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Integration of OCCT 6.5.0 from SVN
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314
src/BRepBlend/BRepBlend_SurfCurvEvolRadInv.cxx
Executable file
314
src/BRepBlend/BRepBlend_SurfCurvEvolRadInv.cxx
Executable file
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// File: BRepBlend_SurfCurvEvolRadInv.cxx
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// Created: Tue Jul 29 12:13:34 1997
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// Author: Jerome LEMONIER
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// <jlr@sgi64>
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#include <BRepBlend_SurfCurvEvolRadInv.ixx>
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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BRepBlend_SurfCurvEvolRadInv::BRepBlend_SurfCurvEvolRadInv
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(const Handle(Adaptor3d_HSurface)& S,
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const Handle(Adaptor3d_HCurve)& C,
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const Handle(Adaptor3d_HCurve)& Cg,
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const Handle(Law_Function)& Evol): surf(S),curv(C),guide(Cg)
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{ tevol=Evol;
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void BRepBlend_SurfCurvEvolRadInv::Set(const Standard_Integer Choix)
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{ choix = Choix;
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switch (choix) {
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case 1 :
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case 2 :
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sg1 = -1;
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break;
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case 3 :
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case 4 :
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sg1 = 1;
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break;
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default :
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sg1 = -1;
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break;
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}
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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Standard_Integer BRepBlend_SurfCurvEvolRadInv::NbEquations() const
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{
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return 3;
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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Standard_Boolean BRepBlend_SurfCurvEvolRadInv::Value(const math_Vector& X,math_Vector& F)
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{
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gp_Pnt ptgui;
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gp_Vec d1gui(0.,0.,0.);
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guide->D1(X(1),ptgui,d1gui);
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ray = sg1*tevol->Value(X(1));
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gp_Vec nplan = d1gui.Normalized();
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// Standard_Real theD = -(nplan.XYZ().Dot(ptgui.XYZ()));
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gp_XYZ nplanXYZ(nplan.XYZ());
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gp_XYZ ptguiXYZ(ptgui.XYZ());
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Standard_Real theD = nplanXYZ.Dot(ptguiXYZ) ;
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theD = theD * (-1.) ;
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gp_Pnt ptcur = curv->Value(X(2));
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F(1) = nplan.XYZ().Dot(ptcur.XYZ()) + theD;
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gp_Pnt2d p2drst = rst->Value(X(3));
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gp_Pnt pts;
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gp_Vec du,dv;
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surf->D1(p2drst.X(),p2drst.Y(),pts,du,dv);
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F(2) = nplan.XYZ().Dot(pts.XYZ()) + theD;
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gp_Vec ns = du.Crossed(dv);
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Standard_Real norm = nplan.Crossed(ns).Magnitude();
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Standard_Real unsurnorm = 1./norm;
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ns.SetLinearForm(nplan.Dot(ns),nplan, -1.,ns);
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ns.Multiply(unsurnorm);
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gp_Vec ref(ptcur,pts);
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ref.SetLinearForm(ray,ns,ref);
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F(3) = ref.SquareMagnitude() - ray*ray;
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return Standard_True;
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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Standard_Boolean BRepBlend_SurfCurvEvolRadInv::Derivatives(const math_Vector& X,math_Matrix& D)
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{
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gp_Pnt ptgui;
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gp_Vec d1gui,d2gui;
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guide->D2(X(1),ptgui,d1gui,d2gui);
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Standard_Real normd1gui = d1gui.Magnitude(),dray;
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Standard_Real unsurnormd1gui = 1./normd1gui;
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tevol->D1(X(1),ray,dray);
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ray=sg1*ray;
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dray=sg1*dray;
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gp_Vec nplan = d1gui.Multiplied(unsurnormd1gui);
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#ifdef DEB
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Standard_Real theD = -(nplan.XYZ().Dot(ptgui.XYZ()));
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#endif
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gp_Vec dnplan;
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dnplan.SetLinearForm(-nplan.Dot(d2gui),nplan,d2gui);
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dnplan.Multiply(unsurnormd1gui);
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Standard_Real dtheD = - nplan.XYZ().Dot(d1gui.XYZ()) - dnplan.XYZ().Dot(ptgui.XYZ());
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gp_Pnt ptcur;
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gp_Vec d1cur;
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curv->D1(X(2),ptcur,d1cur);
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D(1,1) = dnplan.XYZ().Dot(ptcur.XYZ()) + dtheD;
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D(1,2) = nplan.XYZ().Dot(d1cur.XYZ());
