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0022651: Impossible to build OCC as static library due to using Standard_EXPORT instead of Standard_API
All library-specific macros for defining export / import properties of symbols on Windows (like Standard_API, __Draw_API, _math_API etc.) are eliminated. Common macro Standard_EXPORT is used in all places where it is necessary. New macro OCCT_STATIC_BUILD is defined for disabling Standard_EXPORT, to be used instead of HAVE_NO_DLL, though the latter is still supported as well (for compatibility). To allow building OCCT in static mode on Windows after these changes: - Files OSD_WNT_1.hxx and OSD_WNT_BREAK.hxx are removed; useful declarations are moved to OSD_WNT.hxx - In the class IVtkVTK_ShapeData, static fields ARRNAME_MESH_TYPES and ARRNAME_SUBSHAPE_IDS are converted to static inline functions - Global array ChoixRef defined in IntImp_ComputeTangence.cxx is converted to static function returning element of the array by index - Unused class Quantity_Convert is removed (it had static field accessed by inline method) - Struct Approx_Data defined in the same way in BRepApprox_Approx.hxx and GeomInt_WLApprox.hxx is made private member of these classes to avoid name clash - Some C++ files producing no object code are removed - In NCollection_EBTree.hxx and StdLPersistent_Collectio.hxx, definition of template virtual method is moved to class definition to avoid MSVC linker warnings on unused symbols
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@@ -48,20 +48,44 @@ template <class TheObjType, class TheBndType> class NCollection_EBTree
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: UBTree (theAllocator) {}
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/**
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* Updates the tree with a new object and its bounding box.
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* Extends the functionality of the parent method by maintaining
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* the map myObjNodeMap. Redefined virtual method
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* the map myObjNodeMap. Redefined virtual method.
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* @return
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* False if the tree already contains theObj.
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*/
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Standard_EXPORT Standard_Boolean Add (const TheObjType& theObj,
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const TheBndType& theBnd);
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Standard_Boolean Add (const TheObjType& theObj, const TheBndType& theBnd) Standard_OVERRIDE
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{
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Standard_Boolean result = Standard_False;
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if (!Contains (theObj))
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{
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// Add object in the tree using parent method
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UBTree::Add (theObj, theBnd);
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// Update the map
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TreeNode& aNewNode = this->ChangeLastNode ();
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myObjNodeMap.Bind (theObj, &aNewNode);
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// If the new node is not the root (has a parent) check the neighbour node
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if (!aNewNode.IsRoot ())
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{
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TreeNode& aNeiNode = aNewNode.ChangeParent ().ChangeChild (0);
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if (aNeiNode.IsLeaf ())
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{
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myObjNodeMap.UnBind (aNeiNode.Object ());
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myObjNodeMap.Bind (aNeiNode.Object (), &aNeiNode);
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}
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}
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result = Standard_True;
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}
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return result;
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}
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/**
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* Removes the given object and updates the tree.
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* @return
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* False if the tree does not contain theObj
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*/
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Standard_EXPORT Standard_Boolean Remove (const TheObjType& theObj);
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Standard_Boolean Remove (const TheObjType& theObj);
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/**
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* @return
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@@ -80,8 +104,11 @@ template <class TheObjType, class TheBndType> class NCollection_EBTree
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/**
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* Clears the contents of the tree. Redefined virtual method
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*/
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void Clear (const Handle(NCollection_BaseAllocator)& aNewAlloc = 0L)
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{ myObjNodeMap.Clear(); UBTree::Clear(aNewAlloc); }
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void Clear (const Handle(NCollection_BaseAllocator)& aNewAlloc = 0L) Standard_OVERRIDE
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{
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myObjNodeMap.Clear ();
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UBTree::Clear (aNewAlloc);
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}
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private:
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// ---------- PRIVATE METHODS ----------
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@@ -100,38 +127,6 @@ template <class TheObjType, class TheBndType> class NCollection_EBTree
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// ================== METHODS TEMPLATES =====================
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//=======================================================================
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//function : Add
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//purpose : Updates the tree with a new object and its bounding box.
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// Returns false if the tree already contains theObj.
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//=======================================================================
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template <class TheObjType, class TheBndType>
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Standard_Boolean NCollection_EBTree<TheObjType,TheBndType>::Add
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(const TheObjType& theObj,
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const TheBndType& theBnd)
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{
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Standard_Boolean result = Standard_False;
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if (!Contains (theObj)) {
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// Add object in the tree using parent method
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UBTree::Add (theObj, theBnd);
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// Update the map
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TreeNode& aNewNode = this->ChangeLastNode();
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myObjNodeMap.Bind (theObj, &aNewNode);
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// If the new node is not the root (has a parent) check the neighbour node
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if (!aNewNode.IsRoot()) {
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TreeNode& aNeiNode = aNewNode.ChangeParent().ChangeChild(0);
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if (aNeiNode.IsLeaf()) {
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myObjNodeMap.UnBind (aNeiNode.Object());
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myObjNodeMap.Bind (aNeiNode.Object(), &aNeiNode);
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}
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}
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result = Standard_True;
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}
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return result;
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}
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//=======================================================================
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//function : Remove
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//purpose : Removes the given object and updates the tree.
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