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0026407: BRepMesh_Delaun should not take into account frontier edges on first pass of algorithm

Correction of new vertices insertion: remove all triangles shot by point even if they contain frontier edges in order to prevent cases of free edge glued with frontier;
findNextPolygonLink: choose link with opposite direction to previous one as the last resort in case if the is no another option;
Enlarge bounding boxes by Precision::PConfusion() in order to not to miss possible intersections;

Test-case for issue #26407

Return NoIntersection in case of end point touch and isConsiderEndPointTouch flag is not set

Update of test-cases according to the new behavior
This commit is contained in:
oan
2015-07-20 16:25:14 +03:00
committed by bugmaster
parent fd03c080a6
commit 7131619620
9 changed files with 232 additions and 70 deletions

View File

@@ -69,6 +69,13 @@ namespace {
private:
Handle(BRepMesh_DataStructureOfDelaun) myStructure;
};
inline void UpdateBndBox(const gp_XY& thePnt1, const gp_XY& thePnt2, Bnd_B2d& theBox)
{
theBox.Add( thePnt1 );
theBox.Add( thePnt2 );
theBox.Enlarge(Precision);
}
} // anonymous namespace
//=======================================================================
@@ -424,6 +431,10 @@ void BRepMesh_Delaun::createTrianglesOnNewVertices(
BRepMesh::MapOfIntegerInteger aLoopEdges(10, aAllocator);
Standard_Real aTolU, aTolV;
myMeshData->Data()->GetTolerance(aTolU, aTolV);
const Standard_Real aSqTol = aTolU * aTolU + aTolV * aTolV;
// Insertion of nodes :
Standard_Boolean isModify = Standard_True;
@@ -447,20 +458,23 @@ void BRepMesh_Delaun::createTrianglesOnNewVertices(
// To add a node in the mesh it is necessary to check conditions:
// - the node should be within the boundaries of the mesh and so in an existing triangle
// - all adjacent triangles should belong to a component connected with this triangle
if ( Contains( aCircleIt.Value(), aVertex, onEgdeId ) )
if ( Contains( aCircleIt.Value(), aVertex, aSqTol, onEgdeId ) )
{
if ( onEgdeId == 0 )
if (onEgdeId != 0 && GetEdge(onEgdeId).Movability() != BRepMesh_Free)
{
aTriangleId = aCircleIt.Value();
aCirclesList.Remove( aCircleIt );
break;
}
else if ( GetEdge( onEgdeId ).Movability() == BRepMesh_Free )
{
aTriangleId = aCircleIt.Value();
aCirclesList.Remove( aCircleIt );
break;
// We can skip free vertex too close to the frontier edge.
if (aVertex.Movability() == BRepMesh_Free)
continue;
// However, we should add vertex that have neighboring frontier edges.
}
// Remove triangle even if it contains frontier edge in order
// to prevent appearance of incorrect configurations like free
// edge glued with frontier #26407
aTriangleId = aCircleIt.Value();
aCirclesList.Remove( aCircleIt );
break;
}
}
@@ -778,9 +792,8 @@ void BRepMesh_Delaun::fillBndBox(BRepMesh::SequenceOfBndB2d& theBoxes,
const BRepMesh_Vertex& theV1,
const BRepMesh_Vertex& theV2)
{
Bnd_B2d aBox;
aBox.Add( theV1.Coord() );
aBox.Add( theV2.Coord() );
Bnd_B2d aBox;
UpdateBndBox(theV1.Coord(), theV2.Coord(), aBox);
theBoxes.Append( aBox );
}
@@ -1035,8 +1048,8 @@ Standard_Boolean BRepMesh_Delaun::checkIntersection(