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D(1,3) = 0.;
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gp_Pnt2d p2drst;
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gp_Vec2d d1rst;
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rst->D1(X(3),p2drst,d1rst);
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gp_Pnt pts;
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gp_Vec d1u,d1v,d2u,d2v,duv;
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surf->D2(p2drst.X(),p2drst.Y(),pts,d1u,d1v,d2u,d2v,duv);
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D(2,1) = dnplan.XYZ().Dot(pts.XYZ()) + dtheD;
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D(2,2) = 0.;
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gp_Vec dwrstpts;
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dwrstpts.SetLinearForm(d1rst.X(),d1u,d1rst.Y(),d1v);
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D(2,3) = nplan.XYZ().Dot(dwrstpts.XYZ());
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gp_Vec nsurf = d1u.Crossed(d1v);
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gp_Vec dunsurf = d2u.Crossed(d1v).Added(d1u.Crossed(duv));
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gp_Vec dvnsurf = d1u.Crossed(d2v).Added(duv.Crossed(d1v));
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gp_Vec dwrstnsurf;
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dwrstnsurf.SetLinearForm(d1rst.X(),dunsurf,d1rst.Y(),dvnsurf);
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gp_Vec nplancrosnsurf = nplan.Crossed(nsurf);
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gp_Vec dwguinplancrosnsurf = dnplan.Crossed(nsurf);
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gp_Vec dwrstnplancrosnsurf = nplan.Crossed(dwrstnsurf);
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Standard_Real norm2 = nplancrosnsurf.SquareMagnitude();
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Standard_Real norm = sqrt(norm2);
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Standard_Real unsurnorm = 1./norm;
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Standard_Real raysurnorm = ray*unsurnorm;
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Standard_Real unsurnorm2 = unsurnorm * unsurnorm;
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Standard_Real raysurnorm2 = ray*unsurnorm2;
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Standard_Real dwguinorm = unsurnorm*nplancrosnsurf.Dot(dwguinplancrosnsurf);
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Standard_Real dwrstnorm = unsurnorm*nplancrosnsurf.Dot(dwrstnplancrosnsurf);
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Standard_Real nplandotnsurf = nplan.Dot(nsurf);
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Standard_Real dwguinplandotnsurf = dnplan.Dot(nsurf);
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Standard_Real dwrstnplandotnsurf = nplan.Dot(dwrstnsurf);
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gp_Vec temp,dwguitemp,dwrsttemp;
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temp.SetLinearForm(nplandotnsurf,nplan,-1.,nsurf);
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dwguitemp.SetLinearForm(nplandotnsurf,dnplan,dwguinplandotnsurf,nplan);
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dwrsttemp.SetLinearForm(dwrstnplandotnsurf,nplan,-1.,dwrstnsurf);
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gp_Vec corde(ptcur,pts);
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gp_Vec ref,dwguiref,dwrstref;
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ref.SetLinearForm(raysurnorm,temp,corde);
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dwguiref.SetLinearForm(raysurnorm,dwguitemp,-raysurnorm2*dwguinorm,temp);
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dwguiref.SetLinearForm(1.,dwguiref,dray*unsurnorm,temp);
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dwrstref.SetLinearForm(raysurnorm,dwrsttemp,-raysurnorm2*dwrstnorm,temp,dwrstpts);
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ref.Add(ref);
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D(3,1) = ref.Dot(dwguiref) - 2.*dray*ray;
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D(3,2) = -ref.Dot(d1cur);
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D(3,3) = ref.Dot(dwrstref);
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return Standard_True;
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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Standard_Boolean BRepBlend_SurfCurvEvolRadInv::Values(const math_Vector& X,math_Vector& F,math_Matrix& D)
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{
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gp_Pnt ptgui;
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gp_Vec d1gui(0.,0.,0.),d2gui(0.,0.,0.);
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guide->D2(X(1),ptgui,d1gui,d2gui);
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Standard_Real dray;
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tevol->D1(X(1),ray,dray);
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ray=sg1*ray;
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dray=sg1*dray;
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Standard_Real normd1gui = d1gui.Magnitude();
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Standard_Real unsurnormd1gui = 1./normd1gui;
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gp_Vec nplan = d1gui.Multiplied(unsurnormd1gui);
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// Standard_Real theD = -(nplan.XYZ().Dot(ptgui.XYZ()));
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gp_XYZ nplanXYZ(nplan.XYZ());
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gp_XYZ ptcurXYZ(ptgui.XYZ());
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Standard_Real theD = nplanXYZ.Dot(ptcurXYZ) ;
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theD = theD * (-1.) ;
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gp_Vec dnplan;
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dnplan.SetLinearForm(-nplan.Dot(d2gui),nplan,d2gui);
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dnplan.Multiply(unsurnormd1gui);
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Standard_Real dtheD = - nplan.XYZ().Dot(d1gui.XYZ()) - dnplan.XYZ().Dot(ptgui.XYZ());
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gp_Pnt ptcur;
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gp_Vec d1cur;
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curv->D1(X(2),ptcur,d1cur);
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F(1) = nplan.XYZ().Dot(ptcur.XYZ()) + theD;
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D(1,1) = dnplan.XYZ().Dot(ptcur.XYZ()) + dtheD;
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D(1,2) = nplan.XYZ().Dot(d1cur.XYZ());
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D(1,3) = 0.;
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gp_Pnt2d p2drst;
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gp_Vec2d d1rst;
