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0025748: Parallel version of progress indicator
Progress indication mechanism is refactored to support incrementing progress within multithreaded algorithms. The class Message_ProgressIndicator is only an interface to the user application. It accumulates the progress provided by progress scopes. The counter is protected by mutex for thread-safety. The new class Message_ProgressScope replacing Message_ProgressSentry should be used to advance the progress. The scopes are nested to each other to reflect the nested nature of operations. The new class Message_ProgressRange should be used to pass the progress to sub-scopes. All OCCT algorithms involving progress indication have been updated to new API. Improvements in Draw_ProgressIndicator: - Separate console mode has been added in order to make possible to put the progress into std::cout instead or in addition to the draw interpreter, instead of trigger option "-tclOutput". - Treatment of Ctrl-Break signal has been added. Now any operation can be aborted by Ctrl-C or Ctrl-Break keystroke. Added new test case 'perf fclasses progr_par' for testing of parallel work of the progress.
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@@ -52,7 +52,8 @@
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#include <Image_AlienPixMap.hxx>
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#include <Image_Diff.hxx>
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#include <Image_VideoRecorder.hxx>
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#include <Message_ProgressSentry.hxx>
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#include <Message_ProgressScope.hxx>
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#include <Message_ProgressRange.hxx>
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#include <NCollection_DataMap.hxx>
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#include <NCollection_List.hxx>
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#include <NCollection_LocalArray.hxx>
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@@ -8788,9 +8789,10 @@ static Standard_Integer VAnimation (Draw_Interpretor& theDI,
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// Manage frame-rated animation here
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Standard_Real aPts = aPlayStartTime;
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int64_t aNbFrames = 0;
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Message_ProgressSentry aPSentry (aProgress, "Video recording, sec", 0, Max (1, Standard_Integer(aPlayDuration / aPlaySpeed)), 1);
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Message_ProgressScope aPS(Message_ProgressIndicator::Start(aProgress),
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"Video recording, sec", Max(1, Standard_Integer(aPlayDuration / aPlaySpeed)));
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Standard_Integer aSecondsProgress = 0;
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for (; aPts <= anUpperPts && aPSentry.More();)
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for (; aPts <= anUpperPts && aPS.More();)
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{
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const Standard_Real aRecPts = aPlaySpeed * ((Standard_Real(aRecParams.FpsDen) / Standard_Real(aRecParams.FpsNum)) * Standard_Real(aNbFrames));
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aPts = aPlayStartTime + aRecPts;
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@@ -8826,7 +8828,7 @@ static Standard_Integer VAnimation (Draw_Interpretor& theDI,
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while (aSecondsProgress < Standard_Integer(aRecPts / aPlaySpeed))
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{
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aPSentry.Next();
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aPS.Next();
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++aSecondsProgress;
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}
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}
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