1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-07 18:30:55 +03:00

0026407: BRepMesh_Delaun should not take into account frontier edges on first pass of algorithm

Correction of new vertices insertion: remove all triangles shot by point even if they contain frontier edges in order to prevent cases of free edge glued with frontier;
findNextPolygonLink: choose link with opposite direction to previous one as the last resort in case if the is no another option;
Enlarge bounding boxes by Precision::PConfusion() in order to not to miss possible intersections;

Test-case for issue #26407

Return NoIntersection in case of end point touch and isConsiderEndPointTouch flag is not set

Update of test-cases according to the new behavior
This commit is contained in:
oan 2015-07-20 16:25:14 +03:00 committed by bugmaster
parent fd03c080a6
commit 7131619620
9 changed files with 232 additions and 70 deletions

View File

@ -69,6 +69,13 @@ namespace {
private: private:
Handle(BRepMesh_DataStructureOfDelaun) myStructure; Handle(BRepMesh_DataStructureOfDelaun) myStructure;
}; };
inline void UpdateBndBox(const gp_XY& thePnt1, const gp_XY& thePnt2, Bnd_B2d& theBox)
{
theBox.Add( thePnt1 );
theBox.Add( thePnt2 );
theBox.Enlarge(Precision);
}
} // anonymous namespace } // anonymous namespace
//======================================================================= //=======================================================================
@ -424,6 +431,10 @@ void BRepMesh_Delaun::createTrianglesOnNewVertices(
BRepMesh::MapOfIntegerInteger aLoopEdges(10, aAllocator); BRepMesh::MapOfIntegerInteger aLoopEdges(10, aAllocator);
Standard_Real aTolU, aTolV;
myMeshData->Data()->GetTolerance(aTolU, aTolV);
const Standard_Real aSqTol = aTolU * aTolU + aTolV * aTolV;
// Insertion of nodes : // Insertion of nodes :
Standard_Boolean isModify = Standard_True; Standard_Boolean isModify = Standard_True;
@ -447,20 +458,23 @@ void BRepMesh_Delaun::createTrianglesOnNewVertices(
// To add a node in the mesh it is necessary to check conditions: // To add a node in the mesh it is necessary to check conditions:
// - the node should be within the boundaries of the mesh and so in an existing triangle // - the node should be within the boundaries of the mesh and so in an existing triangle
// - all adjacent triangles should belong to a component connected with this triangle // - all adjacent triangles should belong to a component connected with this triangle
if ( Contains( aCircleIt.Value(), aVertex, onEgdeId ) ) if ( Contains( aCircleIt.Value(), aVertex, aSqTol, onEgdeId ) )
{ {
if ( onEgdeId == 0 ) if (onEgdeId != 0 && GetEdge(onEgdeId).Movability() != BRepMesh_Free)
{ {
aTriangleId = aCircleIt.Value(); // We can skip free vertex too close to the frontier edge.
aCirclesList.Remove( aCircleIt ); if (aVertex.Movability() == BRepMesh_Free)
break; continue;
}
else if ( GetEdge( onEgdeId ).Movability() == BRepMesh_Free ) // However, we should add vertex that have neighboring frontier edges.
{
aTriangleId = aCircleIt.Value();
aCirclesList.Remove( aCircleIt );
break;
} }
// Remove triangle even if it contains frontier edge in order
// to prevent appearance of incorrect configurations like free
// edge glued with frontier #26407
aTriangleId = aCircleIt.Value();
aCirclesList.Remove( aCircleIt );
break;
} }
} }
@ -779,8 +793,7 @@ void BRepMesh_Delaun::fillBndBox(BRepMesh::SequenceOfBndB2d& theBoxes,
const BRepMesh_Vertex& theV2) const BRepMesh_Vertex& theV2)
{ {
Bnd_B2d aBox; Bnd_B2d aBox;
aBox.Add( theV1.Coord() ); UpdateBndBox(theV1.Coord(), theV2.Coord(), aBox);
aBox.Add( theV2.Coord() );
theBoxes.Append( aBox ); theBoxes.Append( aBox );
} }
@ -1035,8 +1048,8 @@ Standard_Boolean BRepMesh_Delaun::checkIntersection(
const Standard_Boolean isSkipLastEdge, const Standard_Boolean isSkipLastEdge,
