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0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
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@@ -305,7 +305,7 @@ Handle(StlMesh_Mesh) RWStl::ReadFile (const OSD_Path& thePath,
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IsAscii = Standard_False;
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}
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}
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#ifdef DEB
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#ifdef RWSTL_DEB
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cout << (IsAscii ? "ascii\n" : "binary\n");
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#endif
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file.Close();
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@@ -436,7 +436,7 @@ Handle(StlMesh_Mesh) RWStl::ReadAscii (const OSD_Path& thePath,
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// skip header
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while (getc(file) != '\n');
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#ifdef DEB
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#ifdef RWSTL_DEB
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cout << "start mesh\n";
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#endif
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ReadMesh = new StlMesh_Mesh();
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@@ -484,7 +484,7 @@ Handle(StlMesh_Mesh) RWStl::ReadAscii (const OSD_Path& thePath,
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if (++iTri % IND_THRESHOLD == 0)
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aPS.Next();
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}
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#ifdef DEB
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#ifdef RWSTL_DEB
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cout << "end mesh\n";
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#endif
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fclose(file);
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