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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-09-18 14:27:39 +03:00

0028979: Coding rules - eliminate GCC compiler warnings -Wstrict-aliasing within Graphic3d_ArrayOfPrimitives.lxx

This commit is contained in:
kgv
2017-08-07 19:42:34 +03:00
committed by bugmaster
parent fdb8a039b4
commit 7379f4424d
5 changed files with 689 additions and 1013 deletions

View File

@@ -14,22 +14,18 @@
#include <Graphic3d_ArrayOfPrimitives.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <gp_Pnt2d.hxx>
#include <Graphic3d_Group.hxx>
#include <NCollection_AlignedAllocator.hxx>
#include <OSD_Environment.hxx>
#include <Quantity_Color.hxx>
#include <Standard.hxx>
#include <Standard_OutOfRange.hxx>
#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>
#include <stdio.h>
#include <stdlib.h>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_ArrayOfPrimitives,Standard_Transient)
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_ArrayOfPrimitives, Standard_Transient)
// =======================================================================
// function : Graphic3d_ArrayOfPrimitives
// purpose :
// =======================================================================
Graphic3d_ArrayOfPrimitives::Graphic3d_ArrayOfPrimitives (const Graphic3d_TypeOfPrimitiveArray theType,
const Standard_Integer theMaxVertexs,
const Standard_Integer theMaxBounds,
@@ -152,7 +148,11 @@ Graphic3d_ArrayOfPrimitives::Graphic3d_ArrayOfPrimitives (const Graphic3d_TypeOf
myMaxEdges = theMaxEdges;
}
void Graphic3d_ArrayOfPrimitives::Destroy()
// =======================================================================
// function : ~Graphic3d_ArrayOfPrimitives
// purpose :
// =======================================================================
Graphic3d_ArrayOfPrimitives::~Graphic3d_ArrayOfPrimitives()
{
myVNor = 0;
myVTex = 0;
@@ -162,98 +162,10 @@ void Graphic3d_ArrayOfPrimitives::Destroy()
myBounds .Nullify();
}
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex (const Standard_ShortReal theX,
const Standard_ShortReal theY,
const Standard_ShortReal theZ)
{
if (myAttribs.IsNull())
{
return 0;
}
const Standard_Integer anIndex = myAttribs->NbElements + 1;
SetVertice (anIndex, theX, theY, theZ);
return anIndex;
}
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex (const gp_Pnt& theVertex,
const Quantity_Color& theColor)
{
const Standard_Integer anIndex = AddVertex (theVertex);
SetVertexColor (anIndex, theColor.Red(), theColor.Green(), theColor.Blue());
return anIndex;
}
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex (const gp_Pnt& theVertex,
const Standard_Integer theColor32)
{
const Standard_Integer anIndex = AddVertex (theVertex);
SetVertexColor (anIndex, theColor32);
return anIndex;
}
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ,
const Standard_ShortReal theNX, const Standard_ShortReal theNY, const Standard_ShortReal theNZ)
{
if (myAttribs.IsNull())
{
return 0;
}
const Standard_Integer anIndex = myAttribs->NbElements + 1;
SetVertice (anIndex, theX, theY, theZ);
SetVertexNormal (anIndex, theNX, theNY, theNZ);
return anIndex;
}
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex (const gp_Pnt& theVertex,
const gp_Dir& theNormal,
const Quantity_Color& theColor)
{
const Standard_Integer anIndex = AddVertex (theVertex, theNormal);
SetVertexColor (anIndex, theColor.Red(), theColor.Green(), theColor.Blue());
return anIndex;
}
