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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

Integration of OCCT 6.5.0 from SVN

This commit is contained in:
bugmaster
2011-03-16 07:30:28 +00:00
committed by bugmaster
parent 4903637061
commit 7fd59977df
16375 changed files with 3882564 additions and 0 deletions

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// ISession_Direction.cpp: implementation of the ISession_Direction class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ISession_Direction.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#endif
IMPLEMENT_STANDARD_HANDLE(ISession_Direction,AIS_InteractiveObject)
IMPLEMENT_STANDARD_RTTIEXT(ISession_Direction,AIS_InteractiveObject)
#include "DsgPrs_LengthPresentation.hxx"
#include "Prs3d_ArrowAspect.hxx"
#include "AIS_Drawer.hxx"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
ISession_Direction::ISession_Direction(gp_Pnt& aPnt,gp_Pnt& aPnt2)
:myStartPnt(aPnt),myEndPnt(aPnt2)
{}
ISession_Direction::ISession_Direction(gp_Pnt& aPnt,gp_Vec& aVec)
:myStartPnt(aPnt)
{
myEndPnt = myStartPnt.Translated(aVec);
}
void ISession_Direction::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
const Handle(Prs3d_Presentation)& aPresentation,
const Standard_Integer aMode)
{
Handle(Prs3d_ArrowAspect) anArrowAspect = myDrawer->ArrowAspect();
anArrowAspect->SetLength(myStartPnt.Distance(myEndPnt));
myDrawer->SetArrowAspect(anArrowAspect);
DsgPrs_LengthPresentation::Add(aPresentation,myDrawer,
myStartPnt,myEndPnt,
DsgPrs_AS_LASTAR);
}

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// ISession_Direction.h: interface for the ISession_Direction class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ISession_Direction_H__767C0DB3_A3B0_11D1_8DA3_0800369C8A03__INCLUDED_)
#define AFX_ISession_Direction_H__767C0DB3_A3B0_11D1_8DA3_0800369C8A03__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <Standard_Macro.hxx>
#include <Standard_DefineHandle.hxx>
#include "gp_Dir.hxx"
#include "gp_Vec.hxx"
#include "AIS_InteractiveObject.hxx"
DEFINE_STANDARD_HANDLE(ISession_Direction,AIS_InteractiveObject)
class ISession_Direction : public AIS_InteractiveObject
{
public:
ISession_Direction();
ISession_Direction(gp_Pnt& aPnt,gp_Pnt& aPnt2);
ISession_Direction(gp_Pnt& aPnt,gp_Vec& aVec);
DEFINE_STANDARD_RTTI(ISession_Direction)
private:
void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
const Handle(Prs3d_Presentation)& aPresentation,
const Standard_Integer aMode);
void ComputeSelection(const class Handle_SelectMgr_Selection &,const int){};
gp_Pnt myStartPnt;
gp_Pnt myEndPnt;
};
#endif // !defined(AFX_ISession_Direction_H__767C0DB3_A3B0_11D1_8DA3_0800369C8A03__INCLUDED_)

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// ModelingApp.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "..\res\resource.h"
#include "ModelingApp.h"
#include "OCC_MainFrame.h"
#include "OCC_3dChildFrame.h"
#include "ModelingDoc.h"
#include "OCC_3dView.h"
/////////////////////////////////////////////////////////////////////////////
// CModelingApp construction
CModelingApp::CModelingApp()
{
SampleName = "Modeling"; //for about dialog
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CModelingApp object
CModelingApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CModelingApp initialization
BOOL CModelingApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
// Change the registry key under which our settings are stored.
// You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(
IDR_3DTYPE,
RUNTIME_CLASS(CModelingDoc),
RUNTIME_CLASS(OCC_3dChildFrame), // custom MDI child frame
RUNTIME_CLASS(OCC_3dView));
AddDocTemplate(pDocTemplate);
// create main MDI Frame window
OCC_MainFrame* pMainFrame = new OCC_MainFrame(with_AIS_TB);
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
m_pMainWnd = pMainFrame;
// Create additional toolbar
m_pToolBar2 = new CToolBar;
if ( !m_pToolBar2->Create(m_pMainWnd, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_TOOLTIPS) ||
!m_pToolBar2->LoadToolBar(IDR_FRAME2))
{
TRACE0("Failed to create toolbar\n");
return FALSE;
}
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
return TRUE;
}

