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0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
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@@ -4721,14 +4721,14 @@ static Standard_Boolean IsValid(const TopTools_ListOfShape& theArgs,
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TCollection_AsciiString checkValid = check.Value();
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Standard_Boolean ToCheck = Standard_True;
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if (!checkValid.IsEmpty()) {
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#ifdef DEB
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#ifdef VIEWERTEST_DEB
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cout <<"DONT_SWITCH_IS_VALID positionnee a :"<<checkValid.ToCString()<<"\n";
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#endif
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if ( checkValid=="true" || checkValid=="TRUE" ) {
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ToCheck= Standard_False;
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}
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} else {
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#ifdef DEB
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#ifdef VIEWERTEST_DEB
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cout <<"DONT_SWITCH_IS_VALID non positionne"<<"\n";
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#endif
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}
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