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0031096: Visualization, TKOpenGl - support metallic-roughness texture mapping
OpenGl_ShaderManager - metallic-roughness, emissive, occlusion and normal texture maps are now supported by PBR. Emissive, occlusion and normal texture maps are now supported by Phong shading model. Path-Tracing now handles metallic-roughness and emissive texture maps. Graphic3d_TextureUnit enumeration has been extended by new values corresponding to supported texture maps. OpenGl_TextureSet and OpenGl_ShaderProgram have been extended with bitmask Graphic3d_TextureSetBits identifying texture slots read from GLSL Program and slots defined within Texture Set to avoid undefined behavior by binding mock textures. OpenGl_TextureSet now duplicates texture unit information to handle textures shared across multiple slots (like Occlusion [R] + Metallic-Roughness [GB]). OpenGl_Context::BindTextures() has been extended with active GLSL program paramter to set mock textures to texture units used by program but undefined by texture set. OpenGl_Workspace::ApplyAspects() has been extended with parameter to avoid bining texture set.
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@@ -39,7 +39,7 @@ void OpenGl_Structure::renderBoundingBox (const Handle(OpenGl_Workspace)& theWor
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}
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const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
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const Handle(OpenGl_TextureSet) aPrevTexture = aCtx->BindTextures (Handle(OpenGl_TextureSet)());
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const Handle(OpenGl_TextureSet) aPrevTexture = aCtx->BindTextures (Handle(OpenGl_TextureSet)(), Handle(OpenGl_ShaderProgram)());
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const Graphic3d_ZLayerSettings& aLayer = myGraphicDriver->ZLayerSettings (myZLayer);
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const Graphic3d_Vec3d aMoveVec = myTrsfPers.IsNull()
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&& !aLayer.OriginTransformation().IsNull()
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@@ -95,7 +95,7 @@ void OpenGl_Structure::renderBoundingBox (const Handle(OpenGl_Workspace)& theWor
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aCtx->core11->glDisableClientState (GL_VERTEX_ARRAY);
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}
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#endif
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aCtx->BindTextures (aPrevTexture);
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aCtx->BindTextures (aPrevTexture, Handle(OpenGl_ShaderProgram)());
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}
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// =======================================================================
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