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex (const gp_Pnt& theVertex,
const gp_Dir& theNormal,
const Standard_Integer theColor32)
{
const Standard_Integer anIndex = AddVertex (theVertex, theNormal);
SetVertexColor (anIndex, theColor32);
return anIndex;
}
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ,
const Standard_ShortReal theTX, const Standard_ShortReal theTY)
{
if (myAttribs.IsNull())
{
return 0;
}
const Standard_Integer anIndex = myAttribs->NbElements + 1;
SetVertice (anIndex, theX, theY, theZ);
SetVertexTexel (anIndex, theTX, theTY);
return anIndex;
}
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ,
const Standard_ShortReal theNX, const Standard_ShortReal theNY, const Standard_ShortReal theNZ,
const Standard_ShortReal theTX, const Standard_ShortReal theTY)
{
if (myAttribs.IsNull())
{
return 0;
}
const Standard_Integer anIndex = myAttribs->NbElements + 1;
SetVertice (anIndex, theX, theY, theZ);
SetVertexNormal (anIndex, theNX, theNY, theNZ);
SetVertexTexel (anIndex, theTX, theTY);
return anIndex;
}
// =======================================================================
// function : AddBound
// purpose :
// =======================================================================
Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound (const Standard_Integer theEdgeNumber)
{
if (myBounds.IsNull())
@@ -271,12 +183,10 @@ Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound (const Standard_Integer t
return anIndex;
}
Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound (const Standard_Integer theEdgeNumber,
const Quantity_Color& theColor)
{
return AddBound (theEdgeNumber, theColor.Red(), theColor.Green(), theColor.Blue());
}
// =======================================================================
// function : AddBound
// purpose :
// =======================================================================
Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound (const Standard_Integer theEdgeNumber,
const Standard_Real theR,
const Standard_Real theG,
@@ -298,6 +208,10 @@ Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound (const Standard_Integer t
return anIndex;
}
// =======================================================================
// function : AddEdge
// purpose :
// =======================================================================
Standard_Integer Graphic3d_ArrayOfPrimitives::AddEdge (const Standard_Integer theVertexIndex)
{
if (myIndices.IsNull())
@@ -323,59 +237,10 @@ Standard_Integer Graphic3d_ArrayOfPrimitives::AddEdge (const Standard_Integer th
return anIndex;
}
void Graphic3d_ArrayOfPrimitives::SetVertice (const Standard_Integer theIndex,
const gp_Pnt& theVertex)
{
SetVertice (theIndex,
Standard_ShortReal (theVertex.X()),
Standard_ShortReal (theVertex.Y()),
Standard_ShortReal (theVertex.Z()));
}
void Graphic3d_ArrayOfPrimitives::SetVertexColor (const Standard_Integer theIndex,
const Quantity_Color& theColor)
{
SetVertexColor (theIndex, theColor.Red(), theColor.Green(), theColor.Blue());
}
void Graphic3d_ArrayOfPrimitives::SetVertexColor (const Standard_Integer theIndex,
const Standard_Integer theColor)
{
if (myAttribs.IsNull())
{
return;
}
if (theIndex < 1
|| theIndex > myMaxVertexs)
{
throw Standard_OutOfRange("BAD VERTEX index");
}
if (myVCol != 0)
{
*reinterpret_cast<Standard_Integer* >(myAttribs->changeValue (theIndex - 1) + size_t(myVCol)) = theColor;
}
}
void Graphic3d_ArrayOfPrimitives::SetVertexNormal (const Standard_Integer theIndex,
const gp_Dir& theNormal)
