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0025266: Debug statements in the source are getting flushed on to the console

Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
This commit is contained in:
dbv
2014-10-08 19:00:20 +04:00
committed by abv
parent 7aa1b65c2a
commit 63c629aa3a
370 changed files with 1634 additions and 1639 deletions

View File

@@ -4721,14 +4721,14 @@ static Standard_Boolean IsValid(const TopTools_ListOfShape& theArgs,
TCollection_AsciiString checkValid = check.Value();
Standard_Boolean ToCheck = Standard_True;
if (!checkValid.IsEmpty()) {
#ifdef DEB
#ifdef VIEWERTEST_DEB
cout <<"DONT_SWITCH_IS_VALID positionnee a :"<<checkValid.ToCString()<<"\n";
#endif
if ( checkValid=="true" || checkValid=="TRUE" ) {
ToCheck= Standard_False;
}
} else {
#ifdef DEB
#ifdef VIEWERTEST_DEB
cout <<"DONT_SWITCH_IS_VALID non positionne"<<"\n";
#endif
}