const Standard_Boolean isSkipLastEdge,
Bnd_B2d& theLinkBndBox ) const
{
theLinkBndBox.Add( GetVertex( theLink.FirstNode() ).Coord() );
theLinkBndBox.Add( GetVertex( theLink.LastNode() ).Coord() );
UpdateBndBox(GetVertex(theLink.FirstNode()).Coord(),
GetVertex(theLink.LastNode()).Coord(), theLinkBndBox);
Standard_Integer aPolyLen = thePolygon.Length();
// Don't check intersection with the last link
@@ -1457,8 +1470,7 @@ Standard_Integer BRepMesh_Delaun::createAndReplacePolygonLink(
theNodes[0], theNodes[1], BRepMesh_Free ) );
Bnd_B2d aNewBox;
aNewBox.Add( thePnts[0] );
aNewBox.Add( thePnts[1] );
UpdateBndBox(thePnts[0].Coord(), thePnts[1].Coord(), aNewBox);
switch ( theReplaceFlag )
{
@@ -1858,8 +1870,7 @@ void BRepMesh_Delaun::decomposeSimplePolygon(
const gp_Pnt2d& aLinkFirstVertex = aRefVertices[aRefLinkNodeIt];
Bnd_B2d aBox;
aBox.Add( aLinkFirstVertex );
aBox.Add( aPivotVertex );
UpdateBndBox(aLinkFirstVertex.Coord(), aPivotVertex.Coord(), aBox);
BRepMesh_Edge aCheckLink( aLinkFirstNode, aPivotNode, BRepMesh_Free );
@@ -1943,8 +1954,7 @@ void BRepMesh_Delaun::decomposeSimplePolygon(
thePolyBoxes.Split(aUsedLinkId, thePolyBoxesCut);
Bnd_B2d aBox;
aBox.Add( aRefVertices[0] );
aBox.Add( aRefVertices[2] );
UpdateBndBox(aRefVertices[0].Coord(), aRefVertices[2].Coord(), aBox);
thePolyBoxesCut.Prepend( aBox );
}
else
@@ -1958,9 +1968,7 @@ void BRepMesh_Delaun::decomposeSimplePolygon(
thePolygon.SetValue( 1, -aNewEdgesInfo[1] );
Bnd_B2d aBox;
aBox.Add( aRefVertices[1] );
aBox.Add( aRefVertices[2] );
UpdateBndBox(aRefVertices[1].Coord(), aRefVertices[2].Coord(), aBox);
thePolyBoxes.SetValue( 1, aBox );
}
}
@@ -2189,17 +2197,12 @@ BRepMesh::HMapOfInteger BRepMesh_Delaun::getEdgesByType(
//=======================================================================
Standard_Real BRepMesh_Delaun::calculateDist( const gp_XY theVEdges[3],
const gp_XY thePoints[3],
const Standard_Integer theEdgesId[3],
const BRepMesh_Vertex& theVertex,
Standard_Real theDistance[3],
Standard_Real theSqModulus[3],
Standard_Integer& theEdgeOn ) const
{
Standard_Real aMinDist = -1;
if ( !theVEdges || !thePoints || !theEdgesId ||
!theDistance || !theSqModulus )
return aMinDist;
Standard_Real aMinDist = RealLast();
for( Standard_Integer i = 0; i < 3; ++i )
{
theSqModulus[i] = theVEdges[i].SquareModulus();
@@ -2211,9 +2214,9 @@ Standard_Real BRepMesh_Delaun::calculateDist( const gp_XY theVEdges[3
Standard_Real aDist = theDistance[i] * theDistance[i];
aDist /= theSqModulus[i];
if ( aMinDist < 0 || aDist < aMinDist )
if ( aDist < aMinDist )
{
theEdgeOn = theEdgesId[i];
theEdgeOn = i;
aMinDist = aDist;
}
}
@@ -2229,7 +2232,8 @@ Standard_Real BRepMesh_Delaun::calculateDist( const gp_XY theVEdges[3
//=======================================================================
Standard_Boolean BRepMesh_Delaun::Contains( const Standard_Integer theTriangleId,
const BRepMesh_Vertex& theVertex,
Standard_Integer& theEdgeOn ) const
const Standard_Real theSqTolerance,
Standard_Integer& theEdgeOn) const
{
theEdgeOn = 0;
@@ -2264,34 +2268,24 @@ Standard_Boolean BRepMesh_Delaun::Contains( const Standard_Integer theTriangleId
