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0025467: Visualization - Possibility to remove AIS_LocalContext class
Deprecated functionality related to Local Context has been removed. The following classes and types have been removed: AIS_LocalContext, AIS_DataMapOfILC, AIS_LocalStatus, SelectMgr_SequenceOfSelector, SelectMgr_DataMapOfObjectSelectors. Value AIS_DS_Temporary has been removed from enumeration AIS_DisplayStatus. The following methods related to Local Context have been removed from AIS_InteractiveContext: ::HasOpenedContext(), ::HighestIndex(), ::LocalContext(), ::LocalSelector(), ::OpenLocalContext(), ::CloseLocalContext(), ::IndexOfCurrentLocal(), ::CloseAllContexts(), ::ResetOriginalState(), ::ClearLocalContext(), ::UseDisplayedObjects(), ::NotUseDisplayedObjects(), ::SetShapeDecomposition(), ::SetTemporaryAttributes(), ::ActivateStandardMode(), ::DeactivateStandardMode(), ::KeepTemporary(), ::SubIntensityOn(), ::SubIntensityOff(), ::ActivatedStandardModes(), ::IsInLocal() and ::AddOrRemoveSelected() taking TopoDS_Shape. The methods AIS_InteractiveContext::Display() and ::Load() taking argument theToAllowDecomposition have been marked as deprecated; the new methods without this unused argument should be used instead. AIS_InteractiveContext::DisplayedObjects() - removed argument theOnlyFromNeutral. SelectMgr_SelectionManager has been simplified so that now it support only single Viewer Selector. The argument -local has been removed from Draw Harness commands vselmode, vremove, vdisplay, vdisplayall, verase.
This commit is contained in:
@@ -17,7 +17,6 @@
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#ifndef _AIS_InteractiveContext_HeaderFile
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#define _AIS_InteractiveContext_HeaderFile
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#include <AIS_DataMapOfILC.hxx>
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#include <AIS_DataMapOfIOStatus.hxx>
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#include <AIS_DisplayMode.hxx>
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#include <AIS_DisplayStatus.hxx>
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@@ -47,14 +46,13 @@
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class SelectMgr_SelectionManager;
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class V3d_Viewer;
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class AIS_InteractiveObject;
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class SelectMgr_OrFilter;
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class V3d_View;
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class AIS_LocalContext;
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class TopLoc_Location;
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class TCollection_ExtendedString;
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class Prs3d_LineAspect;
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class Prs3d_BasicAspect;
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class TopoDS_Shape;
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class SelectMgr_EntityOwner;
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class SelectMgr_Filter;
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@@ -69,7 +67,6 @@ class SelectMgr_Filter;
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//! By default, global selection mode is equal to 0, but it might be redefined if needed.
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class AIS_InteractiveContext : public Standard_Transient
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{
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friend class AIS_LocalContext;
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DEFINE_STANDARD_RTTIEXT(AIS_InteractiveContext, Standard_Transient)
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public: //! @name object display management
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@@ -113,15 +110,27 @@ public: //! @name object display management
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const Standard_Integer theDispMode,
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const Standard_Integer theSelectionMode,
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const Standard_Boolean theToUpdateViewer,
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const Standard_Boolean theToAllowDecomposition = Standard_True,
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const AIS_DisplayStatus theDispStatus = AIS_DS_None);
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//! Allows you to load the Interactive Object with a given selection mode,
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//! and/or with the desired decomposition option, whether the object is visualized or not.
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//! If AllowDecomp = Standard_True and, if the interactive object is of the "Shape" type,
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//! these "standard" selection modes will be automatically activated as a function of the modes present in the Local Context.
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//! The loaded objects will be selectable but displayable in highlighting only when detected by the Selector.