Bnd_B2d& theLinkBndBox ) const Bnd_B2d& theLinkBndBox ) const
{ {
theLinkBndBox.Add( GetVertex( theLink.FirstNode() ).Coord() ); UpdateBndBox(GetVertex(theLink.FirstNode()).Coord(),
theLinkBndBox.Add( GetVertex( theLink.LastNode() ).Coord() ); GetVertex(theLink.LastNode()).Coord(), theLinkBndBox);
Standard_Integer aPolyLen = thePolygon.Length(); Standard_Integer aPolyLen = thePolygon.Length();
// Don't check intersection with the last link // Don't check intersection with the last link
@ -1457,8 +1470,7 @@ Standard_Integer BRepMesh_Delaun::createAndReplacePolygonLink(
theNodes[0], theNodes[1], BRepMesh_Free ) ); theNodes[0], theNodes[1], BRepMesh_Free ) );
Bnd_B2d aNewBox; Bnd_B2d aNewBox;
aNewBox.Add( thePnts[0] ); UpdateBndBox(thePnts[0].Coord(), thePnts[1].Coord(), aNewBox);
aNewBox.Add( thePnts[1] );
switch ( theReplaceFlag ) switch ( theReplaceFlag )
{ {
@ -1858,8 +1870,7 @@ void BRepMesh_Delaun::decomposeSimplePolygon(
const gp_Pnt2d& aLinkFirstVertex = aRefVertices[aRefLinkNodeIt]; const gp_Pnt2d& aLinkFirstVertex = aRefVertices[aRefLinkNodeIt];
Bnd_B2d aBox; Bnd_B2d aBox;
aBox.Add( aLinkFirstVertex ); UpdateBndBox(aLinkFirstVertex.Coord(), aPivotVertex.Coord(), aBox);
aBox.Add( aPivotVertex );
BRepMesh_Edge aCheckLink( aLinkFirstNode, aPivotNode, BRepMesh_Free ); BRepMesh_Edge aCheckLink( aLinkFirstNode, aPivotNode, BRepMesh_Free );
@ -1943,8 +1954,7 @@ void BRepMesh_Delaun::decomposeSimplePolygon(
thePolyBoxes.Split(aUsedLinkId, thePolyBoxesCut); thePolyBoxes.Split(aUsedLinkId, thePolyBoxesCut);
Bnd_B2d aBox; Bnd_B2d aBox;
aBox.Add( aRefVertices[0] ); UpdateBndBox(aRefVertices[0].Coord(), aRefVertices[2].Coord(), aBox);
aBox.Add( aRefVertices[2] );
thePolyBoxesCut.Prepend( aBox ); thePolyBoxesCut.Prepend( aBox );
} }
else else
@ -1958,9 +1968,7 @@ void BRepMesh_Delaun::decomposeSimplePolygon(
thePolygon.SetValue( 1, -aNewEdgesInfo[1] ); thePolygon.SetValue( 1, -aNewEdgesInfo[1] );
Bnd_B2d aBox; Bnd_B2d aBox;
aBox.Add( aRefVertices[1] ); UpdateBndBox(aRefVertices[1].Coord(), aRefVertices[2].Coord(), aBox);
aBox.Add( aRefVertices[2] );
thePolyBoxes.SetValue( 1, aBox ); thePolyBoxes.SetValue( 1, aBox );
} }
} }
@ -2189,17 +2197,12 @@ BRepMesh::HMapOfInteger BRepMesh_Delaun::getEdgesByType(
//======================================================================= //=======================================================================
Standard_Real BRepMesh_Delaun::calculateDist( const gp_XY theVEdges[3], Standard_Real BRepMesh_Delaun::calculateDist( const gp_XY theVEdges[3],
const gp_XY thePoints[3], const gp_XY thePoints[3],
const Standard_Integer theEdgesId[3],
const BRepMesh_Vertex& theVertex, const BRepMesh_Vertex& theVertex,
Standard_Real theDistance[3], Standard_Real theDistance[3],
Standard_Real theSqModulus[3], Standard_Real theSqModulus[3],
Standard_Integer& theEdgeOn ) const Standard_Integer& theEdgeOn ) const
{ {
Standard_Real aMinDist = -1; Standard_Real aMinDist = RealLast();
if ( !theVEdges || !thePoints || !theEdgesId ||
!theDistance || !theSqModulus )
return aMinDist;
for( Standard_Integer i = 0; i < 3; ++i ) for( Standard_Integer i = 0; i < 3; ++i )
{ {
theSqModulus[i] = theVEdges[i].SquareModulus(); theSqModulus[i] = theVEdges[i].SquareModulus();
@ -2211,9 +2214,9 @@ Standard_Real BRepMesh_Delaun::calculateDist( const gp_XY theVEdges[3
Standard_Real aDist = theDistance[i] * theDistance[i]; Standard_Real aDist = theDistance[i] * theDistance[i];
aDist /= theSqModulus[i]; aDist /= theSqModulus[i];
if ( aMinDist < 0 || aDist < aMinDist ) if ( aDist < aMinDist )
{ {
theEdgeOn = theEdgesId[i]; theEdgeOn = i;
aMinDist = aDist; aMinDist = aDist;
} }
} }
@ -2229,7 +2232,8 @@ Standard_Real BRepMesh_Delaun::calculateDist( const gp_XY theVEdges[3
//======================================================================= //=======================================================================
