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0026122: Visualization, TKOpenGl - clipping and capping is broken when ffp is disabled on Linux
OpenGl_Clipping - do not setup clipping planes using FFP when it is disabled. OpenGl_ShaderManager - apply 2d texture coordinates transformation in GLSL programs. OpenGl_Context::SetTextureMatrix() - move texture matrix assignment from OpenGl_Workspace::setTextureParams() to OpenGl_Context. Add test case demo/samples/dimensionsglsl with FFP turned OFF. Add test case v3d/glsl/texture_trsf applying texture transformation. Small correction of test case for issue CR26122
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@@ -637,7 +637,7 @@ void OpenGl_Structure::Render (const Handle(OpenGl_Workspace) &theWorkspace) con
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if (!aUserPlanes.IsNull() && !aUserPlanes->IsEmpty())
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{
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// add planes at loaded view matrix state
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aCtx->ChangeClipping().AddWorld (*aUserPlanes, theWorkspace);
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aCtx->ChangeClipping().AddWorld (aCtx, *aUserPlanes);
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// Set OCCT state uniform variables
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if (!aCtx->ShaderManager()->IsEmpty())
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@@ -668,7 +668,7 @@ void OpenGl_Structure::Render (const Handle(OpenGl_Workspace) &theWorkspace) con
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// Revert structure clippings
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if (!aUserPlanes.IsNull() && !aUserPlanes->IsEmpty())
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{
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aCtx->ChangeClipping().Remove (*aUserPlanes);
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aCtx->ChangeClipping().Remove (aCtx, *aUserPlanes);
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// Set OCCT state uniform variables
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if (!aCtx->ShaderManager()->IsEmpty())
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