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// ModelingApp.h : main header file for the TOPOLOGYTRANSFORMATIONS application
//
#if !defined(AFX_MODELINGAPP_H__30453388_3E75_11D7_8611_0060B0EE281E__INCLUDED_)
#define AFX_MODELINGAPP_H__30453388_3E75_11D7_8611_0060B0EE281E__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <OCC_3dApp.h>
class CModelingApp : public OCC_3dApp
{
public:
CModelingApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CModelingApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
private:
CToolBar *m_pToolBar2;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MODELINGAPP_H__30453388_3E75_11D7_8611_0060B0EE281E__INCLUDED_)

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// ModelingDoc.h : interface of the CModelingDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MODELINGDOC_H__30453389_3E75_11D7_8611_0060B0EE281E__INCLUDED_)
#define AFX_MODELINGDOC_H__30453389_3E75_11D7_8611_0060B0EE281E__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <OCC_3dDoc.h>
class CModelingDoc : public OCC_3dDoc
{
protected: // create from serialization only
CModelingDoc();
DECLARE_DYNCREATE(CModelingDoc)
public:
virtual ~CModelingDoc();
void InputEvent (const Standard_Integer x ,
const Standard_Integer y ,
const Handle(V3d_View)& aView );
void Popup (const Standard_Integer x ,
const Standard_Integer y ,
const Handle(V3d_View)& aView );
// Generated message map functions
protected:
//{{AFX_MSG(CModelingDoc)
afx_msg void OnMirror();
afx_msg void OnMirroraxis();
afx_msg void OnRotate();
afx_msg void OnScale();
afx_msg void OnTranslation();
afx_msg void OnDisplacement();
afx_msg void OnDeform();
afx_msg void OnBox();
afx_msg void OnCylinder();
afx_msg void OnCone();
afx_msg void OnSphere();
afx_msg void OnTorus();
afx_msg void OnWedge();
afx_msg void OnPrism();
afx_msg void OnRevol();
afx_msg void OnPipe();
afx_msg void OnThru();
afx_msg void OnEvolved();
afx_msg void OnDraft();
afx_msg void OnCut();
afx_msg void OnFuse();
afx_msg void OnSection();
afx_msg void OnCommon();
afx_msg void OnPsection();
afx_msg void OnBlend();
afx_msg void OnChamf();
afx_msg void OnEvolvedblend();
afx_msg void OnPrismLocal();
afx_msg void OnRevolLocal();
afx_msg void OnGlueLocal();
afx_msg void OnDprismLocal();
afx_msg void OnPipeLocal();
afx_msg void OnLinearLocal();
afx_msg void OnSplitLocal();
afx_msg void OnThickLocal();
afx_msg void OnOffsetLocal();
afx_msg void OnVertex();
afx_msg void OnEdge();
afx_msg void OnWire();
afx_msg void OnFace();
afx_msg void OnShell();
afx_msg void OnCompound();
afx_msg void OnGeometrie();
afx_msg void OnSewing();
afx_msg void OnExplorer();
afx_msg void OnBuilder();
afx_msg void OnValid();
afx_msg void OnLinear();
afx_msg void OnVolume();
afx_msg void OnSurface();
afx_msg void OnFillwithtang();
afx_msg void OnButtonFill();
afx_msg void OnStopStop();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
int myState;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MODELINGDOC_H__30453389_3E75_11D7_8611_0060B0EE281E__INCLUDED_)

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enum STATE {
SELECT_EDGE_PLATE,
SELECT_EDGE_PLATE_TGTES_1,
SELECT_EDGE_PLATE_TGTES_2,
SELECT_EDGE_PLATE_TGTES_3
};