Standard_Boolean BRepMesh_Delaun::Contains( const Standard_Integer theTriangleId, Standard_Boolean BRepMesh_Delaun::Contains( const Standard_Integer theTriangleId,
const BRepMesh_Vertex& theVertex, const BRepMesh_Vertex& theVertex,
Standard_Integer& theEdgeOn ) const const Standard_Real theSqTolerance,
Standard_Integer& theEdgeOn) const
{ {
theEdgeOn = 0; theEdgeOn = 0;
@ -2264,34 +2268,24 @@ Standard_Boolean BRepMesh_Delaun::Contains( const Standard_Integer theTriangleId
Standard_Real aDistance[3]; Standard_Real aDistance[3];
Standard_Real aSqModulus[3]; Standard_Real aSqModulus[3];
Standard_Real aMinDist; Standard_Real aSqMinDist;
aMinDist = calculateDist( aVEdges, aPoints, e, theVertex, aDistance, aSqModulus, theEdgeOn ); Standard_Integer aEdgeOnId;
if ( aMinDist < 0 ) aSqMinDist = calculateDist( aVEdges, aPoints, theVertex, aDistance, aSqModulus, aEdgeOnId );
if ( aSqMinDist < 0 )
return Standard_False; return Standard_False;
if ( aMinDist > Precision2 ) const Standard_Boolean isNotFree = (anEdges[aEdgeOnId]->Movability() != BRepMesh_Free);
if ( aSqMinDist > theSqTolerance )
{ {
Standard_Integer anEdgeId = theEdgeOn; if (isNotFree && aDistance[aEdgeOnId] < ( aSqModulus[aEdgeOnId] / 5. ))
theEdgeOn = 0; theEdgeOn = e[aEdgeOnId];
if ( anEdgeId != 0 )
{
Standard_Integer i = 0;
for ( ; i < 3; ++i )
{
if( e[i] == anEdgeId )
break;
}
if( anEdges[i]->Movability() != BRepMesh_Free )
if ( aDistance[i] < ( aSqModulus[i] / 5. ) )
theEdgeOn = e[i];
}
} }
else if (isNotFree)
return Standard_False;
else
theEdgeOn = e[aEdgeOnId];
return ( aDistance[0] + aDistance[1] + aDistance[2] != 0. && return (aDistance[0] >= 0. && aDistance[1] >= 0. && aDistance[2] >= 0.);
( ( aDistance[0] >= 0. && aDistance[1] >= 0. && aDistance[2] >= 0. ) ||
( aDistance[0] <= 0. && aDistance[1] <= 0. && aDistance[2] <= 0. ) ) );
} }
//============================================================================= //=============================================================================
@ -2355,3 +2349,71 @@ Standard_Real BRepMesh_Delaun::polyArea(const BRepMesh::SequenceOfInteger& thePo
return aArea / 2.; return aArea / 2.;
} }
#ifdef DEB
//=======================================================================
//function : BRepMesh_DumpPoly
//purpose :
//=======================================================================
#include <TopoDS_Compound.hxx>
#include <BRep_Builder.hxx>
#include <Standard_ErrorHandler.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepTools.hxx>
Standard_CString BRepMesh_DumpPoly(void* thePolygon,
void* theMeshHandlePtr,
Standard_CString theFileNameStr)
{
if (thePolygon == 0 || theFileNameStr == 0)
{
return "Error: file name or polygon data is null";
}
BRepMesh::SequenceOfInteger& aPolygon = *(BRepMesh::SequenceOfInteger*)thePolygon;
Handle(BRepMesh_DataStructureOfDelaun) aMeshData =
*(Handle(BRepMesh_DataStructureOfDelaun)*)theMeshHandlePtr;
if (aMeshData.IsNull())
return "Error: mesh data is empty";
TopoDS_Compound aMesh;
BRep_Builder aBuilder;
aBuilder.MakeCompound(aMesh);
try
{
OCC_CATCH_SIGNALS
BRepMesh::SequenceOfInteger::Iterator aLinksIt(aPolygon);
for (; aLinksIt.More(); aLinksIt.Next())
{
const BRepMesh_Edge& aLink = aMeshData->GetLink(Abs(aLinksIt.Value()));
gp_Pnt aPnt[2];
for (Standard_Integer i = 0; i < 2; ++i)
{
const Standard_Integer aNodeId =
(i == 0) ? aLink.FirstNode() : aLink.LastNode();
const gp_XY& aNode = aMeshData->GetNode(aNodeId).Coord();
aPnt[i] = gp_Pnt(aNode.X(), aNode.Y(), 0.);
}
if (aPnt[0].SquareDistance(aPnt[1]) < Precision::SquareConfusion())
continue;
aBuilder.Add(aMesh, BRepBuilderAPI_MakeEdge(aPnt[0], aPnt[1]));
}
if (!BRepTools::Write(aMesh, theFileNameStr))
return "Error: write failed";
}
catch (Standard_Failure)
{
return Standard_Failure::Caught()->GetMessageString();
}
return theFileNameStr;
}
#endif

