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0024437: Efficient HLR visualization based on OpenGL and GLSL
New interior style Aspect_IS_OUTLINE is supported for Graphic3d_AspectFillArea3d. If this style is set, the triangles primitive array is drawn using the outline shader
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@@ -74,7 +74,13 @@ Standard_CString OpenGl_ShaderProgram::PredefinedKeywords[] =
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"occOitDepthFactor", // OpenGl_OCCT_OIT_DEPTH_FACTOR
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"occTexTrsf2d", // OpenGl_OCCT_TEXTURE_TRSF2D
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"occPointSize" // OpenGl_OCCT_POINT_SIZE
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"occPointSize", // OpenGl_OCCT_POINT_SIZE
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"occOrthoScale", // OpenGl_OCCT_ORTHO_SCALE
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"occIsSilhouettePass", // OpenGl_OCCT_IS_SILHOUETTE_PASS
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"occBackgroundColor", // OpenGl_OCCT_BACKGROUND_COLOR
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"occSilhouetteColor", // OpenGl_OCCT_SILHOUETTE_COLOR
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"occSilhouetteThickness" // OpenGl_OCCT_SILHOUETTE_THICKNESS
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};
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namespace
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