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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0022651: Impossible to build OCC as static library due to using Standard_EXPORT instead of Standard_API

All library-specific macros for defining export / import properties of symbols on Windows (like Standard_API, __Draw_API, _math_API etc.) are eliminated.
Common macro Standard_EXPORT is used in all places where it is necessary.

New macro OCCT_STATIC_BUILD is defined for disabling Standard_EXPORT, to be used instead of HAVE_NO_DLL, though the latter is still supported as well (for compatibility).

To allow building OCCT in static mode on Windows after these changes:
- Files OSD_WNT_1.hxx and OSD_WNT_BREAK.hxx are removed; useful declarations are moved to OSD_WNT.hxx
- In the class IVtkVTK_ShapeData, static fields ARRNAME_MESH_TYPES and ARRNAME_SUBSHAPE_IDS are converted to static inline functions
- Global array ChoixRef defined in IntImp_ComputeTangence.cxx is converted to static function returning element of the array by index
- Unused class Quantity_Convert is removed (it had static field accessed by inline method)
- Struct Approx_Data defined in the same way in BRepApprox_Approx.hxx and GeomInt_WLApprox.hxx is made private member of these classes to avoid name clash
- Some C++ files producing no object code are removed
- In NCollection_EBTree.hxx and StdLPersistent_Collectio.hxx, definition of template virtual method is moved to class definition to avoid MSVC linker warnings on unused symbols
This commit is contained in:
abv
2018-03-15 13:07:48 +03:00
parent 8662560e2c
commit 68df847802
86 changed files with 465 additions and 1367 deletions

View File

@@ -48,20 +48,44 @@ template <class TheObjType, class TheBndType> class NCollection_EBTree
: UBTree (theAllocator) {}
/**
* Updates the tree with a new object and its bounding box.
* Extends the functionality of the parent method by maintaining
* the map myObjNodeMap. Redefined virtual method
* the map myObjNodeMap. Redefined virtual method.
* @return
* False if the tree already contains theObj.
*/
Standard_EXPORT Standard_Boolean Add (const TheObjType& theObj,
const TheBndType& theBnd);
Standard_Boolean Add (const TheObjType& theObj, const TheBndType& theBnd) Standard_OVERRIDE
{
Standard_Boolean result = Standard_False;
if (!Contains (theObj))
{
// Add object in the tree using parent method
UBTree::Add (theObj, theBnd);
// Update the map
TreeNode& aNewNode = this->ChangeLastNode ();
myObjNodeMap.Bind (theObj, &aNewNode);
// If the new node is not the root (has a parent) check the neighbour node
if (!aNewNode.IsRoot ())
{
TreeNode& aNeiNode = aNewNode.ChangeParent ().ChangeChild (0);
if (aNeiNode.IsLeaf ())
{
myObjNodeMap.UnBind (aNeiNode.Object ());
myObjNodeMap.Bind (aNeiNode.Object (), &aNeiNode);
}
}
result = Standard_True;
}
return result;
}
/**
* Removes the given object and updates the tree.
* @return
* False if the tree does not contain theObj
*/
Standard_EXPORT Standard_Boolean Remove (const TheObjType& theObj);
Standard_Boolean Remove (const TheObjType& theObj);
/**
* @return
@@ -80,8 +104,11 @@ template <class TheObjType, class TheBndType> class NCollection_EBTree
/**
* Clears the contents of the tree. Redefined virtual method
*/
void Clear (const Handle(NCollection_BaseAllocator)& aNewAlloc = 0L)
{ myObjNodeMap.Clear(); UBTree::Clear(aNewAlloc); }
void Clear (const Handle(NCollection_BaseAllocator)& aNewAlloc = 0L) Standard_OVERRIDE
{
myObjNodeMap.Clear ();
UBTree::Clear (aNewAlloc);
}
private:
// ---------- PRIVATE METHODS ----------
@@ -100,38 +127,6 @@ template <class TheObjType, class TheBndType> class NCollection_EBTree
// ================== METHODS TEMPLATES =====================
//=======================================================================
//function : Add
//purpose : Updates the tree with a new object and its bounding box.
// Returns false if the tree already contains theObj.
//=======================================================================
template <class TheObjType, class TheBndType>
Standard_Boolean NCollection_EBTree<TheObjType,TheBndType>::Add
(const TheObjType& theObj,
const TheBndType& theBnd)
{
Standard_Boolean result = Standard_False;
if (!Contains (theObj)) {
// Add object in the tree using parent method
UBTree::Add (theObj, theBnd);
// Update the map
TreeNode& aNewNode = this->ChangeLastNode();
myObjNodeMap.Bind (theObj, &aNewNode);
// If the new node is not the root (has a parent) check the neighbour node
if (!aNewNode.IsRoot()) {
TreeNode& aNeiNode = aNewNode.ChangeParent().ChangeChild(0);
if (aNeiNode.IsLeaf()) {
myObjNodeMap.UnBind (aNeiNode.Object());
myObjNodeMap.Bind (aNeiNode.Object(), &aNeiNode);
}
}
result = Standard_True;
}
return result;
}
//=======================================================================
//function : Remove
//purpose : Removes the given object and updates the tree.