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0031458: Visualization - refine classes across Prs3d and StdPrs packages

Prs3d::GetDeflection() has been moved to StdPrs_ToolTriangulatedShape::GetDeflection().
Prs3d_ShapeTool has been moved to StdPrs_ShapeTool.
Code collecting free edges on Poly_Triangulation
has been moved out from StdPrs_WFShape to Prs3d::AddFreeEdges().
StdPrs_BndBox has been moved to Prs3d_BndBox.
Geom_Transformation has been replaced by TopLoc_Datum3D within visualization classes.

Select3D_SensitiveCircle constructor now takes gp_Circ instead of Geom_Circle.
StdSelect_ViewerSelector3d has been moved to SelectMgr_ViewerSelector3d.
Methods ::GetPoint3d() and ::ArrayBounds() has been moved
from subclass Select3D_SensitiveCircle to the base class Select3D_SensitiveCurve.
StdSelect_ViewerSelector3d::computeSensitivePrs() has been moved to SelectMgr::ComputeSensitivePrs().

Removed unused declarations StdSelect_Prs, StdSelect_DisplayMode,
StdSelect_SensitivityMode, StdSelect_TypeOfResult, SelectMgr_SOPtr, TColQuantity.

Package Graphic3d has been moved from TKV3d to TKService.
This commit is contained in:
kgv
2020-03-14 13:32:48 +03:00
committed by bugmaster
parent 787ff2408c
commit 7f24b768c3
127 changed files with 2215 additions and 2992 deletions

View File

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// Copyright (c) 2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_SelectionImageFiller_HeaderFile
#define _SelectMgr_SelectionImageFiller_HeaderFile
#include <Image_PixMap.hxx>
#include <math_BullardGenerator.hxx>
#include <NCollection_Map.hxx>
#include <StdSelect_TypeOfSelectionImage.hxx>
#include <Quantity_ColorHasher.hxx>
class SelectMgr_ViewerSelector;
//! Abstract class for filling pixel with color.
//! This is internal tool for SelectMgr_ViewerSelector3d::ToPixMap().
class SelectMgr_SelectionImageFiller : public Standard_Transient
{
public:
//! Create filler of specified type.
static Handle(SelectMgr_SelectionImageFiller) CreateFiller (Image_PixMap& thePixMap,
SelectMgr_ViewerSelector* theSelector,
StdSelect_TypeOfSelectionImage theType);
public:
//! Main constructor.
SelectMgr_SelectionImageFiller (Image_PixMap& thePixMap,
SelectMgr_ViewerSelector* theSelector)
: myImage (&thePixMap),
myMainSel(theSelector) {}
//! Fill pixel at specified position.
virtual void Fill (const Standard_Integer theCol,
const Standard_Integer theRow,
const Standard_Integer thePicked) = 0;
//! Flush results into final image.
virtual void Flush() {}
protected:
//! Find the new unique random color.
void randomPastelColor (Quantity_Color& theColor)
{
for (;;)
{
nextRandomPastelColor (theColor);
if (myUniqueColors.Add (theColor))
{
return;
}
}
}
//! Fills the given color as random.
void nextRandomPastelColor (Quantity_Color& theColor)
{
theColor = Quantity_Color (Standard_Real(myBullardGenerator.NextInt() % 256) / 255.0,
Standard_Real(myBullardGenerator.NextInt() % 256) / 255.0,
Standard_Real(myBullardGenerator.NextInt() % 256) / 255.0,
Quantity_TOC_sRGB);
}
protected:
Image_PixMap* myImage;
SelectMgr_ViewerSelector* myMainSel;
math_BullardGenerator myBullardGenerator;
NCollection_Map<Quantity_Color, Quantity_ColorHasher> myUniqueColors;
};
#endif