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0025266: Debug statements in the source are getting flushed on to the console

Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
This commit is contained in:
dbv
2014-10-08 19:00:20 +04:00
committed by abv
parent 7aa1b65c2a
commit 63c629aa3a
370 changed files with 1634 additions and 1639 deletions

View File

@@ -101,7 +101,7 @@ Standard_Integer XmlMDF::WriteSubTree
// Paste
aDriver -> Paste (tAtt, pAtt, theRelocTable);
}
#ifdef DEB
#ifdef XMLMDF_DEB
else if (!UnsuppTypesMap().Contains (aType))
{
cout << "attribute driver for type "<< aType -> Name()<< " not found"<< endl;
@@ -260,7 +260,7 @@ Standard_Integer XmlMDF::ReadSubTree (const XmlObjMgt_Element& theElement,
else if (isBound == Standard_False)
theRelocTable.Bind (anID, tAtt);
}
#ifdef DEB
#ifdef XMLMDATASTD_DEB
else
{
const TCollection_AsciiString anAsciiName = aName;