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rst->D1(X(3),p2drst,d1rst);
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gp_Pnt pts;
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gp_Vec d1u,d1v,d2u,d2v,duv;
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surf->D2(p2drst.X(),p2drst.Y(),pts,d1u,d1v,d2u,d2v,duv);
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F(2) = nplan.XYZ().Dot(pts.XYZ()) + theD;
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D(2,1) = dnplan.XYZ().Dot(pts.XYZ()) + dtheD;
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D(2,2) = 0.;
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gp_Vec dwrstpts;
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dwrstpts.SetLinearForm(d1rst.X(),d1u,d1rst.Y(),d1v);
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D(2,3) = nplan.XYZ().Dot(dwrstpts.XYZ());
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gp_Vec nsurf = d1u.Crossed(d1v);
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gp_Vec dunsurf = d2u.Crossed(d1v).Added(d1u.Crossed(duv));
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gp_Vec dvnsurf = d1u.Crossed(d2v).Added(duv.Crossed(d1v));
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gp_Vec dwrstnsurf;
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dwrstnsurf.SetLinearForm(d1rst.X(),dunsurf,d1rst.Y(),dvnsurf);
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gp_Vec nplancrosnsurf = nplan.Crossed(nsurf);
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gp_Vec dwguinplancrosnsurf = dnplan.Crossed(nsurf);
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gp_Vec dwrstnplancrosnsurf = nplan.Crossed(dwrstnsurf);
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Standard_Real norm2 = nplancrosnsurf.SquareMagnitude();
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Standard_Real norm = sqrt(norm2);
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Standard_Real unsurnorm = 1./norm;
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Standard_Real raysurnorm = ray*unsurnorm;
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Standard_Real unsurnorm2 = unsurnorm * unsurnorm;
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Standard_Real raysurnorm2 = ray*unsurnorm2;
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Standard_Real dwguinorm = unsurnorm*nplancrosnsurf.Dot(dwguinplancrosnsurf);
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Standard_Real dwrstnorm = unsurnorm*nplancrosnsurf.Dot(dwrstnplancrosnsurf);
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Standard_Real nplandotnsurf = nplan.Dot(nsurf);
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Standard_Real dwguinplandotnsurf = dnplan.Dot(nsurf);
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Standard_Real dwrstnplandotnsurf = nplan.Dot(dwrstnsurf);
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gp_Vec temp,dwguitemp,dwrsttemp;
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temp.SetLinearForm(nplandotnsurf,nplan,-1.,nsurf);
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dwguitemp.SetLinearForm(nplandotnsurf,dnplan,dwguinplandotnsurf,nplan);
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dwrsttemp.SetLinearForm(dwrstnplandotnsurf,nplan,-1.,dwrstnsurf);
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gp_Vec corde(ptcur,pts);
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gp_Vec ref,dwguiref,dwrstref;
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ref.SetLinearForm(raysurnorm,temp,corde);
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F(3) = ref.SquareMagnitude() - ray*ray;
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dwguiref.SetLinearForm(raysurnorm,dwguitemp,-raysurnorm2*dwguinorm,temp);
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dwguiref.SetLinearForm(1.,dwguiref,dray*unsurnorm,temp);
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dwrstref.SetLinearForm(raysurnorm,dwrsttemp,-raysurnorm2*dwrstnorm,temp,dwrstpts);
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ref.Add(ref);
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D(3,1) = ref.Dot(dwguiref) - 2.*dray*ray;
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D(3,2) = -ref.Dot(d1cur);
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D(3,3) = ref.Dot(dwrstref);
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return Standard_True;
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void BRepBlend_SurfCurvEvolRadInv::Set(const Handle(Adaptor2d_HCurve2d)& Rst)
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{
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rst = Rst;
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void BRepBlend_SurfCurvEvolRadInv::GetTolerance(math_Vector& Tolerance,const Standard_Real Tol) const
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{
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Tolerance(1) = guide->Resolution(Tol);
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Tolerance(2) = curv->Resolution(Tol);
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Standard_Real ru,rv;
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ru = surf->UResolution(Tol);
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rv = surf->VResolution(Tol);
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Tolerance(3) = rst->Resolution(Min(ru,rv));
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void BRepBlend_SurfCurvEvolRadInv::GetBounds(math_Vector& InfBound,math_Vector& SupBound) const
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{
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InfBound(1) = guide->FirstParameter();
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SupBound(1) = guide->LastParameter();
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InfBound(2) = curv->FirstParameter();
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SupBound(2) = curv->LastParameter();
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InfBound(3) = rst->FirstParameter();
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SupBound(3) = rst->LastParameter();
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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Standard_Boolean BRepBlend_SurfCurvEvolRadInv::IsSolution(const math_Vector& Sol,const Standard_Real Tol)
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{
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math_Vector valsol(1,3);
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Value(Sol,valsol);
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if (Abs(valsol(1)) <= Tol &&
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Abs(valsol(2)) <= Tol &&
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Abs(valsol(3)) <= 2*Tol*Abs(ray)) {
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return Standard_True;
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}
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return Standard_False;
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}
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