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Integration of OCCT 6.5.0 from SVN
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98
samples/mfc/standard/09_Animation/src/AnimationApp.cpp
Executable file
98
samples/mfc/standard/09_Animation/src/AnimationApp.cpp
Executable file
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// AnimationApp.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "AnimationApp.h"
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#include <OCC_MainFrame.h>
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#include <OCC_3dChildFrame.h>
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#include "AnimationDoc.h"
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#include "AnimationView3D.h"
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#include "..\..\Common\res\OCC_Resource.h"
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BEGIN_MESSAGE_MAP(CAnimationApp, OCC_3dApp)
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//{{AFX_MSG_MAP(CAnimationApp)
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ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG_MAP
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// Standard file based document commands
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CAnimationApp construction
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CAnimationApp::CAnimationApp()
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{
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SampleName = "Animation"; //for about dialog
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CAnimationApp object
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CAnimationApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CAnimationApp initialization
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BOOL CAnimationApp::InitInstance()
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{
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AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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// Change the registry key under which our settings are stored.
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// You should modify this string to be something appropriate
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// such as the name of your company or organization.
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// Modified by CasCade :
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SetRegistryKey(_T("Local CasCade Applications"));
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LoadStdProfileSettings(); // Load standard INI file options (including MRU)
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// Register the application's document templates. Document templates
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// serve as the connection between documents, frame windows and views.
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CMultiDocTemplate* pDocTemplateForView3d;
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pDocTemplateForView3d = new CMultiDocTemplate(
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IDR_3DTYPE,
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RUNTIME_CLASS(CAnimationDoc),
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RUNTIME_CLASS(OCC_3dChildFrame), // custom MDI child frame
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RUNTIME_CLASS(CAnimationView3D));
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AddDocTemplate(pDocTemplateForView3d);
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// create main MDI Frame window
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OCC_MainFrame* pMainFrame = new OCC_MainFrame;
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if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
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return FALSE;
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m_pMainWnd = pMainFrame;
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// Parse command line for standard shell commands, DDE, file open
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CCommandLineInfo cmdInfo;
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ParseCommandLine(cmdInfo);
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// Dispatch commands specified on the command line
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if (!ProcessShellCommand(cmdInfo))
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return FALSE;
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// The main window has been initialized, so show and update it.
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pMainFrame->ShowWindow(m_nCmdShow);
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pMainFrame->UpdateWindow();
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return TRUE;
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}
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void CAnimationApp::OnAppAbout()
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{
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CMDIFrameWnd *pFrame = (CMDIFrameWnd*)AfxGetApp()->m_pMainWnd;
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CMDIChildWnd *pChild = (CMDIChildWnd *) pFrame->GetActiveFrame();
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CAnimationView3D *pView = (CAnimationView3D *) pChild->GetActiveView();
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pView -> OnStop();
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OCC_3dApp::OnAppAbout();
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pView -> OnRestart();
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}
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