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Standard_EXPORT void Load (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Integer SelectionMode = -1, const Standard_Boolean AllowDecomp = Standard_False);
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Standard_EXPORT void Load (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theSelectionMode = -1);
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Standard_DEPRECATED("Deprecated method Display() with obsolete argument theToAllowDecomposition")
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void Display (const Handle(AIS_InteractiveObject)& theIObj,
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const Standard_Integer theDispMode,
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const Standard_Integer theSelectionMode,
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const Standard_Boolean theToUpdateViewer,
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const Standard_Boolean theToAllowDecomposition,
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const AIS_DisplayStatus theDispStatus = AIS_DS_None)
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{
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(void )theToAllowDecomposition;
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Display (theIObj, theDispMode, theSelectionMode, theToUpdateViewer, theDispStatus);
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}
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Standard_DEPRECATED("Deprecated method Load() with obsolete last argument theToAllowDecomposition")
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void Load (const Handle(AIS_InteractiveObject)& theObj, Standard_Integer theSelectionMode, Standard_Boolean ) { Load (theObj, theSelectionMode); }
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//! Hides the object. The object's presentations are simply flagged as invisible and therefore excluded from redrawing.
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//! To show hidden objects, use Display().
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@@ -144,9 +153,9 @@ public: //! @name object display management
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//! Empties the graphic presentation of the mode indexed by aMode.
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//! Warning! Removes theIObj. theIObj is still active if it was previously activated.
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Standard_EXPORT void ClearPrs (const Handle(AIS_InteractiveObject)& theIObj,
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const Standard_Integer theMode,
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const Standard_Boolean theToUpdateViewer);
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void ClearPrs (const Handle(AIS_InteractiveObject)& theIObj,
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const Standard_Integer theMode,
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const Standard_Boolean theToUpdateViewer) { ClearGlobalPrs (theIObj, theMode, theToUpdateViewer); }
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//! Removes Object from every viewer.
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Standard_EXPORT void Remove (const Handle(AIS_InteractiveObject)& theIObj,
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@@ -354,17 +363,17 @@ public: //! @name mouse picking logic (detection and dynamic highlighting of ent
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//! Returns true if there is a mouse-detected entity in context.
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//! @sa DetectedOwner()/HasNextDetected()/HilightPreviousDetected()/HilightNextDetected().
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Standard_EXPORT Standard_Boolean HasDetected() const;
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Standard_Boolean HasDetected() const { return !myLastPicked.IsNull(); }
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//! Returns the owner of the detected sensitive primitive which is currently dynamically highlighted.
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//! WARNING! This method is irrelevant to InitDetected()/MoreDetected()/NextDetected().
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//! @sa HasDetected()/HasNextDetected()/HilightPreviousDetected()/HilightNextDetected().
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Standard_EXPORT Handle(SelectMgr_EntityOwner) DetectedOwner() const;
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const Handle(SelectMgr_EntityOwner)& DetectedOwner() const { return myLastPicked; }
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//! Returns the interactive objects last detected in context.
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//! In general this is just a wrapper for Handle(AIS_InteractiveObject)::DownCast(DetectedOwner()->Selectable()).
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//! @sa DetectedOwner()
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Standard_EXPORT Handle(AIS_InteractiveObject) DetectedInteractive() const;
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Handle(AIS_InteractiveObject) DetectedInteractive() const { return Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable()); }
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//! Returns true if there is a detected shape in local context.
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//! @sa HasDetected()/DetectedShape()
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@@ -378,7 +387,7 @@ public: //! @name mouse picking logic (detection and dynamic highlighting of ent
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//! returns True if other entities were detected in the last mouse detection
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//! @sa HilightPreviousDetected()/HilightNextDetected().
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Standard_EXPORT Standard_Boolean HasNextDetected() const;
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Standard_Boolean HasNextDetected() const { return !myDetectedSeq.IsEmpty() && myCurHighlighted <= myDetectedSeq.Upper(); }
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//! If more than 1 object is detected by the selector, only the "best" owner is hilighted at the mouse position.
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//! This Method allows the user to hilight one after another the other detected entities.
