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Integration of OCCT 6.5.0 from SVN

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bugmaster
2011-03-16 07:30:28 +00:00
committed by bugmaster
parent 4903637061
commit 7fd59977df
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// File: BRepClass3d_SClassifier.cxx
// Created: Mon Jul 15 17:26:21 1996
// Author: Laurent BUCHARD
// <lbr@cracbox.paris1.matra-dtv.fr>
// Modified by skv - Thu Sep 4 11:22:05 2003 OCC578
#include <BRepClass3d_SClassifier.ixx>
#include <gp_Pnt.hxx>
#include <gp_Lin.hxx>
#include <gp_Vec.hxx>
#include <BRepClass3d_Intersector3d.hxx>
#include <TopoDS.hxx>
#include <IntCurvesFace_Intersector.hxx>
// modified by NIZHNY-MKK Mon Jun 21 15:13:40 2004
#include <Precision.hxx>
#include <ElCLib.hxx>
static Standard_Real GetAddToParam(const gp_Lin& L,const Standard_Real P,const Bnd_Box& B);
//extern void DrawSegment(const gp_Pnt& P1,const gp_Lin& L,const Standard_Real par);
//extern Standard_Boolean DebugDrawSegment;
BRepClass3d_SClassifier::BRepClass3d_SClassifier()
{
}
BRepClass3d_SClassifier::BRepClass3d_SClassifier(BRepClass3d_SolidExplorer& S,
const gp_Pnt& P,
const Standard_Real Tol) {
if(S.Reject(P)) {
myState=3; //-- in ds le cas solide sans face
}
else {
Perform(S,P,Tol);
}
}
void BRepClass3d_SClassifier::PerformInfinitePoint(BRepClass3d_SolidExplorer& SolidExplorer,
const Standard_Real /*Tol*/) {
//-- Idee : On prend un point A dans la face1 et un point B dans la face B
//-- ( si on a une seule face , on prend 2 points dans la meme face.)
//--
//-- On intersecte la droite AB avec le solide et on s interesse a la transition du
//-- premier point. Si le solide a une seule face et que la droite AB ne le coupe pas
//-- on ne peut pas decider.
if(SolidExplorer.Reject(gp_Pnt(0,0,0))) {
myState=3; //-- in ds le cas solide sans face
return;
}
Standard_Integer nump = 0;
gp_Pnt A,B;
Standard_Real aParam = 0.5;
myFace.Nullify();
myState=2;
for(SolidExplorer.InitShell();
SolidExplorer.MoreShell() && nump<2;
SolidExplorer.NextShell()) {
for(SolidExplorer.InitFace();
SolidExplorer.MoreFace() && nump<2;
) {
TopoDS_Shape aLocalShape = SolidExplorer.CurrentFace();
TopoDS_Face f = TopoDS::Face(aLocalShape);
// TopoDS_Face f = TopoDS::Face(SolidExplorer.CurrentFace());
SolidExplorer.NextFace();
if(nump==0) {
nump++;
if(SolidExplorer.FindAPointInTheFace(f,A,aParam)) {
if(SolidExplorer.MoreFace() == Standard_False) {
nump++;
SolidExplorer.FindAPointInTheFace(f,B,aParam);
}
}
else {
return;
}
}
else if(nump==1) {
if(SolidExplorer.FindAPointInTheFace(f,B,aParam)) {
nump++;
}
else {
return;
}
}
}
}
//------------------------------------------------------------
Standard_Real parmin = RealLast();
if(A.SquareDistance(B)<0.000001) {
B.SetCoord(A.X()+1,A.Y()+1,A.Z()+1);
}
Standard_Integer cpasbon = 0;
gp_Vec AB(A,B);
do {
switch (cpasbon)
{
case 1 : AB.SetX(-AB.X());break;
case 2 : AB.SetY(-AB.Y());break;
case 3 : AB.SetZ(-AB.Z());break;
case 4 : AB.SetY(-AB.Y());break;
case 5 : AB.SetX(-AB.X());break;
}
gp_Lin L(A,gp_Dir(AB));
//-- cout<<"\npoint A "<<A.X()<<" "<<A.Y()<<" "<<A.Z()<<endl;
//-- cout<<"\npoint B "<<B.X()<<" "<<B.Y()<<" "<<B.Z()<<endl;