View File

@ -114,10 +114,12 @@ public:
} }
//! Test is the given triangle contains the given vertex. //! Test is the given triangle contains the given vertex.
//! If theEdgeOn != 0 the vertex lies onto the edge index //! @param theSqTolerance square tolerance to check closeness to some edge
//! returned through this parameter. //! @param theEdgeOn If it is != 0 the vertex lies onto the edge index
//! returned through this parameter.
Standard_EXPORT Standard_Boolean Contains (const Standard_Integer theTriangleId, Standard_EXPORT Standard_Boolean Contains (const Standard_Integer theTriangleId,
const BRepMesh_Vertex& theVertex, const BRepMesh_Vertex& theVertex,
const Standard_Real theSqTolerance,
Standard_Integer& theEdgeOn) const; Standard_Integer& theEdgeOn) const;
private: private:
@ -300,7 +302,6 @@ private:
//! Calculates distances between the given point and edges of triangle. //! Calculates distances between the given point and edges of triangle.
Standard_Real calculateDist (const gp_XY theVEdges[3], Standard_Real calculateDist (const gp_XY theVEdges[3],
const gp_XY thePoints[3], const gp_XY thePoints[3],
const Standard_Integer theEdgesId[3],
const BRepMesh_Vertex& theVertex, const BRepMesh_Vertex& theVertex,
Standard_Real theDistance[3], Standard_Real theDistance[3],
Standard_Real theSqModulus[3], Standard_Real theSqModulus[3],

View File

@ -444,9 +444,13 @@ Standard_Integer BRepMesh_FastDiscret::Add(const TopoDS_Face& theFace)
Standard_Real deltaY = 1.0; Standard_Real deltaY = 1.0;
{ {
Standard_Real aTolU, aTolV;
myAttribute->ChangeStructure()->Data()->GetTolerance(aTolU, aTolV);
const Standard_Real aTol = Sqrt(aTolU * aTolU + aTolV * aTolV);
BRepMesh::HClassifier& aClassifier = myAttribute->ChangeClassifier(); BRepMesh::HClassifier& aClassifier = myAttribute->ChangeClassifier();
BRepMesh_WireChecker aDFaceChecker(aFace, Precision::PConfusion(), BRepMesh_WireChecker aDFaceChecker(aFace, aTol, aInternalEdges,
aInternalEdges, aVertexEdgeMap, myAttribute->ChangeStructure(), aVertexEdgeMap, myAttribute->ChangeStructure(),
myumin, myumax, myvmin, myvmax, myInParallel ); myumin, myumax, myvmin, myvmax, myInParallel );
aDFaceChecker.ReCompute(aClassifier); aDFaceChecker.ReCompute(aClassifier);