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@@ -397,16 +406,22 @@ public: //! @name iteration through detected entities
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//! Initialization for iteration through mouse-detected objects in
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//! interactive context or in local context if it is opened.
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//! @sa DetectedCurrentOwner()/MoreDetected()/NextDetected().
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Standard_EXPORT void InitDetected();
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void InitDetected()
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{
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if (!myDetectedSeq.IsEmpty())
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{
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myCurDetected = myDetectedSeq.Lower();
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}
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}
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//! Return TRUE if there is more mouse-detected objects after the current one
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//! during iteration through mouse-detected interactive objects.
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//! @sa DetectedCurrentOwner()/InitDetected()/NextDetected().
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Standard_EXPORT Standard_Boolean MoreDetected() const;
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Standard_Boolean MoreDetected() const { return myCurDetected >= myDetectedSeq.Lower() && myCurDetected <= myDetectedSeq.Upper(); }
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//! Gets next current object during iteration through mouse-detected interactive objects.
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//! @sa DetectedCurrentOwner()/InitDetected()/MoreDetected().
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Standard_EXPORT void NextDetected();
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void NextDetected() { ++myCurDetected; }
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//! Returns the owner from detected list pointed by current iterator position.
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//! WARNING! This method is irrelevant to DetectedOwner() which returns last picked Owner regardless of iterator position!
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@@ -507,53 +522,57 @@ public: //! @name Selection management
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//! Updates the list of selected objects:
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//! i.e. highlights the newly selected ones and unhighlights previously selected objects.
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//! @sa HilightSelected().
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Standard_EXPORT void UpdateSelected (const Standard_Boolean theToUpdateViewer);
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void UpdateSelected (Standard_Boolean theToUpdateViewer) { HilightSelected (theToUpdateViewer); }
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//! Empties previous selected objects in order to get the selected objects detected by the selector using UpdateSelected.
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Standard_EXPORT void ClearSelected (const Standard_Boolean theToUpdateViewer);
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//! No right to Add a selected Shape (Internal Management of shape Selection).
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//! A Previous selected shape may only be removed.
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Standard_EXPORT void AddOrRemoveSelected (const TopoDS_Shape& theShape,
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const Standard_Boolean theToUpdateViewer);
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//! Allows to highlight or unhighlight the owner given depending on its selection status
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Standard_EXPORT void AddOrRemoveSelected (const Handle(SelectMgr_EntityOwner)& theOwner,
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const Standard_Boolean theToUpdateViewer);
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//! Returns true is the owner given is selected
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Standard_EXPORT Standard_Boolean IsSelected (const Handle(SelectMgr_EntityOwner)& theOwner) const;
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Standard_Boolean IsSelected (const Handle(SelectMgr_EntityOwner)& theOwner) const { return !theOwner.IsNull() && theOwner->IsSelected(); }
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//! Returns true is the object given is selected
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Standard_EXPORT Standard_Boolean IsSelected (const Handle(AIS_InteractiveObject)& theObj) const;
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//! Returns the first selected object in the list of current selected.
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Standard_EXPORT Handle(AIS_InteractiveObject) FirstSelectedObject();
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Standard_EXPORT Handle(AIS_InteractiveObject) FirstSelectedObject() const;
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//! Count a number of selected entities using InitSelected()+MoreSelected()+NextSelected() iterator.
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//! @sa SelectedOwner()/InitSelected()/MoreSelected()/NextSelected().
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Standard_EXPORT Standard_Integer NbSelected();
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Standard_Integer NbSelected() { return mySelection->Extent(); }
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//! Initializes a scan of the selected objects.
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//! @sa SelectedOwner()/MoreSelected()/NextSelected().
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Standard_EXPORT void InitSelected();
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void InitSelected() { mySelection->Init(); }
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//! Returns true if there is another object found by the scan of the list of selected objects.
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//! @sa SelectedOwner()/InitSelected()/NextSelected().
