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0024757: DRAW: Move commands fixshape, tolerance, and similar to MODELING
Package SWDRAW has been moved to TKTopTest toolkit. Class SWDRAW_ToVRML has been moved to XSDRAWSTLVRML_ToVRML Removed unused classes: SWDRAW_ShapeBuild SWDRAW_ShapeConstruct XSDRAW_Shape Removed NSPApply command Test script update Removed xtrace command
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src/XSDRAWSTLVRML/XSDRAWSTLVRML_ToVRML.cdl
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src/XSDRAWSTLVRML/XSDRAWSTLVRML_ToVRML.cdl
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-- Created on: 1998-08-03
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-- Created by: Christian CAILLET
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-- Copyright (c) 1998-1999 Matra Datavision
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-- Copyright (c) 1999-2014 OPEN CASCADE SAS
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--
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-- This file is part of Open CASCADE Technology software library.
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--
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-- This library is free software; you can redistribute it and/or modify it under
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-- the terms of the GNU Lesser General Public License version 2.1 as published
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-- by the Free Software Foundation, with special exception defined in the file
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-- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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-- distribution for complete text of the license and disclaimer of any warranty.
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--
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-- Alternatively, this file may be used under the terms of Open CASCADE
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-- commercial license or contractual agreement.
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class ToVRML from XSDRAWSTLVRML
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---Purpose : Writes a Shape to a File in VRML Format
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uses CString, OStream, AsciiString from TCollection, Shape from TopoDS
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is
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Create returns ToVRML;
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EmissiveColorRed (me : in out) returns Real;
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---C++ : return &
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EmissiveColorGreen (me : in out) returns Real;
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---C++ : return &
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EmissiveColorBlue (me : in out) returns Real;
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---C++ : return &
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DiffuseColorRed (me : in out) returns Real;
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---C++ : return &
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DiffuseColorGreen (me : in out) returns Real;
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---C++ : return &
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DiffuseColorBlue (me : in out) returns Real;
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---C++ : return &
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Transparency (me : in out) returns Real;
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---C++ : return &
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AmbientIntensity (me : in out) returns Real;
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---C++ : return &
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SpecularColorRed (me : in out) returns Real;
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---C++ : return &
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SpecularColorGreen (me : in out) returns Real;
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---C++ : return &
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SpecularColorBlue (me : in out) returns Real;
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---C++ : return &
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Shininess (me : in out) returns Real;
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---C++ : return &
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Texture (me : in out) returns AsciiString;
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---C++ : return &
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CreaseAngle (me : in out) returns Real;
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---C++ : return &
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Deflection (me : in out) returns Real;
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---C++ : return &
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Write (me; shape : Shape from TopoDS; filename : CString) returns Boolean;
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---Purpose : conversion of a Shape into VRML format for 3d visualisation
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fields
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myEmissiveColorRed : Real; -- def 0.3
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myEmissiveColorGreen : Real; -- def 0.3
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myEmissiveColorBlue : Real; -- def 0.3
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myDiffuseColorRed : Real; -- def 0.3
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myDiffuseColorGreen : Real; -- def 0.3
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myDiffuseColorBlue : Real; -- def 0.5
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myTransparency : Real; -- def 0.0
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myAmbientIntensity : Real; -- def 0.3
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mySpecularColorRed : Real; -- def 0.7
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mySpecularColorGreen : Real; -- def 0.7
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mySpecularColorBlue : Real; -- def 0.8
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myShininess : Real; -- def 0.1
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myTexture : AsciiString; -- def " [] "
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myCreaseAngle : Real; -- def 1.57
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myDeflection : Real; -- def 0.005
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end ToVRML;
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