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0025304: Visualization, TKOpenGl - support texturing within built-in GLSL programs
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@ -24,6 +24,7 @@
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#include <OpenGl_Structure.hxx>
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#include <OpenGl_VertexBufferCompat.hxx>
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#include <OpenGl_Workspace.hxx>
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#include <Graphic3d_TextureParams.hxx>
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namespace
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{
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@ -796,7 +797,10 @@ void OpenGl_PrimitiveArray::Render (const Handle(OpenGl_Workspace)& theWorkspace
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}
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default:
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{
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aCtx->ShaderManager()->BindProgram (anAspectFace, theWorkspace->ActiveTexture(), isLightOn, hasVertColor, anAspectFace->ShaderProgramRes (aCtx));
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const Standard_Boolean isLightOnFace = isLightOn
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&& (theWorkspace->ActiveTexture().IsNull()
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|| theWorkspace->ActiveTexture()->GetParams()->IsModulate());
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aCtx->ShaderManager()->BindProgram (anAspectFace, theWorkspace->ActiveTexture(), isLightOnFace, hasVertColor, anAspectFace->ShaderProgramRes (aCtx));
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break;
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}
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}
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@ -36,6 +36,13 @@ namespace
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#define EOL "\n"
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//! Definition of VertColor varying.
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const char THE_VARY_VertColor[] =
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EOL"varying vec4 VertColor;";
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const char THE_VARY_TexCoord[] =
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EOL"varying vec2 TexCoord;";
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//! Auxiliary function to transform normal
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const char THE_FUNC_transformNormal[] =
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EOL"vec3 transformNormal (in vec3 theNormal)"
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@ -1060,11 +1067,24 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_Shad
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EOL" gl_FragColor = aColor;";
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}
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}
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else
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{
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if ((theBits & OpenGl_PO_TextureRGB) != 0)
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{
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aSrcVertExtraOut += THE_VARY_TexCoord;
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aSrcFragExtraOut += THE_VARY_TexCoord;
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aSrcVertExtraMain +=
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EOL" TexCoord = occTexCoord.st;";
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aSrcFragGetColor =
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EOL"vec4 getColor(void) { return texture2D(occActiveSampler, TexCoord.st); }";
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}
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}
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if ((theBits & OpenGl_PO_VertColor) != 0)
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{
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aSrcVertExtraOut += EOL"varying vec4 VertColor;";
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aSrcVertExtraOut += THE_VARY_VertColor;
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aSrcVertExtraMain += EOL" VertColor = occVertColor;";
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aSrcFragExtraOut += EOL"varying vec4 VertColor;";
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aSrcFragExtraOut += THE_VARY_VertColor;
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aSrcFragGetColor = EOL"vec4 getColor(void) { return VertColor; }";
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}
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if ((theBits & OpenGl_PO_ClipPlanes) != 0)
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@ -1199,6 +1219,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_S
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{
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Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram();
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TCollection_AsciiString aSrcVert, aSrcVertColor, aSrcVertExtraOut, aSrcVertExtraMain, aSrcFrag, aSrcFragExtraOut, aSrcFragExtraMain;
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TCollection_AsciiString aSrcFragGetColor = EOL"vec4 getColor(void) { return gl_FrontFacing ? FrontColor : BackColor; }";
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if ((theBits & OpenGl_PO_Point) != 0)
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{
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#if defined(GL_ES_VERSION_2_0)
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@ -1209,6 +1230,35 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_S
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{
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aSrcVertColor = EOL"vec4 getVertColor(void) { return occVertColor; }";
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}
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if ((theBits & OpenGl_PO_Point) != 0)
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{
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if ((theBits & OpenGl_PO_TextureRGB) != 0)
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{
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aSrcFragGetColor =
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EOL"vec4 getColor(void)"
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EOL"{"
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EOL" vec4 aColor = gl_FrontFacing ? FrontColor : BackColor;"
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EOL" return texture2D(occActiveSampler, gl_PointCoord) * aColor;"
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EOL"}";
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}
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}
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else
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{
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if ((theBits & OpenGl_PO_TextureRGB) != 0)
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{
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aSrcVertExtraOut += THE_VARY_TexCoord;
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aSrcFragExtraOut += THE_VARY_TexCoord;
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aSrcVertExtraMain +=
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EOL" TexCoord = occTexCoord.st;";
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aSrcFragGetColor =
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EOL"vec4 getColor(void)"