for(SolidExplorer.InitShell();
SolidExplorer.MoreShell();
SolidExplorer.NextShell()) {
if(SolidExplorer.RejectShell(L) == Standard_False) {
for(SolidExplorer.InitFace();
SolidExplorer.MoreFace();
SolidExplorer.NextFace()) {
if(SolidExplorer.RejectFace(L) == Standard_False) {
TopoDS_Shape aLocalShape = SolidExplorer.CurrentFace();
TopoDS_Face f = TopoDS::Face(aLocalShape);
// TopoDS_Face f = TopoDS::Face(SolidExplorer.CurrentFace());
IntCurvesFace_Intersector& Intersector3d = SolidExplorer.Intersector(f);
Intersector3d.Perform(L,-RealLast(),parmin); //-- Avant (14 oct 98 il y avait -RealLast RealLast)
if(Intersector3d.IsDone()) {
if(Intersector3d.NbPnt()) {
if(Intersector3d.WParameter(1) < parmin) {
parmin = Intersector3d.WParameter(1);
if(Intersector3d.State(1)==TopAbs_IN) {
//-- The intersection point between the line and a face F
// -- of the solid is in the face F
if(Intersector3d.Transition(1) == IntCurveSurface_Out) {
//-- The line is going from inside the solid to outside
//-- the solid.
myState = 3; //-- IN --
}
else if(Intersector3d.Transition(1) == IntCurveSurface_In) {
myState = 4; //-- OUT --
}
myFace = f;
}
else if(Intersector3d.State(1)==TopAbs_ON) {
//-- The intersection point between the line and a face F
//-- of the solid is in the face F
if(Intersector3d.Transition(1) == IntCurveSurface_Out) {
//-- The line is going from inside the solid to outside
//-- the solid.
myState = 3; //-- IN --
}
else if(Intersector3d.Transition(1) == IntCurveSurface_In) {
myState = 4; //-- OUT --
}
//-- myState = 2;
myFace = f;
}
}
else {
//-- No point has been found by the Intersector3d.
//-- Or a Point has been found with a greater parameter.
}
}
}
}
} //-- Exploration of the faces
} //-- Shell has not been rejected
else {
myState=1;
}
} //-- Exploration of the shells
cpasbon++;
}
while(cpasbon!=0 && cpasbon<5);
}
//=======================================================================
//function : Perform
//purpose :
//=======================================================================
void BRepClass3d_SClassifier::Perform(BRepClass3d_SolidExplorer& SolidExplorer,
const gp_Pnt& P,
const Standard_Real Tol)
{
if(SolidExplorer.Reject(P)) {
myState=3; //-- in ds le cas solide sans face
return;
}
myFace.Nullify();
myState = 0;
if(SolidExplorer.Reject(P) == Standard_False) {
gp_Lin L;
Standard_Real Par;
//-- We compute the intersection betwwen the line builded in the Solid Explorer
//-- and the shape.
//-- --------------------------------------------------------------------------------
//-- ON calcule l intersection avec la face la plus proche au sens des boites
//-- englobantes en priorite de facon a avoir un parmin le plus faible possible.
//-- optimisation pour assurer le plus de rejections possibles avec les autres
//-- faces.
//modified by NIZNHY-PKV Thu Nov 14 12:33:53 2002 f
Standard_Integer iFlag;
//
// Modified by skv - Thu Sep 4 11:22:05 2003 OCC578 Begin
// If found line passes through a bound of any face, it means that the line
// is not found properly and it is necessary to repeat whole procedure.
// That's why the main loop while is added.