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Standard_EXPORT Standard_Boolean MoreSelected() const;
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Standard_Boolean MoreSelected() const { return mySelection->More(); }
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//! Continues the scan to the next object in the list of selected objects.
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//! @sa SelectedOwner()/InitSelected()/MoreSelected().
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Standard_EXPORT void NextSelected();
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void NextSelected() { mySelection->Next(); }
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//! Returns the owner of the selected entity.
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//! @sa InitSelected()/MoreSelected()/NextSelected().
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Standard_EXPORT Handle(SelectMgr_EntityOwner) SelectedOwner() const;
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Handle(SelectMgr_EntityOwner) SelectedOwner() const
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{
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return !mySelection->More()
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? Handle(SelectMgr_EntityOwner)()
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: mySelection->Value();
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}
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//! Return Handle(AIS_InteractiveObject)::DownCast (SelectedOwner()->Selectable()).
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//! @sa SelectedOwner().
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Standard_EXPORT Handle(AIS_InteractiveObject) SelectedInteractive() const;
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Handle(AIS_InteractiveObject) SelectedInteractive() const
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{
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return !mySelection->More()
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? Handle(AIS_InteractiveObject)()
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: Handle(AIS_InteractiveObject)::DownCast (mySelection->Value()->Selectable());
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}
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//! Returns TRUE if the interactive context has a shape selected.
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//! @sa SelectedShape().
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@@ -571,11 +590,11 @@ public: //! @name Selection management
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//! Returns SelectedInteractive()->HasOwner().
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//! @sa SelectedOwner().
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Standard_EXPORT Standard_Boolean HasApplicative() const;
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Standard_Boolean HasApplicative() const { return SelectedInteractive()->HasOwner(); }
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//! Returns SelectedInteractive()->GetOwner().
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//! @sa SelectedOwner().
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Standard_EXPORT Handle(Standard_Transient) Applicative() const;
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Handle(Standard_Transient) Applicative() const { return SelectedInteractive()->GetOwner(); }
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public: //! @name immediate mode rendering
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@@ -596,7 +615,7 @@ public: //! @name immediate mode rendering
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Standard_EXPORT Standard_Boolean IsImmediateModeOn() const;
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//! Redraws immediate structures in all views of the viewer given taking into account its visibility.
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Standard_EXPORT void RedrawImmediate (const Handle(V3d_Viewer)& theViewer);
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void RedrawImmediate (const Handle(V3d_Viewer)& theViewer) { myMainPM->RedrawImmediate (theViewer); }
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public: //! @name management of active Selection Modes
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@@ -712,11 +731,11 @@ public: //! @name common properties
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//! Returns the list of displayed objects of a particular Type WhichKind and Signature WhichSignature.
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//! By Default, WhichSignature equals -1. This means that there is a check on type only.
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Standard_EXPORT void DisplayedObjects (AIS_ListOfInteractive& aListOfIO, const Standard_Boolean OnlyFromNeutral = Standard_False) const;
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Standard_EXPORT void DisplayedObjects (AIS_ListOfInteractive& aListOfIO) const;
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//! gives the list of displayed objects of a particular Type and signature.
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//! by Default, <WhichSignature> = -1 means control only on <WhichKind>.
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Standard_EXPORT void DisplayedObjects (const AIS_KindOfInteractive WhichKind, const Standard_Integer WhichSignature, AIS_ListOfInteractive& aListOfIO, const Standard_Boolean OnlyFromNeutral = Standard_False) const;
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Standard_EXPORT void DisplayedObjects (const AIS_KindOfInteractive theWhichKind, const Standard_Integer theWhichSignature, AIS_ListOfInteractive& theListOfIO) const;
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//! Returns the list theListOfIO of erased objects (hidden objects) particular Type WhichKind and Signature WhichSignature.
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//! By Default, WhichSignature equals 1. This means that there is a check on type only.
