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0027860: Visualization - clean up Transformation Persistence API

Graphic3d_Camera::TransformMatrices redundant NCollection_Handle usage
has been replaced with validity flags.

Graphic3d_TransModeFlags now defined as enumeration, not integer bit flags.
Graphic3d_TMF_PanPers and Graphic3d_TMF_FullPers have been removed.
Graphic3d_TMF_ZoomRotatePers has been introduced.

Graphic3d_TransformPers is now inherits Standard_Transient.
Graphic3d_TransformPers now defines dedicated constructors
for 3D persistence (zoom / rotate) and 2D persistence (2d / trihedron).
2D persistence now supports dedicated values for X and Y offsets.
The corner is now specified by enumeration Aspect_TypeOfTriedronPosition
instead of indirect interpretation of anchor point values.
Fixed handling of Graphic3d_TMF_ZoomRotatePers (combination of Graphic3d_TMF_RotatePers + Graphic3d_TMF_ZoomPers).

PrsMgr_PresentableObject, Graphic3d_CStructure now hold
Handle(Graphic3d_TransformPers) instead of a value.
Method ::SetTransformPersistence(), ::TransformPersistence()
now works with Handle(Graphic3d_TransformPers).
Old methods have been marked deprecated.
This commit is contained in:
kgv
2016-09-19 23:40:07 +03:00
parent 27ba9c6006
commit 778cd66786
53 changed files with 863 additions and 648 deletions

View File

@@ -410,16 +410,20 @@ public:
return true;
}
// Converts NCollection_Mat4 with different element type.
//! Take values from NCollection_Mat4 with a different element type with type conversion.
template <typename Other_t>
void Convert (const NCollection_Mat4<Other_t>& theOther)
void ConvertFrom (const NCollection_Mat4<Other_t>& theFrom)
{
for (int anIdx = 0; anIdx < 16; ++anIdx)
{
myMat[anIdx] = static_cast<Element_t> (theOther.myMat[anIdx]);
myMat[anIdx] = static_cast<Element_t> (theFrom.myMat[anIdx]);
}
}
//! Take values from NCollection_Mat4 with a different element type with type conversion.
template <typename Other_t>
void Convert (const NCollection_Mat4<Other_t>& theFrom) { ConvertFrom (theFrom); }
//! Maps plain C array to matrix type.
static NCollection_Mat4<Element_t>& Map (Element_t* theData)
{