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0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
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@@ -634,7 +634,7 @@ Standard_Boolean ShapeBuild_Edge::BuildCurve3d (const TopoDS_Edge& edge) const
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}
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}
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catch(Standard_Failure) {
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#ifdef DEB
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#ifdef SHAPEBUILD_DEB
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cout << "\nWarning: ShapeBuild_Edge: Exception in BuildCurve3d: ";
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Standard_Failure::Caught()->Print(cout); cout << endl;
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#endif
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@@ -662,7 +662,7 @@ void ShapeBuild_Edge::MakeEdge(TopoDS_Edge& edge,const Handle(Geom_Curve)& curve
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{
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BRepBuilderAPI_MakeEdge ME (curve, p1, p2);
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if (!ME.IsDone()) {
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#ifdef DEB
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#ifdef SHAPEBUILD_DEB
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cout << "\nWarning: ShapeBuild_Edge::MakeEdge BRepAPI_NotDone";
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#endif
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return;
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@@ -727,7 +727,7 @@ void ShapeBuild_Edge::MakeEdge(TopoDS_Edge& edge,const Handle(Geom2d_Curve)& pcu
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{
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BRepBuilderAPI_MakeEdge ME (pcurve, S, p1, p2);
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if (!ME.IsDone()) {
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#ifdef DEB
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#ifdef SHAPEBUILD_DEB
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cout << "\nWarning: ShapeBuild_Edge::MakeEdge BRepAPI_NotDone";
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#endif
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return;
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