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@@ -724,7 +743,7 @@ public: //! @name common properties
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//! gives the list of erased objects (hidden objects)
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//! Type and signature by Default, <WhichSignature> = -1 means control only on <WhichKind>.
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Standard_EXPORT void ErasedObjects (const AIS_KindOfInteractive WhichKind, const Standard_Integer WhichSignature, AIS_ListOfInteractive& theListOfIO) const;
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Standard_EXPORT void ErasedObjects (const AIS_KindOfInteractive theWhichKind, const Standard_Integer theWhichSignature, AIS_ListOfInteractive& theListOfIO) const;
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//! Returns the list theListOfIO of objects with indicated display status particular Type WhichKind and Signature WhichSignature.
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//! By Default, WhichSignature equals 1. This means that there is a check on type only.
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@@ -1022,196 +1041,77 @@ public: //! @name iso-line display attributes
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public: //! @name Local Context management (deprecated)
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//! Returns true if there is an open context.
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Standard_Boolean HasOpenedContext() const { return myCurLocalIndex != 0; }
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Standard_EXPORT Standard_Integer HighestIndex() const;
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//! For advanced usage! You should use other (non-internal) methods of class AIS_InteractiveContext without trying to obtain an instance of AIS_LocalContext.
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Handle(AIS_LocalContext) LocalContext() const { return myCurLocalIndex > 0 ? myLocalContexts (myCurLocalIndex) : Handle(AIS_LocalContext)(); }
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Standard_EXPORT Handle(StdSelect_ViewerSelector3d) LocalSelector() const;
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//! Opens local contexts and specifies how this is to be done.
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//! The options listed above function in the following manner:
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//! - UseDisplayedObjects - allows you to load or not load the interactive objects visualized at Neutral Point in the local context which you open.
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//! If false, the local context is empty after being opened. If true, the objects at Neutral Point are loaded by their default selection mode.
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//! - AllowShapeDecomposition - AIS_Shape allows or prevents decomposition in standard shape location mode of objects at Neutral Point which are type-"privileged".
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//! This Flag is only taken into account when UseDisplayedObjects is true.
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//! - AcceptEraseOfObjects - authorises other local contexts to erase the interactive objects present in this context. This option is rarely used.
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//! - BothViewers - Has no use currently defined.
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//! This method returns the index of the created local context.
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//! It should be kept and used to close the context.
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//! Opening a local context allows you to prepare an environment for temporary presentations and selections which will disappear once the local context is closed.
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//! You can open several local contexts, but only the last one will be active.
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Standard_EXPORT Standard_Integer OpenLocalContext (const Standard_Boolean UseDisplayedObjects = Standard_True, const Standard_Boolean AllowShapeDecomposition = Standard_True, const Standard_Boolean AcceptEraseOfObjects = Standard_False, const Standard_Boolean BothViewers = Standard_False);
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//! Allows you to close local contexts. For greater security, you should close the context with the index Index given on opening.
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//! When you close a local context, the one before, which is still on the stack, reactivates.
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//! If none is left, you return to Neutral Point.
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//! If a local context is open and if updateviewer equals Standard_False, the presentation of the Interactive Object activates the selection mode;
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//! the object is displayed but no viewer will be updated.
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//! Warning
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//! When the index isn't specified, the current context is closed.
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//! This option can be dangerous, as other Interactive Functions can open local contexts without necessarily warning the user.
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Standard_EXPORT void CloseLocalContext (const Standard_Integer theIndex = -1,
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const Standard_Boolean theToUpdateViewer = Standard_True);
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//! returns -1 if no opened local context.
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Standard_EXPORT Standard_Integer IndexOfCurrentLocal() const;
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//! Allows you to close all local contexts at one go and return to Neutral Point.
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//! If a local context is open and if updateviewer equals Standard_False, the presentation of the Interactive Object activates the selection mode;
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//! the object is displayed but no viewer will be updated.
