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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0027860: Visualization - clean up Transformation Persistence API

Graphic3d_Camera::TransformMatrices redundant NCollection_Handle usage
has been replaced with validity flags.

Graphic3d_TransModeFlags now defined as enumeration, not integer bit flags.
Graphic3d_TMF_PanPers and Graphic3d_TMF_FullPers have been removed.
Graphic3d_TMF_ZoomRotatePers has been introduced.

Graphic3d_TransformPers is now inherits Standard_Transient.
Graphic3d_TransformPers now defines dedicated constructors
for 3D persistence (zoom / rotate) and 2D persistence (2d / trihedron).
2D persistence now supports dedicated values for X and Y offsets.
The corner is now specified by enumeration Aspect_TypeOfTriedronPosition
instead of indirect interpretation of anchor point values.
Fixed handling of Graphic3d_TMF_ZoomRotatePers (combination of Graphic3d_TMF_RotatePers + Graphic3d_TMF_ZoomPers).

PrsMgr_PresentableObject, Graphic3d_CStructure now hold
Handle(Graphic3d_TransformPers) instead of a value.
Method ::SetTransformPersistence(), ::TransformPersistence()
now works with Handle(Graphic3d_TransformPers).
Old methods have been marked deprecated.
This commit is contained in:
kgv
2016-09-19 23:40:07 +03:00
parent 27ba9c6006
commit 778cd66786
53 changed files with 863 additions and 648 deletions

View File

@@ -1103,46 +1103,14 @@ Standard_Integer Graphic3d_Structure::Identification() const
//function : SetTransformPersistence
//purpose :
//=============================================================================
void Graphic3d_Structure::SetTransformPersistence (const Graphic3d_TransModeFlags& theFlag)
void Graphic3d_Structure::SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers)
{
SetTransformPersistence (theFlag, gp_Pnt (0.0, 0.0, 0.0));
}
if (IsDeleted())
{
return;
}
//=============================================================================
//function : SetTransformPersistence
//purpose :
//=============================================================================
void Graphic3d_Structure::SetTransformPersistence (const Graphic3d_TransModeFlags& theFlag,
const gp_Pnt& thePoint)
{
if (IsDeleted()) return;
myCStructure->TransformPersistence.Flags = theFlag;
myCStructure->TransformPersistence.Point.x() = thePoint.X();
myCStructure->TransformPersistence.Point.y() = thePoint.Y();
myCStructure->TransformPersistence.Point.z() = thePoint.Z();
}
//=============================================================================
//function : TransformPersistenceMode
//purpose :
//=============================================================================
Graphic3d_TransModeFlags Graphic3d_Structure::TransformPersistenceMode() const
{
return myCStructure->TransformPersistence.Flags;
}
//=============================================================================
//function : TransformPersistencePoint
//purpose :
//=============================================================================
gp_Pnt Graphic3d_Structure::TransformPersistencePoint() const
{
gp_Pnt aPnt (0.0, 0.0, 0.0);
aPnt.SetX (myCStructure->TransformPersistence.Point.x());
aPnt.SetY (myCStructure->TransformPersistence.Point.y());
aPnt.SetZ (myCStructure->TransformPersistence.Point.z());
return aPnt;
myCStructure->SetTransformPersistence (theTrsfPers);
}
//=============================================================================