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Integration of OCCT 6.5.0 from SVN
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85
samples/java/inc/Handle_ISession2D_InteractiveContext.hxx
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85
samples/java/inc/Handle_ISession2D_InteractiveContext.hxx
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// File generated by CPPExt (Transient)
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//
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// Copyright (C) 1991,1995 by
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//
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// MATRA DATAVISION, FRANCE
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//
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// This software is furnished in accordance with the terms and conditions
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// of the contract and with the inclusion of the above copyright notice.
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// This software or any other copy thereof may not be provided or otherwise
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// be made available to any other person. No title to an ownership of the
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// software is hereby transferred.
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//
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// At the termination of the contract, the software and all copies of this
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// software must be deleted.
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#ifndef _Handle_ISession2D_InteractiveContext_HeaderFile
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#define _Handle_ISession2D_InteractiveContext_HeaderFile
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#ifndef _Standard_Macro_HeaderFile
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#include <Standard_Macro.hxx>
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#endif
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#ifndef _Standard_HeaderFile
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#include <Standard.hxx>
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#endif
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#ifndef _Handle_MMgt_TShared_HeaderFile
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#include <Handle_MMgt_TShared.hxx>
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#endif
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class Standard_Transient;
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class Handle_Standard_Type;
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class Handle(MMgt_TShared);
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class ISession2D_InteractiveContext;
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Standard_EXPORT Handle_Standard_Type& STANDARD_TYPE(ISession2D_InteractiveContext);
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class Handle(ISession2D_InteractiveContext) : public Handle(MMgt_TShared) {
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public:
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void* operator new(size_t,void* anAddress)
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{
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return anAddress;
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}
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void* operator new(size_t size)
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{
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return Standard::Allocate(size);
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}
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void operator delete(void *anAddress)
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{
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if (anAddress) Standard::Free((Standard_Address&)anAddress);
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}
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Handle(ISession2D_InteractiveContext)():Handle(MMgt_TShared)() {}
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Handle(ISession2D_InteractiveContext)(const Handle(ISession2D_InteractiveContext)& aHandle) : Handle(MMgt_TShared)(aHandle)
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{
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}
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Handle(ISession2D_InteractiveContext)(const ISession2D_InteractiveContext* anItem) : Handle(MMgt_TShared)((MMgt_TShared *)anItem)
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{
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}
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Handle(ISession2D_InteractiveContext)& operator=(const Handle(ISession2D_InteractiveContext)& aHandle)
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{
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Assign(aHandle.Access());
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return *this;
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}
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Handle(ISession2D_InteractiveContext)& operator=(const ISession2D_InteractiveContext* anItem)
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{
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Assign((Standard_Transient *)anItem);
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return *this;
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}
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ISession2D_InteractiveContext* operator->()
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{
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return (ISession2D_InteractiveContext *)ControlAccess();
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}
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ISession2D_InteractiveContext* operator->() const
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{
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return (ISession2D_InteractiveContext *)ControlAccess();
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}
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Standard_EXPORT ~Handle(ISession2D_InteractiveContext)();
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Standard_EXPORT static const Handle(ISession2D_InteractiveContext) DownCast(const Handle(Standard_Transient)& AnObject);
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};
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#endif
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