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Standard_EXPORT void CloseAllContexts (const Standard_Boolean theToUpdateViewer);
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//! to be used only with no opened local context..
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//! displays and activates objects in their original state before local contexts were opened...
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Standard_EXPORT void ResetOriginalState (const Standard_Boolean theToUpdateViewer);
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//! clears Objects/Filters/Activated Modes list in the current opened local context.
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Standard_EXPORT void ClearLocalContext (const AIS_ClearMode TheMode = AIS_CM_All);
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Standard_EXPORT void UseDisplayedObjects();
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//! when a local Context is opened, one is able to use/not use the displayed objects at neutral point at anytime.
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Standard_EXPORT void NotUseDisplayedObjects();
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//! to be Used only with opened local context and
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//! if <anIobj> is of type shape...
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//! if <aStatus> = True <anIobj> will be sensitive to
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//! shape selection modes activation.
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//! = False, <anIobj> will not be sensitive any more.
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Standard_EXPORT void SetShapeDecomposition (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Boolean aStatus);
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//! Sets the temporary graphic attributes of the entity anObj.
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//! These are provided by the attribute manager aDrawer and are valid for a particular local context only.
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//! If a local context is open and if updateviewer equals Standard_False, the presentation of the Interactive Object activates the selection mode;
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//! the object is displayed but no viewer will be updated.
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Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
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Standard_EXPORT void SetTemporaryAttributes (const Handle(AIS_InteractiveObject)& theIObj,
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const Handle(Prs3d_Drawer)& theDrawer,
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const Standard_Boolean theToUpdateViewer);
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//! Provides an alternative to the Display methods when activating specific selection modes.
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//! This has the effect of activating the corresponding selection mode aStandardActivation for all objects
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//! in Local Context which accept decomposition into sub-shapes.
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//! Every new Object which has been loaded into the interactive context and which answers these decomposition criteria
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//! is automatically activated according to these modes.
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//! Warning
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//! If you have opened a local context by loading an object with the default options (<AllowShapeDecomposition >= Standard_True),
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//! all objects of the "Shape" type are also activated with the same modes.
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//! You can act on the state of these "Standard" objects by using SetShapeDecomposition(Status).
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Standard_DEPRECATED ("Local Context is deprecated - ::Activate() and AIS_Shape::SelectionMode() should be used instead")
|
||||
Standard_EXPORT void ActivateStandardMode (const TopAbs_ShapeEnum aStandardActivation);
|
||||
|
||||
//! Provides an alternative to the Display methods when deactivating specific selection modes.
|
||||
//! This has the effect of deactivating the corresponding selection mode aStandardActivation for all objects
|
||||
//! in Local Context which accept decomposition into sub-shapes.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - ::Deactivate() should be used instead")
|
||||
Standard_EXPORT void DeactivateStandardMode (const TopAbs_ShapeEnum aStandardActivation);
|
||||
|
||||
//! Returns the list of activated standard selection modes available in a local context.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - list of activated Selection Modes should be tracked on application side; see also ::ActivatedModes()")
|
||||
Standard_EXPORT const TColStd_ListOfInteger& ActivatedStandardModes() const;
|
||||
|
||||
//! returns if possible, the first local context where the object is seen
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
Standard_EXPORT Standard_Boolean IsInLocal (const Handle(AIS_InteractiveObject)& anObject, Standard_Integer& TheIndex) const;
|
||||
|
||||
//! Sets the highlighting status aStatus of detected and selected entities.
|
||||
//! Whether you are in Neutral Point or local context, this is automatically managed by the Interactive Context.
|
||||
//! Sets the highlighting status of detected and selected entities.
|
||||
//! This function allows you to disconnect the automatic mode.
|
||||
Standard_EXPORT void SetAutomaticHilight (const Standard_Boolean aStatus);
|
||||
void SetAutomaticHilight (Standard_Boolean theStatus) { myAutoHilight = theStatus; }
|
||||
|
||||
//! Returns true if the automatic highlight mode is active in an open context.