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EOL"{"
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EOL" vec4 aColor = gl_FrontFacing ? FrontColor : BackColor;"
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EOL" return texture2D(occActiveSampler, TexCoord.st) * aColor;"
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EOL"}";
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}
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}
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if ((theBits & OpenGl_PO_ClipPlanes) != 0)
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{
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const char THE_POS_VARY[] =
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@ -1250,10 +1300,11 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_S
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+ EOL"varying vec4 FrontColor;"
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EOL"varying vec4 BackColor;"
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+ aSrcFragExtraOut
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+ aSrcFragGetColor
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+ EOL"void main()"
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EOL"{"
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+ aSrcFragExtraMain
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+ EOL" gl_FragColor = gl_FrontFacing ? FrontColor : BackColor;"
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+ EOL" gl_FragColor = getColor();"
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EOL"}";
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aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert));
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@ -1274,8 +1325,11 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_S
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Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_ShaderProgram)& theProgram,
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const Standard_Integer theBits)
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{
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#define thePhongCompLight "computeLighting (normalize (Normal), normalize (View), Position, gl_FrontFacing)"
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Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram();
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TCollection_AsciiString aSrcVert, aSrcVertExtraOut, aSrcVertExtraMain, aSrcFrag, aSrcFragGetColor, aSrcFragExtraMain;
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TCollection_AsciiString aSrcVert, aSrcVertExtraOut, aSrcVertExtraMain, aSrcFrag, aSrcFragExtraOut, aSrcFragGetVertColor, aSrcFragExtraMain;
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TCollection_AsciiString aSrcFragGetColor = EOL"vec4 getColor(void) { return " thePhongCompLight "; }";
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if ((theBits & OpenGl_PO_Point) != 0)
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{
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#if defined(GL_ES_VERSION_2_0)
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@ -1284,11 +1338,42 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_Sha
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}
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if ((theBits & OpenGl_PO_VertColor) != 0)
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{
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aSrcVertExtraOut += EOL"varying vec4 VertColor;";
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aSrcVertExtraOut += THE_VARY_VertColor;
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aSrcVertExtraMain += EOL" VertColor = occVertColor;";
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aSrcFragGetColor = EOL"varying vec4 VertColor;"
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EOL"vec4 getVertColor(void) { return VertColor; }";
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}
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if ((theBits & OpenGl_PO_Point) != 0)
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{
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if ((theBits & OpenGl_PO_TextureRGB) != 0)
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{
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aSrcFragGetColor =
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EOL"vec4 getColor(void)"
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EOL"{"
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EOL" vec4 aColor = " thePhongCompLight ";"
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EOL" return texture2D(occActiveSampler, gl_PointCoord) * aColor;"
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EOL"}";
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}
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}
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else
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{
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if ((theBits & OpenGl_PO_TextureRGB) != 0)
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{
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aSrcVertExtraOut += THE_VARY_TexCoord;
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aSrcFragExtraOut += THE_VARY_TexCoord;
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aSrcVertExtraMain +=
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EOL" TexCoord = occTexCoord.st;";
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aSrcFragGetColor =
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EOL"vec4 getColor(void)"
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EOL"{"
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EOL" vec4 aColor = " thePhongCompLight ";"
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EOL" return texture2D(occActiveSampler, TexCoord.st) * aColor;"
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EOL"}";
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}
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}
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if ((theBits & OpenGl_PO_ClipPlanes) != 0)
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{
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aSrcFragExtraMain += THE_FRAG_CLIP_PLANES;
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@ -1320,13 +1405,15 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_Sha
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EOL"varying vec3 Normal;"
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EOL"varying vec3 View;"
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+ EOL
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+ aSrcFragGetColor
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+ aSrcFragExtraOut
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+ aSrcFragGetVertColor
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+ aLights
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+ aSrcFragGetColor
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+ EOL
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EOL"void main()"
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EOL"{"
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+ aSrcFragExtraMain
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+ EOL" gl_FragColor = computeLighting (normalize (Normal), normalize (View), Position, gl_FrontFacing);"
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+ EOL" gl_FragColor = getColor();"
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EOL"}";
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aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert));
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