View File

@ -223,10 +223,12 @@ BRepMesh_GeomTool::IntFlag BRepMesh_GeomTool::IntSegSeg(
}; };
// Consider case when edges have shared vertex // Consider case when edges have shared vertex
if ( isConsiderEndPointTouch ) if ( aPointHash[0] < 0 || aPointHash[1] < 0 )
{ {
if ( aPointHash[0] < 0 || aPointHash[1] < 0 ) if ( isConsiderEndPointTouch )
return BRepMesh_GeomTool::EndPointTouch; return BRepMesh_GeomTool::EndPointTouch;
return BRepMesh_GeomTool::NoIntersection;
} }
Standard_Integer aPosHash = Standard_Integer aPosHash =

View File

@ -80,6 +80,17 @@ public:
myTolerance[1] = theToleranceY; myTolerance[1] = theToleranceY;
} }
//! Gets the tolerance to be used for identification of
//! coincident vertices.
//! @param theToleranceX tolerance for X dimension.
//! @param theToleranceY tolerance for Y dimension.
Standard_EXPORT void GetTolerance(Standard_Real& theToleranceX,
Standard_Real& theToleranceY)
{
theToleranceX = myTolerance[0];
theToleranceY = myTolerance[1];
}
//! Adds vertex with empty data to the tool. //! Adds vertex with empty data to the tool.
//! @param theVertex node to be added to the mesh. //! @param theVertex node to be added to the mesh.
//! @param isForceAdd adds the given node to structure without //! @param isForceAdd adds the given node to structure without

View File

@ -3679,6 +3679,74 @@ static Standard_Integer OCC26448 (Draw_Interpretor& theDI, Standard_Integer, con
return 0; return 0;
} }
//=======================================================================
//function : OCC26407
//purpose :
//=======================================================================
#include <BRepBuilderAPI_MakeWire.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepMesh_IncrementalMesh.hxx>
#include <TCollection_AsciiString.hxx>
static Standard_Integer OCC26407 (Draw_Interpretor& theDI, Standard_Integer theArgNb, const char** theArgVec)
{
if (theArgNb != 2)
{
std::cerr << "Error: wrong number of arguments! See usage:\n";
theDI.PrintHelp (theArgVec[0]);
return 1;
}
// Construct vertices.
std::vector<TopoDS_Vertex> wire_vertices;
wire_vertices.push_back(BRepBuilderAPI_MakeVertex(gp_Pnt(587.90000000000009094947, 40.6758179230516248026106, 88.5)));
wire_vertices.push_back(BRepBuilderAPI_MakeVertex(gp_Pnt(807.824182076948432040808, 260.599999999999965893949, 88.5)));
wire_vertices.push_back(BRepBuilderAPI_MakeVertex(gp_Pnt(644.174182076948454778176, 424.249999999999943156581, 88.5000000000000142108547)));
wire_vertices.push_back(BRepBuilderAPI_MakeVertex(gp_Pnt(629.978025792618950617907, 424.25, 88.5)));
wire_vertices.push_back(BRepBuilderAPI_MakeVertex(gp_Pnt(793.628025792618700506864, 260.599999999999852207111, 88.5)));
wire_vertices.push_back(BRepBuilderAPI_MakeVertex(gp_Pnt(587.900000000000204636308, 54.8719742073813492311274, 88.5)));
wire_vertices.push_back(BRepBuilderAPI_MakeVertex(gp_Pnt(218.521974207381418864315, 424.250000000000056843419, 88.5)));
wire_vertices.push_back(BRepBuilderAPI_MakeVertex(gp_Pnt(204.325817923051886282337, 424.249999999999943156581, 88.5)));
// Construct wire.
BRepBuilderAPI_MakeWire wire_builder;
for (size_t i = 0; i < wire_vertices.size(); i++)
{
const TopoDS_Vertex &v = wire_vertices[i];
const TopoDS_Vertex &w = wire_vertices[(i+1) % wire_vertices.size()];
wire_builder.Add(BRepBuilderAPI_MakeEdge(v, w));
}
// Create face and triangulate it.
// Construct face.
gp_Pnt v0 = BRep_Tool::Pnt(wire_vertices[0]);
gp_Pnt v1 = BRep_Tool::Pnt(wire_vertices[1]);
gp_Pnt v2 = BRep_Tool::Pnt(wire_vertices[wire_vertices.size() - 1]);
gp_Vec face_normal = gp_Vec(v0, v1).Crossed(gp_Vec(v0, v2));
TopoDS_Face face = BRepBuilderAPI_MakeFace(gp_Pln(v0, face_normal), wire_builder);
BRepMesh_IncrementalMesh m(face, 1e-7);
if (m.GetStatusFlags() != 0)
{
theDI << "Failed. Status for face constructed from vertices: " << m.GetStatusFlags() << "\n";
return 1;
}
DBRep::Set(theArgVec[1], face);
char buf[256];
sprintf(buf, "isos %s 0", theArgVec[1]);
theDI.Eval(buf);
sprintf(buf, "triangles %s", theArgVec[1]);
theDI.Eval(buf);
theDI.Eval("smallview; fit");
theDI << "Test completed\n";
return 0;
}
void QABugs::Commands_19(Draw_Interpretor& theCommands) { void QABugs::Commands_19(Draw_Interpretor& theCommands) {
const char *group = "QABugs"; const char *group = "QABugs";
@ -3751,5 +3819,6 @@ void QABugs::Commands_19(Draw_Interpretor& theCommands) {
theCommands.Add ("OCC26139", "OCC26139 [-boxsize value] [-boxgrid value] [-compgrid value]", __FILE__, OCC26139, group); theCommands.Add ("OCC26139", "OCC26139 [-boxsize value] [-boxgrid value] [-compgrid value]", __FILE__, OCC26139, group);
theCommands.Add ("OCC26284", "OCC26284", __FILE__, OCC26284, group); theCommands.Add ("OCC26284", "OCC26284", __FILE__, OCC26284, group);
theCommands.Add ("OCC26448", "OCC26448: check method Prepend() of sequence", __FILE__, OCC26448, group); theCommands.Add ("OCC26448", "OCC26448: check method Prepend() of sequence", __FILE__, OCC26448, group);
theCommands.Add ("OCC26407", "OCC26407 result_name", __FILE__, OCC26407, group);
return; return;
} }