|
||||
Standard_EXPORT Standard_Boolean AutomaticHilight() const;
|
||||
|
||||
//! Changes the status of a temporary object.
|
||||
//! It will be kept at the neutral point, i.e. put in the list of displayed objects along with its temporary attributes.
|
||||
//! These include display mode and selection mode, for example.
|
||||
//! Returns true if done.
|
||||
//! inWhichLocal gives the local context in which anIObj is displayed.
|
||||
//! By default, the index -1 refers to the last Local Context opened.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
Standard_EXPORT Standard_Boolean KeepTemporary (const Handle(AIS_InteractiveObject)& anIObj, const Standard_Integer InWhichLocal = -1);
|
||||
//! Returns true if the automatic highlight mode is active.
|
||||
Standard_Boolean AutomaticHilight() const { return myAutoHilight; }
|
||||
|
||||
public:
|
||||
|
||||
//! Updates the view of the current object in open context.
|
||||
//! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
Standard_EXPORT void SetCurrentObject (const Handle(AIS_InteractiveObject)& theIObj,
|
||||
const Standard_Boolean theToUpdateViewer);
|
||||
void SetCurrentObject (const Handle(AIS_InteractiveObject)& theIObj,
|
||||
const Standard_Boolean theToUpdateViewer) { SetSelected (theIObj, theToUpdateViewer); }
|
||||
|
||||
//! Allows to add or remove the object given to the list of current and highlight/unhighlight it correspondingly.
|
||||
//! Is valid for global context only; for local context use method AddOrRemoveSelected.
|
||||
//! Since this method makes sence only for neutral point selection of a whole object,
|
||||
//! if 0 selection of the object is empty this method simply does nothing.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
Standard_EXPORT void AddOrRemoveCurrentObject (const Handle(AIS_InteractiveObject)& theObj,
|
||||
const Standard_Boolean theIsToUpdateViewer);
|
||||
void AddOrRemoveCurrentObject (const Handle(AIS_InteractiveObject)& theObj,
|
||||
const Standard_Boolean theIsToUpdateViewer) { AddOrRemoveSelected (theObj, theIsToUpdateViewer); }
|
||||
|
||||
//! Updates the list of current objects, i.e. hilights new current objects, removes hilighting from former current objects.
|
||||
//! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
Standard_EXPORT void UpdateCurrent();
|
||||
void UpdateCurrent() { UpdateSelected (Standard_True); }
|
||||
|
||||
//! Returns true if there is a non-null interactive object in Neutral Point.
|
||||
//! Objects selected when there is no open local context are called current objects;
|
||||
//! those selected in open local context, selected objects.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
Standard_EXPORT Standard_Boolean IsCurrent (const Handle(AIS_InteractiveObject)& theObject) const;
|
||||
Standard_Boolean IsCurrent (const Handle(AIS_InteractiveObject)& theObject) const { return IsSelected (theObject); }
|
||||
|
||||
//! Initializes a scan of the current selected objects in Neutral Point.
|
||||
//! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - ::InitSelected() should be called instead")
|
||||
Standard_EXPORT void InitCurrent();
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
void InitCurrent() { InitSelected(); }
|
||||
|
||||
//! Returns true if there is another object found by the scan of the list of current objects.
|
||||
//! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - ::MoreSelected() should be called instead")
|
||||
Standard_EXPORT Standard_Boolean MoreCurrent() const;
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
Standard_Boolean MoreCurrent() const { return MoreSelected(); }
|
||||
|
||||
//! Continues the scan to the next object in the list of current objects.
|
||||
//! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - ::NextSelected() should be called instead")
|
||||
Standard_EXPORT void NextCurrent();
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
void NextCurrent() { NextSelected(); }
|
||||
|
||||
//! Returns the current interactive object.