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// stdafx.cpp : source file that includes just the standard includes
// SampleTopologyTransformations.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC OLE automation classes
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#if !defined(WNT)
#error WNT precompiler directive is mandatory for CasCade
#endif
#pragma warning( disable : 4244 ) // Issue warning 4244
#include "Standard_ShortReal.hxx"
#pragma warning( default : 4244 ) // Issue warning 4244
#include <Standard.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_Shape.hxx>
#include <Graphic3d_WNTGraphicDevice.hxx>
#include <V3d_Viewer.hxx>
#include <V3d_View.hxx>
#include <WNT_Window.hxx>
#include <Prs3d_Drawer.hxx>
#include <Standard_ErrorHandler.hxx>
#include <BRepPrimAPI_MakeWedge.hxx>
#include <gp_Vec.hxx>
#include <gp_Trsf.hxx>
#include <gp_Circ.hxx>
#include <gp_Circ2d.hxx>
#include <gp_Pln.hxx>
#include <gp_Elips.hxx>
#include <gp_Sphere.hxx>
#include <AIS_Axis.hxx>
#include <BRepBuilderAPI_Transform.hxx>
#include <AIS_Point.hxx>
#include <AIS_Plane.hxx>
#include <AIS_Line.hxx>
#include <GProp_GProps.hxx>
#include <AIS_ConnectedInteractive.hxx>
#include <Geom_CartesianPoint.hxx>
#include <Geom_BSplineSurface.hxx>
#include <Geom_Axis1Placement.hxx>
#include <Geom_BezierCurve.hxx>
#include <Geom_RectangularTrimmedSurface.hxx>
#include <Geom_Line.hxx>
#include <Geom_Circle.hxx>
#include <Geom_Transformation.hxx>
#include <Geom_CylindricalSurface.hxx>
#include <BRepBuilderAPI_GTransform.hxx>
#include <BRepPrimAPI_MakeBox.hxx>
#include <BRepPrimAPI_MakeCone.hxx>
#include <BRepPrimAPI_MakeSphere.hxx>
#include <BRepPrimAPI_MakePrism.hxx>
#include <BRepPrimAPI_MakeTorus.hxx>
#include <BRepBuilderAPI_MakeVertex.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <BRepBuilderAPI_MakePolygon.hxx>
#include <BRepBuilderAPI_MakeShell.hxx>
#include <BRepPrimAPI_MakeRevol.hxx>
#include <BRepOffsetAPI_MakePipe.hxx>
#include <BRepOffsetAPI_ThruSections.hxx>
#include <BRepOffsetAPI_MakeEvolved.hxx>
#include <BRepOffsetAPI_DraftAngle.hxx>
#include <BRepOffsetAPI_Sewing.hxx>
#include <BRepGProp.hxx>
#include <BRepAlgo.hxx>
#include <BRepAlgoAPI_Cut.hxx>
#include <BRepAlgoAPI_Fuse.hxx>
#include <BRepAlgoAPI_Common.hxx>
#include <BRepAlgoAPI_Section.hxx>
#include <BRepFilletAPI_MakeFillet.hxx>
#include <BRepFilletAPI_MakeChamfer.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TopOpeBRepTool.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColgp_Array2OfPnt.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <TopExp.hxx>
#include <GCE2d_MakeLine.hxx>
#include <BRepLib.hxx>
#include <BRepFeat_MakePrism.hxx>
#include <BRepFeat_MakeDPrism.hxx>
#include <BRepFeat_MakeRevol.hxx>
#include <BRepFeat_Gluer.hxx>
#include <BRepFeat_MakePipe.hxx>
#include <BRepFeat_MakeLinearForm.hxx>
#include <BRepFeat_SplitShape.hxx>
#include <BRepOffsetAPI_MakeThickSolid.hxx>
#include <Geom2d_Curve.hxx>
#include <Geom2d_Circle.hxx>
#include <Geom2d_Line.hxx>
#include <GeomAPI_PointsToBSplineSurface.hxx>
#include <GeomAPI_PointsToBSpline.hxx>
#include <GeomFill_BSplineCurves.hxx>
#include <LocOpe_FindEdges.hxx>
#include <TopoDS_Compound.hxx>
#include <TopoDS_Solid.hxx>
#include <GeomPlate_HArray1OfHCurveOnSurface.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <GeomAdaptor_HSurface.hxx>
#include <BRepAdaptor_HCurve2d.hxx>
#include <GeomPlate_BuildPlateSurface.hxx>
#include <GeomPlate_MakeApprox.hxx>
#include <TopTools_Array1OfShape.hxx>
#include <TColGeom2d_HArray1OfCurve.hxx>
#include <BRepTopAdaptor_FClass2d.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <TColgp_HArray1OfPnt.hxx>
#include <GeomPlate_BuildAveragePlane.hxx>
#include <Plate_PinpointConstraint.hxx>
#include <Plate_D1.hxx>
#include <Plate_GtoCConstraint.hxx>
#include <GeomPlate_Surface.hxx>
#include <GeomProjLib.hxx>
#include <GCE2d_MakeSegment.hxx>
#include "ISession_Direction.h"
#include <UnitsAPI.hxx>
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.