{
SetVertexNormal (theIndex, theNormal.X(), theNormal.Y(), theNormal.Z());
}
void Graphic3d_ArrayOfPrimitives::SetVertexTexel (const Standard_Integer theIndex,
const gp_Pnt2d& theTexel)
{
SetVertexTexel (theIndex, theTexel.X(), theTexel.Y());
}
void Graphic3d_ArrayOfPrimitives::SetBoundColor (const Standard_Integer theIndex,
const Quantity_Color& theColor)
{
SetBoundColor (theIndex, theColor.Red(), theColor.Green(), theColor.Blue());
}
// =======================================================================
// function : StringType
// purpose :
// =======================================================================
Standard_CString Graphic3d_ArrayOfPrimitives::StringType() const
{
switch (myType)
@@ -394,41 +259,10 @@ Standard_CString Graphic3d_ArrayOfPrimitives::StringType() const
return "UndefinedArray";
}
gp_Pnt Graphic3d_ArrayOfPrimitives::Vertice (const Standard_Integer theRank) const
{
Standard_Real anXYZ[3];
Vertice (theRank, anXYZ[0], anXYZ[1], anXYZ[2]);
return gp_Pnt (anXYZ[0], anXYZ[1], anXYZ[2]);
}
Quantity_Color Graphic3d_ArrayOfPrimitives::VertexColor (const Standard_Integer theRank) const
{
Standard_Real anRGB[3];
VertexColor (theRank, anRGB[0], anRGB[1], anRGB[2]);
return Quantity_Color (anRGB[0], anRGB[1], anRGB[2], Quantity_TOC_RGB);
}
gp_Dir Graphic3d_ArrayOfPrimitives::VertexNormal (const Standard_Integer theRank) const
{
Standard_Real anXYZ[3];
VertexNormal (theRank, anXYZ[0], anXYZ[1], anXYZ[2]);
return gp_Dir (anXYZ[0], anXYZ[1], anXYZ[2]);
}
gp_Pnt2d Graphic3d_ArrayOfPrimitives::VertexTexel (const Standard_Integer theRank) const
{
Standard_Real anXY[2];
VertexTexel (theRank, anXY[0], anXY[1]);
return gp_Pnt2d (anXY[0], anXY[1]);
}
Quantity_Color Graphic3d_ArrayOfPrimitives::BoundColor (const Standard_Integer theRank) const
{
Standard_Real anRGB[3] = {0.0, 0.0, 0.0};
BoundColor (theRank, anRGB[0], anRGB[1], anRGB[2]);
return Quantity_Color (anRGB[0], anRGB[1], anRGB[2], Quantity_TOC_RGB);
}
// =======================================================================
// function : ItemNumber
// purpose :
// =======================================================================
Standard_Integer Graphic3d_ArrayOfPrimitives::ItemNumber() const
{
if (myAttribs.IsNull())
@@ -464,66 +298,10 @@ Standard_Integer Graphic3d_ArrayOfPrimitives::ItemNumber() const
return -1;
}
void Graphic3d_ArrayOfPrimitives::ComputeVNormals (const Standard_Integer theFrom,
const Standard_Integer theTo)
{
Standard_Integer aNext = theFrom + 1;
Standard_Integer aLast = theTo + 1;
gp_Pnt aTri[3];
if (myMaxEdges > 0)
{
aTri[0] = Vertice (Edge (aNext++));
aTri[1] = Vertice (Edge (aNext++));
}
else
{
aTri[0] = Vertice (aNext++);
aTri[1] = Vertice (aNext++);
}
gp_Vec vn;
while (aNext <= aLast)
{
if (myMaxEdges > 0)
{
aTri[2] = Vertice (Edge (aNext));
}
else
{
aTri[2] = Vertice (aNext);
}
gp_Vec v21 (aTri[1], aTri[0]);
gp_Vec v31 (aTri[2], aTri[0]);
vn = v21 ^ v31;
if (vn.SquareMagnitude() > 0.0)
{
break;
}
aNext++;
}
if (aNext > aLast)
{
return;
}
vn.Normalize();
if (myMaxEdges > 0)
{
for (int i = theFrom + 1; i <= theTo + 1; i++)
{
SetVertexNormal (Edge (i), vn);
}
}
else
{
for (int i = theFrom + 1; i <= theTo + 1; i++)
{
SetVertexNormal (i, vn);
}
}
}
// =======================================================================
// function : IsValid
// purpose :
// =======================================================================
Standard_Boolean Graphic3d_ArrayOfPrimitives::IsValid()
{
if (myAttribs.IsNull())