Standard_Real aDistance[3];
Standard_Real aSqModulus[3];
Standard_Real aMinDist;
aMinDist = calculateDist( aVEdges, aPoints, e, theVertex, aDistance, aSqModulus, theEdgeOn );
if ( aMinDist < 0 )
Standard_Real aSqMinDist;
Standard_Integer aEdgeOnId;
aSqMinDist = calculateDist( aVEdges, aPoints, theVertex, aDistance, aSqModulus, aEdgeOnId );
if ( aSqMinDist < 0 )
return Standard_False;
if ( aMinDist > Precision2 )
{
Standard_Integer anEdgeId = theEdgeOn;
theEdgeOn = 0;
if ( anEdgeId != 0 )
{
Standard_Integer i = 0;
for ( ; i < 3; ++i )
{
if( e[i] == anEdgeId )
break;
}
if( anEdges[i]->Movability() != BRepMesh_Free )
if ( aDistance[i] < ( aSqModulus[i] / 5. ) )
theEdgeOn = e[i];
}
}
return ( aDistance[0] + aDistance[1] + aDistance[2] != 0. &&
( ( aDistance[0] >= 0. && aDistance[1] >= 0. && aDistance[2] >= 0. ) ||
( aDistance[0] <= 0. && aDistance[1] <= 0. && aDistance[2] <= 0. ) ) );
const Standard_Boolean isNotFree = (anEdges[aEdgeOnId]->Movability() != BRepMesh_Free);
if ( aSqMinDist > theSqTolerance )
{
if (isNotFree && aDistance[aEdgeOnId] < ( aSqModulus[aEdgeOnId] / 5. ))
theEdgeOn = e[aEdgeOnId];
}
else if (isNotFree)
return Standard_False;
else
theEdgeOn = e[aEdgeOnId];
return (aDistance[0] >= 0. && aDistance[1] >= 0. && aDistance[2] >= 0.);
}
//=============================================================================
@@ -2355,3 +2349,71 @@ Standard_Real BRepMesh_Delaun::polyArea(const BRepMesh::SequenceOfInteger& thePo
return aArea / 2.;
}
#ifdef DEB
//=======================================================================
//function : BRepMesh_DumpPoly
//purpose :
//=======================================================================
#include <TopoDS_Compound.hxx>
#include <BRep_Builder.hxx>
#include <Standard_ErrorHandler.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepTools.hxx>
Standard_CString BRepMesh_DumpPoly(void* thePolygon,
void* theMeshHandlePtr,
Standard_CString theFileNameStr)
{
if (thePolygon == 0 || theFileNameStr == 0)
{
return "Error: file name or polygon data is null";
}
BRepMesh::SequenceOfInteger& aPolygon = *(BRepMesh::SequenceOfInteger*)thePolygon;
Handle(BRepMesh_DataStructureOfDelaun) aMeshData =
*(Handle(BRepMesh_DataStructureOfDelaun)*)theMeshHandlePtr;
if (aMeshData.IsNull())
return "Error: mesh data is empty";
TopoDS_Compound aMesh;
BRep_Builder aBuilder;
aBuilder.MakeCompound(aMesh);
try
{
OCC_CATCH_SIGNALS
BRepMesh::SequenceOfInteger::Iterator aLinksIt(aPolygon);
for (; aLinksIt.More(); aLinksIt.Next())
{
const BRepMesh_Edge& aLink = aMeshData->GetLink(Abs(aLinksIt.Value()));
gp_Pnt aPnt[2];
for (Standard_Integer i = 0; i < 2; ++i)
{
const Standard_Integer aNodeId =
(i == 0) ? aLink.FirstNode() : aLink.LastNode();
const gp_XY& aNode = aMeshData->GetNode(aNodeId).Coord();
aPnt[i] = gp_Pnt(aNode.X(), aNode.Y(), 0.);
}
if (aPnt[0].SquareDistance(aPnt[1]) < Precision::SquareConfusion())
continue;
aBuilder.Add(aMesh, BRepBuilderAPI_MakeEdge(aPnt[0], aPnt[1]));
}
if (!BRepTools::Write(aMesh, theFileNameStr))
return "Error: write failed";
}
catch (Standard_Failure)
{
return Standard_Failure::Caught()->GetMessageString();
}
return theFileNameStr;
}
#endif