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0032110: Visualization, TKOpenGl - allow incomplete PBR on OpenGL ES 2.0 without GL_EXT_shader_texture_lod
textureCube() is now used as fallback when textureCubeLod() is unavailable.
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@ -3442,7 +3442,7 @@ void OpenGl_Context::init (const Standard_Boolean theIsCoreProfile)
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&& arbTexFloat
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&& arbTexFloat
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&& (IsGlGreaterEqual (3, 0)
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&& (IsGlGreaterEqual (3, 0)
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#if defined(GL_ES_VERSION_2_0)
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#if defined(GL_ES_VERSION_2_0)
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|| CheckExtension ("GL_EXT_shader_texture_lod")
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|| true // || CheckExtension ("GL_EXT_shader_texture_lod") fallback is used when extension is unavailable
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#else
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#else
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|| (IsGlGreaterEqual (2, 1) && CheckExtension ("GL_EXT_gpu_shader4"))
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|| (IsGlGreaterEqual (2, 1) && CheckExtension ("GL_EXT_gpu_shader4"))
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#endif
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#endif
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@ -3206,6 +3206,11 @@ Standard_Boolean OpenGl_ShaderManager::preparePBREnvBakingProgram (Standard_Inte
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aProgramSrc->SetHeader ("#extension GL_EXT_shader_texture_lod : enable\n"
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aProgramSrc->SetHeader ("#extension GL_EXT_shader_texture_lod : enable\n"
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"#define textureCubeLod textureCubeLodEXT");
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"#define textureCubeLod textureCubeLodEXT");
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}
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}
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else
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{
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myContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_MEDIUM,
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"Warning: incomplete PBR lighting implementation due to missing OpenGL ES 3.0 or GL_EXT_shader_texture_lod support.");
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}
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#else
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#else
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aProgramSrc->SetHeader ("#version 120");
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aProgramSrc->SetHeader ("#version 120");
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#endif
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#endif
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@ -32,7 +32,11 @@
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#define occTexture2D texture2D
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#define occTexture2D texture2D
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#define occTexture3D texture3D
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#define occTexture3D texture3D
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#define occTextureCube textureCube
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#define occTextureCube textureCube
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#if !defined(GL_ES) || defined(textureCubeLod)
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#define occTextureCubeLod textureCubeLod
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#define occTextureCubeLod textureCubeLod
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#else // fallback
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#define occTextureCubeLod(theSampl,theCoord,theLod) textureCube(theSampl,theCoord)
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#endif
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#endif
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#endif
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#ifdef GL_ES
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#ifdef GL_ES
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@ -35,7 +35,11 @@ static const char Shaders_Declarations_glsl[] =
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" #define occTexture2D texture2D\n"
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" #define occTexture2D texture2D\n"
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" #define occTexture3D texture3D\n"
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" #define occTexture3D texture3D\n"
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" #define occTextureCube textureCube\n"
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" #define occTextureCube textureCube\n"
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" #if !defined(GL_ES) || defined(textureCubeLod)\n"
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" #define occTextureCubeLod textureCubeLod\n"
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" #define occTextureCubeLod textureCubeLod\n"
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" #else // fallback\n"
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" #define occTextureCubeLod(theSampl,theCoord,theLod) textureCube(theSampl,theCoord)\n"
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" #endif\n"
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"#endif\n"
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"#endif\n"
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"\n"
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"\n"
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"#ifdef GL_ES\n"
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"#ifdef GL_ES\n"
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