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0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
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@@ -101,7 +101,7 @@ Standard_Integer XmlMDF::WriteSubTree
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// Paste
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aDriver -> Paste (tAtt, pAtt, theRelocTable);
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}
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#ifdef DEB
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#ifdef XMLMDF_DEB
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else if (!UnsuppTypesMap().Contains (aType))
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{
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cout << "attribute driver for type "<< aType -> Name()<< " not found"<< endl;
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@@ -260,7 +260,7 @@ Standard_Integer XmlMDF::ReadSubTree (const XmlObjMgt_Element& theElement,
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else if (isBound == Standard_False)
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theRelocTable.Bind (anID, tAtt);
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}
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#ifdef DEB
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#ifdef XMLMDATASTD_DEB
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else
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{
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const TCollection_AsciiString anAsciiName = aName;
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