|
||||
//! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - ::SelectedInteractive() should be called instead")
|
||||
Standard_EXPORT Handle(AIS_InteractiveObject) Current() const;
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
Handle(AIS_InteractiveObject) Current() const { return SelectedInteractive(); }
|
||||
|
||||
Standard_DEPRECATED ("Local Context is deprecated - ::NbSelected() should be called instead")
|
||||
Standard_EXPORT Standard_Integer NbCurrents();
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
Standard_Integer NbCurrents() { return NbSelected(); }
|
||||
|
||||
//! Highlights current objects.
|
||||
//! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - ::HilightSelected() should be called instead")
|
||||
Standard_EXPORT void HilightCurrents (const Standard_Boolean theToUpdateViewer);
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
void HilightCurrents (const Standard_Boolean theToUpdateViewer) { HilightSelected (theToUpdateViewer); }
|
||||
|
||||
//! Removes highlighting from current objects.
|
||||
//! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - ::UnhilightSelected() should be called instead")
|
||||
Standard_EXPORT void UnhilightCurrents (const Standard_Boolean theToUpdateViewer);
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
void UnhilightCurrents (const Standard_Boolean theToUpdateViewer) { UnhilightSelected (theToUpdateViewer); }
|
||||
|
||||
//! Empties previous current objects in order to get the current objects detected by the selector using UpdateCurrent.
|
||||
//! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
|
||||
Standard_DEPRECATED ("Local Context is deprecated - ::ClearSelected() should be called instead")
|
||||
Standard_EXPORT void ClearCurrents (const Standard_Boolean theToUpdateViewer);
|
||||
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
|
||||
void ClearCurrents (const Standard_Boolean theToUpdateViewer) { ClearSelected (theToUpdateViewer); }
|
||||
|
||||
//! @return current mouse-detected shape or empty (null) shape, if current interactive object
|
||||
//! is not a shape (AIS_Shape) or there is no current mouse-detected interactive object at all.
|
||||
@@ -1256,14 +1156,6 @@ public: //! @name sub-intensity management (deprecated)
|
||||
Standard_EXPORT void SubIntensityOff (const Handle(AIS_InteractiveObject)& theIObj,
|
||||
const Standard_Boolean theToUpdateViewer);
|
||||
|
||||
//! hilights/unhilights displayed objects which are displayed at neutral state with subintensity color.
|
||||
//! Available only for active local context.
|
||||
//! No effect if no local context.
|
||||
Standard_EXPORT void SubIntensityOn (const Standard_Boolean theToUpdateViewer);
|
||||
|
||||
//! Removes subintensity option for all objects.
|
||||
Standard_EXPORT void SubIntensityOff (const Standard_Boolean theToUpdateViewer);
|
||||
|
||||
protected: //! @name internal methods
|
||||
|
||||
Standard_EXPORT void GetDefModes (const Handle(AIS_InteractiveObject)& anIobj, Standard_Integer& Dmode, Standard_Integer& HiMod, Standard_Integer& SelMode) const;
|
||||
@@ -1444,12 +1336,11 @@ protected: //! @name internal fields
|
||||
Handle(SelectMgr_OrFilter) myFilters;
|
||||
Handle(Prs3d_Drawer) myDefaultDrawer;
|
||||
Handle(Prs3d_Drawer) myStyles[Prs3d_TypeOfHighlight_NB];
|
||||
AIS_DataMapOfILC myLocalContexts;
|
||||
Standard_Integer myCurLocalIndex;
|
||||
TColStd_SequenceOfInteger myDetectedSeq;
|
||||
Standard_Integer myCurDetected;
|
||||
Standard_Integer myCurHighlighted;
|
||||
SelectMgr_PickingStrategy myPickingStrategy; //!< picking strategy to be applied within MoveTo()
|
||||
Standard_Boolean myAutoHilight;
|
||||
Standard_Boolean myIsAutoActivateSelMode;
|
||||
|
||||
};
|
||||
|
Reference in New Issue
Block a user