standard_Integer UpY,
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Aspect_IndexPixel& aPixel ) const
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{ Standard_Integer NX = Standard_Integer(FX) ;
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Standard_Integer NY = Standard_Integer(FY) ;
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Standard_Integer X,Y ;
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Standard_Real SD, SP ;
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if ( NX < ( LowX-1 ) || NX > UpX ||
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NY < ( LowY-1 ) || NY > UpY ) {
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return Standard_False ;
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}
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else {
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if ( FX < 0. ) NX-- ;
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if ( FY < 0. ) NY-- ;
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SP = SD = 0. ;
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// (0,0)
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X = NX ; Y = NY ;
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if ( !( X < LowX || X > UpX ||
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Y < LowY || Y > UpY ) ) {
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SP += aImage->Pixel( X,Y ).Value() ; SD += 1. ;
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}
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// (1,0)
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X = NX+1 ; Y = NY ;
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if ( !( X < LowX || X > UpX ||
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Y < LowY || Y > UpY ) ) {
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SP += aImage->Pixel( X,Y ).Value() ; SD += 1. ;
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}
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// (0,1)
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X = NX ; Y = NY+1 ;
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if ( !( X < LowX || X > UpX ||
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Y < LowY || Y > UpY ) ) {
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SP += aImage->Pixel( X,Y ).Value() ; SD += 1. ;
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}
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// (1,1)
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X = NX+1 ; Y = NY+1 ;
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if ( !( X < LowX || X > UpX ||
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Y < LowY || Y > UpY ) ) {
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SP += aImage->Pixel( X,Y ).Value() ; SD += 1. ;
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}
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// Result
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if ( SD != 0. ) {
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SP /= SD ;
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aPixel.SetValue( Standard_Integer(SP+0.5) ) ;
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return Standard_True ;
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}
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else {
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return Standard_False ;
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}
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}
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}
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#endif
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