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0026692: BRepMesh hangs on the attached shape due to tessellation points produced out of surface range

BRepMesh_EdgeTessellator: do not use points out of face range and edge tolerance.

Test cases for issue CR26692
This commit is contained in:
oan
2016-02-15 19:33:29 +03:00
committed by abv
parent 451c4a3a57
commit 660b601edd
8 changed files with 125 additions and 31 deletions

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@@ -0,0 +1,18 @@
puts "========"
puts "OCC26692"
puts "========"
puts ""
#######################################################################
# BRepMesh hangs on the attached shape due to tessellation points produced out of surface range
#######################################################################
restore [locate_data_file bug26692_face_bad_shading.brep] a
vinit
vclear
incmesh a 0.1 -a 2
vdisplay a
vfit
vdump ${imagedir}/${casename}.png

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@@ -0,0 +1,18 @@
puts "========"
puts "OCC26692"
puts "========"
puts ""
#######################################################################
# BRepMesh hangs on the attached shape due to tessellation points produced out of surface range
#######################################################################
restore [locate_data_file bug26692_face_bad_shading.brep] a
vinit
vclear
incmesh a 100
vdisplay a
vfit
vdump ${imagedir}/${casename}.png