Standard_Boolean isFaultyLine = Standard_True;
Standard_Integer anIndFace = 0;
Standard_Real parmin;
while (isFaultyLine) {
if (anIndFace == 0) {
iFlag = SolidExplorer.Segment(P,L,Par);
} else {
iFlag = SolidExplorer.OtherSegment(P,L,Par);
}
Standard_Integer aCurInd = SolidExplorer.GetFaceSegmentIndex();
if (aCurInd > anIndFace) {
anIndFace = aCurInd;
} else {
myState = 1;
return;
}
// Modified by skv - Thu Sep 4 11:22:10 2003 OCC578 End
if (iFlag==1) {
// IsOnFace
// iFlag==1 i.e face is Infinite
myState=2;
return;
}
//SolidExplorer.Segment(P,L,Par);
//modified by NIZNHY-PKV Thu Nov 14 12:33:58 2002 t
//
//process results from uncorrected shells
//
//modified by NIZNHY-PKV Thu Nov 14 15:05:43 2002 f
//if(Par > 1.e+100 && L.Direction().IsParallel(gp_Dir(0.,0.,1.),1.e-8)) {
if (iFlag==2) {
//modified by NIZNHY-PKV Thu Nov 14 15:06:16 2002 t
myState = 4;
return;
}
//-- BRepClass3d_Intersector3d Intersector3d;
// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 Begin
// Check if the point is ON surface but OUT of the face.
// Just skip this face because it is bad for classification.
if (iFlag == 3)
continue;
isFaultyLine = Standard_False;
// Standard_Real parmin = RealLast();
// for(SolidExplorer.InitShell();
// SolidExplorer.MoreShell();
// SolidExplorer.NextShell()) {
parmin = RealLast();
for(SolidExplorer.InitShell();
SolidExplorer.MoreShell() && !isFaultyLine;
SolidExplorer.NextShell()) {
// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 End
if(SolidExplorer.RejectShell(L) == Standard_False) {
// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 Begin
// for(SolidExplorer.InitFace();
// SolidExplorer.MoreFace();
// SolidExplorer.NextFace()) {
for(SolidExplorer.InitFace();
SolidExplorer.MoreFace() && !isFaultyLine;
SolidExplorer.NextFace()) {
// Modified by skv - Thu Sep 4 13:48:27 2003 OCC578 End
if(SolidExplorer.RejectFace(L) == Standard_False) {
//-- Intersector3d.Perform(L,Par,Tol,SolidExplorer.CurrentFace());
TopoDS_Shape aLocalShape = SolidExplorer.CurrentFace();
TopoDS_Face f = TopoDS::Face(aLocalShape);
// TopoDS_Face f = TopoDS::Face(SolidExplorer.CurrentFace());
IntCurvesFace_Intersector& Intersector3d = SolidExplorer.Intersector(f);
// MSV Oct 25, 2001: prolong segment, since there are cases when
// the intersector does not find intersection points with the original
// segment due to rough triangulation of a parametrized surface
Standard_Real addW = Max(10*Tol, 0.01*Par);
Standard_Real AddW = addW;
Bnd_Box aBoxF = Intersector3d.Bounding();
// MSV 23.09.2004: the box must be finite in order to
// correctly prolong the segment to its bounds
if (!aBoxF.IsVoid() && !aBoxF.IsWhole()) {
Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
aBoxF.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
Standard_Real boxaddW = GetAddToParam(L,Par,aBoxF);
addW = Max(addW,boxaddW);
}
Standard_Real minW = -AddW;//-addW;
Standard_Real maxW = Min(Par*10,Par+addW);//Par+addW;
//cout << "range [" << minW << "," << maxW << "]" << endl << endl;
Intersector3d.Perform(L,minW,maxW);
//Intersector3d.Perform(L,-Tol,Par+10.0*Tol);
if(Intersector3d.IsDone()) {
Standard_Integer i;
for (i=1; i <= Intersector3d.NbPnt(); i++) {
if(Abs(Intersector3d.WParameter(i)) < Abs(parmin)) {
parmin = Intersector3d.WParameter(i);
// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 Begin
TopAbs_State aState = Intersector3d.State(i);
// Modified by skv - Thu Sep 4 12:46:33 2003 OCC578 End
if(Abs(parmin)<=Tol) {
myState = 2;
myFace = f;
}
// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 Begin
// Treatment of case TopAbs_ON separately.