11
tests/bugs/mesh/bug26407 Normal file
View File

@ -0,0 +1,11 @@
puts "========"
puts "OCC26407"
puts "========"
puts ""
##########################################################################################
# BRepMesh_Delaun should not take into account frontier edges on first pass of algorithm
##########################################################################################
pload QAcommands
OCC26407 result

View File

@ -7,16 +7,18 @@ set bug_freenodes "OCC22687"
if { [string compare $command "shading"] == 0 } { if { [string compare $command "shading"] == 0 } {
##set nbt 14 ##set nbt 14
set nbt 9 set nbt 8
set nbl 8
set nbn 83 set nbn 83
set nbwithouttri($env(os_type)) $nbt set nbwithouttri($env(os_type)) $nbt
set nbfree($env(os_type)) $nbl
set nbfreenodes($env(os_type)) $nbn set nbfreenodes($env(os_type)) $nbn
} else { } else {
set bug_withouttri "OCC23105" set bug_withouttri "OCC23105"
##set nbt 14 ##set nbt 14
set nbt 8 set nbt 8
set nbn 60 set nbn 60
set nbl 3 set nbl 12
set nbwithouttri($env(os_type)) $nbt set nbwithouttri($env(os_type)) $nbt
set nbfree($env(os_type)) $nbl set nbfree($env(os_type)) $nbl
set nbfreenodes($env(os_type)) $nbn set nbfreenodes($env(os_type)) $nbn

View File

@ -2,6 +2,6 @@ set TheFileName shading_wrongshape_015.brep
set bug_withouttri "OCC22687" set bug_withouttri "OCC22687"
if { [string compare $command "shading"] != 0 } { if { [string compare $command "shading"] != 0 } {
set bug_freenodes "OCC23105" set bug_freenodes "OCC23105"
set nbfreenodes(ALL) 4 # set nbfreenodes(ALL) 4
} }
set nbwithouttri(All) 7 set nbwithouttri(All) 7