else if(aState==TopAbs_IN) {
// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 End
//-- The intersection point between the line and a face F
// -- of the solid is in the face F
IntCurveSurface_TransitionOnCurve tran = Intersector3d.Transition(i);
if (tran == IntCurveSurface_Tangent) {
#ifdef DEB
cout<<"*Probleme ds BRepClass3d_SClassifier.cxx"<<endl;
#endif
continue; // ignore this point
}
// if parmin is negative we should reverse transition
if (parmin < 0)
tran = (tran == IntCurveSurface_Out
? IntCurveSurface_In : IntCurveSurface_Out);
if(tran == IntCurveSurface_Out) {
//-- The line is going from inside the solid to outside
//-- the solid.
myState = 3; //-- IN --
}
else /* if(tran == IntCurveSurface_In) */ {
myState = 4; //-- OUT --
}
myFace = f;
}
// Modified by skv - Thu Sep 4 12:48:50 2003 OCC578 Begin
// If the state is TopAbs_ON, it is necessary to chose
// another line and to repeat the whole procedure.
else if(aState==TopAbs_ON) {
isFaultyLine = Standard_True;
break;
}
// Modified by skv - Thu Sep 4 12:48:50 2003 OCC578 End
}
else {
//-- No point has been found by the Intersector3d.
//-- Or a Point has been found with a greater parameter.
}
} //-- loop by intersection points
} //-- Face has not been rejected
else {
myState = 1;
}
}
} //-- Exploration of the faces
} //-- Shell has not been rejected
else {
myState=1;
}
} //-- Exploration of the shells
// Modified by skv - Thu Sep 4 11:42:03 2003 OCC578 Begin
// The end of main loop.
}
// Modified by skv - Thu Sep 4 11:42:03 2003 OCC578 End
#ifdef DEB
//#################################################
SolidExplorer.DumpSegment(P,L,parmin,State());
//#################################################
#endif
} //-- Solid has not been rejected
else {
myState = 1;
}
}
TopAbs_State BRepClass3d_SClassifier::State() const {
if(myState==2) return(TopAbs_ON);
if(myState==4) return(TopAbs_OUT); //--
else if(myState==3) return(TopAbs_IN); //--
return(TopAbs_OUT);
}
TopoDS_Face BRepClass3d_SClassifier::Face() const {
return(myFace);
}
Standard_Boolean BRepClass3d_SClassifier::Rejected() const {
return(myState==1);
}
Standard_Boolean BRepClass3d_SClassifier::IsOnAFace() const {
return(myState==2);
}
void BRepClass3d_SClassifier::ForceIn() {
myState=3;
}
void BRepClass3d_SClassifier::ForceOut() {
myState=4;
}
Standard_Real GetAddToParam(const gp_Lin& L,
const Standard_Real P,
const Bnd_Box& B)
{
Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
B.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
Standard_Real x[2] = {aXmin,aXmax}, y[2] = {aYmin,aYmax}, z[2] = {aZmin,aZmax};
Standard_Integer i = 0, j = 0, k = 0;
Standard_Real Par = P;
for(i = 0 ; i < 2; i++) {
for(j = 0; j < 2; j++) {
for(k = 0; k < 2; k++) {
Standard_Real X = fabs(x[i]-L.Location().X());
Standard_Real Y = fabs(y[j]-L.Location().Y());
Standard_Real Z = fabs(z[k]-L.Location().Z());
if(X < 1.e+20 && Y < 1.e+20 && Z < 1.e+20) {
gp_Pnt aP(x[i],y[j],z[k]);
Standard_Real par = ElCLib::Parameter(L,aP);
if(par > Par)
Par = par;
}
else
return 1.e+20;
}
}
}
return Par - P;
}